Refactor server logic to shuffle spirits and manage rotation
This commit is contained in:
@@ -9,43 +9,61 @@ const app = express();
|
||||
const server = http.createServer(app);
|
||||
const wss = new ws.Server({ server });
|
||||
|
||||
// Statisches Hosting von /public
|
||||
app.use(express.static(path.join(__dirname, 'public')));
|
||||
|
||||
// --- Spirits laden ---
|
||||
// --- Spirits laden & shufflen ---
|
||||
function shuffleArray(arr) {
|
||||
for (let i = arr.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1));
|
||||
[arr[i], arr[j]] = [arr[j], arr[i]];
|
||||
}
|
||||
}
|
||||
|
||||
const SPIRITS_PATH = path.join(__dirname, '.', 'spirits', 'spirit_list.json');
|
||||
let spirits = [];
|
||||
try {
|
||||
spirits = JSON.parse(fs.readFileSync(SPIRITS_PATH, 'utf8'));
|
||||
if (!Array.isArray(spirits) || spirits.length === 0) throw 'Spirit-Liste leer oder ungültig!';
|
||||
shuffleArray(spirits);
|
||||
} catch (e) {
|
||||
console.error('Fehler beim Laden der Spirits:', e);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
let spiritPos = 0;
|
||||
|
||||
// --- Helper für die Rotation ---
|
||||
function nextSpirit() {
|
||||
spiritPos++;
|
||||
if (spiritPos >= spirits.length) {
|
||||
shuffleArray(spirits);
|
||||
spiritPos = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// --- WebSocket Logik mit Timer-Steuerung ---
|
||||
let spiritTimer = null;
|
||||
let currentSpiritIndex = Math.floor(Math.random() * spirits.length);
|
||||
|
||||
function pushSpiritToAllClients() {
|
||||
const spirit = spirits[currentSpiritIndex];
|
||||
const spirit = spirits[spiritPos];
|
||||
const payload = JSON.stringify({ type: 'spirit', data: spirit });
|
||||
wss.clients.forEach(client => {
|
||||
if (client.readyState === ws.OPEN) {
|
||||
client.send(payload);
|
||||
}
|
||||
});
|
||||
console.log(`Spirit "${spirit.Name}" wurde an alle Clients gepusht.`);
|
||||
// Konsole ruhig etwas ausführlicher
|
||||
console.log(`[Server] Spirit "${spirit.Name}" gesendet (${spiritPos + 1}/${spirits.length})`);
|
||||
nextSpirit();
|
||||
}
|
||||
|
||||
// Timer starten, falls noch nicht läuft
|
||||
function startSpiritTimer() {
|
||||
if (!spiritTimer) {
|
||||
spiritTimer = setInterval(() => {
|
||||
currentSpiritIndex = Math.floor(Math.random() * spirits.length);
|
||||
pushSpiritToAllClients();
|
||||
}, 20000);
|
||||
console.log('Spirit-Timer gestartet');
|
||||
console.log('[Server] Spirit-Timer gestartet');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +72,10 @@ function stopSpiritTimer() {
|
||||
if (spiritTimer) {
|
||||
clearInterval(spiritTimer);
|
||||
spiritTimer = null;
|
||||
console.log('Spirit-Timer gestoppt');
|
||||
console.log('[Server] Spirit-Timer gestoppt');
|
||||
// Wenn keine Clients mehr da, trotzdem nächsten Spirit vorwählen,
|
||||
// damit beim nächsten Reload/Join ein anderer kommt!
|
||||
nextSpirit();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -69,13 +90,15 @@ function hasOpenClients() {
|
||||
|
||||
// --- WebSocket Logik ---
|
||||
wss.on('connection', (socket) => {
|
||||
console.log('Neuer Client verbunden');
|
||||
console.log('[Server] Neuer Client verbunden');
|
||||
|
||||
// Sende sofort den aktuellen Spirit an neuen Client
|
||||
socket.send(JSON.stringify({ type: 'spirit', data: spirits[spiritPos] }));
|
||||
nextSpirit(); // <<-- WICHTIG: Auch beim Connect weiterzählen
|
||||
|
||||
// Starte Timer falls das der erste Client ist
|
||||
if (wss.clients.size === 1) {
|
||||
startSpiritTimer();
|
||||
// Sende sofort einen Spirit an den neuen Client
|
||||
socket.send(JSON.stringify({ type: 'spirit', data: spirits[currentSpiritIndex] }));
|
||||
}
|
||||
|
||||
// Verbindung verloren: Timer ggf. stoppen
|
||||
@@ -91,5 +114,5 @@ wss.on('connection', (socket) => {
|
||||
// --- Server Start ---
|
||||
const PORT = process.env.PORT || 3000;
|
||||
server.listen(PORT, () => {
|
||||
console.log(`Server läuft auf http://localhost:${PORT}`);
|
||||
console.log(`[Server] Läuft auf http://localhost:${PORT}`);
|
||||
});
|
||||
Reference in New Issue
Block a user