Add spirit model preview functionality with Three.js

This commit is contained in:
2025-05-28 05:00:29 +02:00
parent a216b9bc3a
commit 6b2b0ec738

View File

@@ -479,6 +479,155 @@ function showSpiritOverlay(spirit) {
}
let spiritPreviewRenderer = null, spiritPreviewScene = null, spiritPreviewCamera = null, spiritPreviewObj = null;
let spiritPreviewDragging = false, spiritPreviewLastX = 0, spiritPreviewRotationY = 0, spiritPreviewRotationX = 0;
function destroySpiritModelPreview() {
// Cleanup: Renderer und Scene entsorgen
if (spiritPreviewRenderer) {
spiritPreviewRenderer.dispose();
spiritPreviewRenderer.domElement.remove();
spiritPreviewRenderer = null;
}
spiritPreviewScene = null;
spiritPreviewCamera = null;
spiritPreviewObj = null;
spiritPreviewDragging = false;
spiritPreviewLastX = 0;
spiritPreviewRotationY = 0;
spiritPreviewRotationX = 0;
}
async function setupSpiritModelPreview(spirit) {
destroySpiritModelPreview();
// Canvas erzeugen
const container = document.getElementById('spirit-model-preview');
if (!container) return;
const width = container.clientWidth;
const height = container.clientHeight;
// Three.js Preview Renderer
spiritPreviewRenderer = new THREE.WebGLRenderer({ alpha: true, antialias: true });
spiritPreviewRenderer.setClearColor(0x000000, 0); // transparent
spiritPreviewRenderer.setSize(width, height, false);
container.appendChild(spiritPreviewRenderer.domElement);
// Preview Szene und Kamera
spiritPreviewScene = new THREE.Scene();
spiritPreviewCamera = new THREE.PerspectiveCamera(27, width / height, 0.1, 100);
spiritPreviewCamera.position.set(0, 1, 5);
// Licht
const keyLight = new THREE.DirectionalLight(0xffffff, 1.2);
keyLight.position.set(3, 4, 8);
spiritPreviewScene.add(keyLight);
const fillLight = new THREE.AmbientLight(0xffffff, 0.85);
spiritPreviewScene.add(fillLight);
// Model laden
const modelUrl = spirit['Model URL'] || spirit.modelUrl;
try {
const { scene: modelObj } = await gltfLoader.loadAsync(modelUrl);
// Färbe/Resette ggf. Materialien (optional, nicht zwingend nötig)
modelObj.traverse(mesh => {
if (mesh.isMesh) {
mesh.castShadow = false;
mesh.receiveShadow = false;
mesh.material = mesh.material.clone();
mesh.material.opacity = 1.0;
mesh.material.transparent = false;
mesh.material.emissiveIntensity = 1.0;
}
});
// Zentriere das Modell (Bounding Box)
const bbox = new THREE.Box3().setFromObject(modelObj);
const center = bbox.getCenter(new THREE.Vector3());
modelObj.position.sub(center);
// Größe skalieren
const size = bbox.getSize(new THREE.Vector3());
const maxDim = Math.max(size.x, size.y, size.z);
const scale = 2.1 / maxDim;
modelObj.scale.setScalar(scale);
// Initiale Drehung: leicht nach rechts & von oben
spiritPreviewRotationY = Math.PI / 8;
spiritPreviewRotationX = -Math.PI / 18;
modelObj.rotation.y = spiritPreviewRotationY;
modelObj.rotation.x = spiritPreviewRotationX;
spiritPreviewObj = modelObj;
spiritPreviewScene.add(modelObj);
} catch (err) {
container.innerHTML = `<div style="color:#aaa;padding:16px 0;text-align:center;">Modell konnte nicht geladen werden :(</div>`;
return;
}
// Maus-Events für Drehung
const canvas = spiritPreviewRenderer.domElement;
canvas.style.cursor = "grab";
canvas.onpointerdown = (e) => {
spiritPreviewDragging = true;
spiritPreviewLastX = e.clientX;
canvas.setPointerCapture(e.pointerId);
canvas.style.cursor = "grabbing";
};
canvas.onpointermove = (e) => {
if (spiritPreviewDragging && spiritPreviewObj) {
let delta = (e.clientX - spiritPreviewLastX) / width * Math.PI;
spiritPreviewRotationY += delta;
spiritPreviewObj.rotation.y = spiritPreviewRotationY;
spiritPreviewLastX = e.clientX;
}
};
canvas.onpointerup = (e) => {
spiritPreviewDragging = false;
canvas.releasePointerCapture(e.pointerId);
canvas.style.cursor = "grab";
};
// Vertikales Drag: Optional für X-Rotation
let lastY = 0;
canvas.onpointerdown = (e) => {
spiritPreviewDragging = true;
spiritPreviewLastX = e.clientX;
lastY = e.clientY;
canvas.setPointerCapture(e.pointerId);
canvas.style.cursor = "grabbing";
};
canvas.onpointermove = (e) => {
if (spiritPreviewDragging && spiritPreviewObj) {
let deltaX = (e.clientX - spiritPreviewLastX) / width * Math.PI;
let deltaY = (e.clientY - lastY) / height * Math.PI;
spiritPreviewRotationY += deltaX;
spiritPreviewRotationX += deltaY;
spiritPreviewRotationX = Math.max(-Math.PI / 2.3, Math.min(Math.PI / 2.3, spiritPreviewRotationX)); // Limitiere X
spiritPreviewObj.rotation.y = spiritPreviewRotationY;
spiritPreviewObj.rotation.x = spiritPreviewRotationX;
spiritPreviewLastX = e.clientX;
lastY = e.clientY;
}
};
canvas.onpointerup = (e) => {
spiritPreviewDragging = false;
canvas.releasePointerCapture(e.pointerId);
canvas.style.cursor = "grab";
};
// Animation/Rendering starten
previewRenderLoop();
}
function previewRenderLoop() {
if (!spiritPreviewRenderer || !spiritPreviewScene || !spiritPreviewCamera) return;
spiritPreviewRenderer.render(spiritPreviewScene, spiritPreviewCamera);
// Nur weiter machen, wenn das Overlay sichtbar ist!
let el = document.getElementById('spirit-info');
if (el && el.style.display !== 'none') {
requestAnimationFrame(previewRenderLoop);
}
}
// Mouse-Picking (zentral)
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();