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webeditor3d/tests/geometry/terrain-brush.test.ts

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import { describe, expect, it } from "vitest";
import { createDefaultTerrainBrushSettings } from "../../src/core/terrain-brush";
import {
createTerrain,
getTerrainSampleLayerWeights
} from "../../src/document/terrains";
import {
applyTerrainBrushStampInPlace,
applyTerrainBrushStamp,
getTerrainBrushWeight,
sampleTerrainHeightAtWorldPosition
} from "../../src/geometry/terrain-brush";
describe("terrain brush geometry", () => {
it("samples terrain height across the regular XZ grid", () => {
const terrain = createTerrain({
id: "terrain-sample-height",
position: { x: 0, y: 0, z: 0 },
sampleCountX: 2,
sampleCountZ: 2,
cellSize: 2,
heights: [0, 2, 4, 6]
});
expect(sampleTerrainHeightAtWorldPosition(terrain, 1, 1)).toBe(3);
});
it("raises and lowers height samples with radial falloff", () => {
const terrain = createTerrain({
id: "terrain-sculpt",
position: { x: 0, y: 0, z: 0 },
sampleCountX: 3,
sampleCountZ: 3,
cellSize: 1,
heights: new Array(9).fill(0)
});
const settings = {
...createDefaultTerrainBrushSettings(),
radius: 1.2,
strength: 0.5,
falloff: 0.5
};
const raisedTerrain = applyTerrainBrushStamp({
terrain,
center: { x: 1, z: 1 },
settings,
tool: "raise"
});
const loweredTerrain = applyTerrainBrushStamp({
terrain: raisedTerrain,
center: { x: 1, z: 1 },
settings,
tool: "lower"
});
expect(raisedTerrain.heights[4]).toBeCloseTo(0.5);
expect(raisedTerrain.heights[0]).toBe(0);
expect(loweredTerrain.heights[4]).toBeCloseTo(0);
});
it("smooths sharp spikes toward neighboring heights", () => {
const terrain = createTerrain({
id: "terrain-smooth",
position: { x: 0, y: 0, z: 0 },
sampleCountX: 3,
sampleCountZ: 3,
cellSize: 1,
heights: [0, 0, 0, 0, 10, 0, 0, 0, 0]
});
const smoothedTerrain = applyTerrainBrushStamp({
terrain,
center: { x: 1, z: 1 },
settings: {
radius: 1.5,
strength: 1,
falloff: 0
},
tool: "smooth"
});
expect(smoothedTerrain.heights[4]).toBeLessThan(10);
expect(smoothedTerrain.heights[4]).toBeCloseTo(10 / 9);
});
it("flattens toward the stroke-start reference height", () => {
const terrain = createTerrain({
id: "terrain-flatten",
position: { x: 0, y: 0, z: 0 },
sampleCountX: 3,
sampleCountZ: 3,
cellSize: 1,
heights: [0, 0, 0, 0, 4, 0, 0, 0, 0]
});
const flattenedTerrain = applyTerrainBrushStamp({
terrain,
center: { x: 1, z: 1 },
settings: {
radius: 1.2,
strength: 0.5,
falloff: 0
},
tool: "flatten",
referenceHeight: 2
});
expect(flattenedTerrain.heights[4]).toBeCloseTo(3);
});
it("returns zero influence outside the brush radius", () => {
expect(getTerrainBrushWeight(2, 1, 0.5)).toBe(0);
});
it("can stamp terrain in place and report dirty sample bounds", () => {
const terrain = createTerrain({
id: "terrain-stamp-in-place",
position: { x: 0, y: 0, z: 0 },
sampleCountX: 5,
sampleCountZ: 5,
cellSize: 1,
heights: new Array(25).fill(0)
});
const originalHeights = terrain.heights;
const originalPaintWeights = terrain.paintWeights;
const result = applyTerrainBrushStampInPlace({
terrain,
center: { x: 2, z: 2 },
settings: {
radius: 0.6,
strength: 0.5,
falloff: 0
},
tool: "raise"
});
expect(result.changed).toBe(true);
expect(result.dirtyBounds).toEqual({
minSampleX: 2,
maxSampleX: 2,
minSampleZ: 2,
maxSampleZ: 2
});
expect(terrain.heights).toBe(originalHeights);
expect(terrain.paintWeights).toBe(originalPaintWeights);
expect(terrain.heights[2 + 2 * 5]).toBeCloseTo(0.5);
});
it("paints terrain layer weights toward the active layer while preserving a normalized blend", () => {
const terrain = createTerrain({
id: "terrain-paint",
position: { x: 0, y: 0, z: 0 },
sampleCountX: 3,
sampleCountZ: 3,
cellSize: 1
});
const paintedTerrain = applyTerrainBrushStamp({
terrain,
center: { x: 1, z: 1 },
settings: {
radius: 1.2,
strength: 0.5,
falloff: 0
},
tool: "paint",
layerIndex: 2
});
const paintedWeights = getTerrainSampleLayerWeights(paintedTerrain, 1, 1);
expect(paintedWeights[2]).toBeCloseTo(0.5);
expect(
paintedWeights[0] +
paintedWeights[1] +
paintedWeights[2] +
paintedWeights[3]
).toBeCloseTo(1);
const repaintedBaseTerrain = applyTerrainBrushStamp({
terrain: paintedTerrain,
center: { x: 1, z: 1 },
settings: {
radius: 1.2,
strength: 0.5,
falloff: 0
},
tool: "paint",
layerIndex: 0
});
const baseWeights = getTerrainSampleLayerWeights(repaintedBaseTerrain, 1, 1);
expect(baseWeights[0]).toBeGreaterThan(paintedWeights[0]);
expect(baseWeights[2]).toBeLessThan(paintedWeights[2]);
});
});