Rename despawnSpeed to moveSpeed
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@@ -293,8 +293,8 @@ class SpinnerController {
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let startY = 15;
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let offset = (typeof timeSinceSpawnMs === 'number' && timeSinceSpawnMs > 0) ? timeSinceSpawnMs / 1000 : 0;
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let lifeTime = (spiritIntervalMs ? spiritIntervalMs : 20000) / 1000;
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const despawnSpeed = 0.8;
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let spawnPos = { x: 0, y: startY - (despawnSpeed * offset), z: 0.88 };
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const moveSpeed = 0.8;
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let spawnPos = { x: 0, y: startY - (moveSpeed * offset), z: 0.88 };
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const modelUrl = spiritData['Model URL'] || spiritData.modelUrl;
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const { scene: gltfScene } = await gltfLoader.loadAsync(modelUrl);
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