initial commit
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BIN
data/.DS_Store
vendored
Normal file
BIN
data/.DS_Store
vendored
Normal file
Binary file not shown.
19
data/WIRELESS
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19
data/WIRELESS
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GENERAL WIRELESS GAMEPAD CONTROLS
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LSTICK_X LEFT STICK RIGHT-LEFT 3 SLIDER x 0 1.0 0.0
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LSTICK_Y LEFT STICK UP-DOWN 3 SLIDER y 0 1.0 0.0
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RSTICK_X RIGHT STICK RIGHT-LEFT 3 SLIDER z 0 1.0 0.0
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RSTICK_Y RIGHT STICK UP-DOWN 3 SLIDER rz 0 1.0 0.0
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L1 LEFT SHOULDER 1 1 BUTTON 4 0 0.0 0.0
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L2 LEFT SHOULDER 2 1 BUTTON 6 0 0.0 0.0
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L3 LEFT STICK BUTTON 1 BUTTON 10 0 0.0 0.0
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R1 RIGHT SHOULDER 1 1 BUTTON 5 0 0.0 0.0
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R2 RIGHT SHOULDER 2 1 BUTTON 7 0 0.0 0.0
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R3 RIGHT STICK BUTTON 1 BUTTON 11 0 0.0 0.0
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DPAD DPAD 2 HAT cooliehat: pov 0 1.0 0.0
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SELECT SELECT 1 BUTTON 8 0 0.0 0.0
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START START 1 BUTTON 9 0 0.0 0.0
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A A 1 BUTTON 2 0 0.0 0.0
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B B 1 BUTTON 1 0 0.0 0.0
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X X 1 BUTTON 3 0 0.0 0.0
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Y Y 1 BUTTON 0 0 0.0 0.0
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XBOX XBOX BUTTON 1 BUTTON 12 0 0.0 0.0
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21
data/XBOX
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21
data/XBOX
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GENERAL XBOX CONTROLLER
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LSTICK_X LEFT STICK LEFT / RIGHT 3 SLIDER x 0 1.0 0.0
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LSTICK_Y LEFT STICK UP / DOWN 3 SLIDER y 0 1.0 0.0
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RSTICK_X RIGHT STICK LEFT / RIGHT 3 SLIDER rx 0 1.0 0.0
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RSTICK_Y RIGHT STICK UP / DOWN 3 SLIDER ry 0 1.0 0.0
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L3 LEFT STICK PRESS 1 BUTTON 6 0 0.0 0.0
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R3 RIGHT STICK PRESS 1 BUTTON 7 0 0.0 0.0
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L1 FIRST LEFT SHOULDER 1 BUTTON 4 0 0.0 0.0
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L2 SECOND LEFT SHOULDER 3 SLIDER z 0 1.0 0.0
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R2 SECOND RIGHT SHOULDER 3 SLIDER rz 0 1.0 0.0
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SELECT SELECT 1 BUTTON 9 0 0.0 0.0
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START START 1 BUTTON 8 0 0.0 0.0
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DPAD_UP DPAD UP 1 BUTTON 11 0 0.0 0.0
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DPAD_DOWN DPAD DOWN 1 BUTTON 12 0 0.0 0.0
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DPAD_LEFT DPAD LEFT 1 BUTTON 13 0 0.0 0.0
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DPAD_RIGHT DPAD RIGHT 1 BUTTON 14 0 0.0 0.0
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A A / CONFIRM 1 BUTTON 0 0 0.0 0.0
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B B / CANCEL 1 BUTTON 1 0 0.0 0.0
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X X 1 BUTTON 2 0 0.0 0.0
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Y Y 1 BUTTON 3 0 0.0 0.0
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XBOX MIDDLE BUTTON 1 BUTTON 10 0 0.0 0.0
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BIN
data/saves/.DS_Store
vendored
Normal file
BIN
data/saves/.DS_Store
vendored
Normal file
Binary file not shown.
BIN
data/saves/giers.sav
Normal file
BIN
data/saves/giers.sav
Normal file
Binary file not shown.
23
entities.pde
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23
entities.pde
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class Entity{
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PVector position;
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PVector direction;
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float velocity;
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Hitbox touchbox; //multiple required
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PGraphics graphic;
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}
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class Hitbox{
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}
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class Character extends Entity{
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}
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class PlayerCharacter extends Character{
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}
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class NonPlayerCharacter extends Character{
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}
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178
gamepad_input.pde
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178
gamepad_input.pde
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public static int L1 = 0;
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public static int L2 = 1;
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public static int L3 = 2;
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public static int R1 = 3;
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public static int R2 = 4;
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public static int R3 = 5;
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public static int SELECT = 6;
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public static int START = 7;
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public static int A = 8;
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public static int B = 9;
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public static int X = 10;
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public static int Y = 11;
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public static int XBOX = 12;
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public static int DPAD_UP = 13;
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public static int DPAD_DOWN = 14;
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public static int DPAD_LEFT = 15;
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public static int DPAD_RIGHT = 16;
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import org.gamecontrolplus.gui.*;
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import org.gamecontrolplus.*;
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import net.java.games.input.*;
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ControlIO controlIO;
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Configuration gpad_config;
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ControlDevice gpad;
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boolean gamePadAvailable = false;
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boolean[] gpadButtonPresses = new boolean[17];
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boolean[] dpadButtons = new boolean[4];
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String[] buttonNames = {"L1", "L2", "L3", "R1", "R2", "R3", "SELECT", "START", "A", "B", "X", "Y", "XBOX", "DPAD_UP", "DPAD_DOWN", "DPAD_LEFT", "DPAD_RIGHT"};
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PVector LSTICK, RSTICK;
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void initGamepad() {
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controlIO = ControlIO.getInstance(this);
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//gpad = controlIO.filter(GCP.GAMEPAD).getMatchedDevice("WIRELESS");
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if (gpad == null) {
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println("No suitable device configured");
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} else {
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gamePadAvailable = true;
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}
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LSTICK = new PVector(0, 0);
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RSTICK = new PVector(0, 0);
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}
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public void getUserInput() {
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if (gamePadAvailable) {
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dpadButtons[0] = gpad.getHat("DPAD").up();
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dpadButtons[1] = gpad.getHat("DPAD").down();
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dpadButtons[2] = gpad.getHat("DPAD").left();
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dpadButtons[3] = gpad.getHat("DPAD").right();
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for (int i = 0; i < 17; i++) {
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boolean thisButton = (i < 13) ? gpad.getButton(buttonNames[i]).pressed() : dpadButtons[i-13];
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if (gpadButtonPresses[i] != thisButton) {
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if (gpadButtonPresses[i]) buttonReleased(i);
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else buttonPressed(i);
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}
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gpadButtonPresses[i] = thisButton;
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}
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LSTICK.set(roundFloat(gpad.getSlider("LSTICK_X").getValue(), 2), roundFloat(gpad.getSlider("LSTICK_Y").getValue(), 2));
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RSTICK.set(roundFloat(gpad.getSlider("RSTICK_X").getValue(), 2), roundFloat(gpad.getSlider("RSTICK_Y").getValue(), 2));
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}
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}
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void buttonPressed(int btn) {
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println("Pressed " + buttonNames[btn]);
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}
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void buttonReleased(int btn) {
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println("Released " + buttonNames[btn]);
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}
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void keyPressed() {
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switch(key) {
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case('w'):
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LSTICK.y = 1.0;
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break;
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case('a'):
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LSTICK.x = -1.0;
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break;
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case('s'):
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LSTICK.y = -1.0;
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break;
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case('d'):
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LSTICK.x = 1.0;
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break;
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case('Q'):
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buttonPressed(0);
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break;
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case('E'):
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buttonPressed(0);
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break;
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case(' '):
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buttonPressed(0);
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break;
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case(RETURN):
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buttonPressed(0);
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break;
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case(SHIFT):
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buttonPressed(0);
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break;
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case(CONTROL):
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buttonPressed(0);
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break;
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case(ALT):
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buttonPressed(0);
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break;
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case(UP):
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buttonPressed(0);
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break;
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case(DOWN):
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buttonPressed(0);
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break;
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case(LEFT):
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buttonPressed(0);
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break;
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case(RIGHT):
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buttonPressed(0);
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break;
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default:
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break;
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}
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}
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void keyReleased() {
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switch(key) {
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case('w'):
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LSTICK.y = 0;
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break;
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case('a'):
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LSTICK.x = 0;
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break;
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case('s'):
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LSTICK.y = 0;
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break;
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case('d'):
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LSTICK.x = 0;
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break;
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case('Q'):
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buttonPressed(0);
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break;
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case('E'):
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buttonPressed(0);
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break;
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case(' '):
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buttonPressed(0);
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break;
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case(RETURN):
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buttonPressed(0);
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break;
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case(SHIFT):
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buttonPressed(0);
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break;
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case(CONTROL):
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buttonPressed(0);
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break;
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case(ALT):
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buttonPressed(0);
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break;
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case(UP):
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buttonPressed(0);
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break;
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case(DOWN):
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buttonPressed(0);
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break;
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case(LEFT):
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buttonPressed(0);
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break;
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case(RIGHT):
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buttonPressed(0);
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break;
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default:
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break;
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}
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}
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28
geemudesu.pde
Normal file
28
geemudesu.pde
Normal file
@@ -0,0 +1,28 @@
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String gameID = "giers";
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public void setup() {
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size(400, 240);
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initGamepad();
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saveStates(gameID);
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loadSave(gameID);
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}
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float ellipsex, ellipsey;
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public void draw() {
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getUserInput();
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background(255);
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ellipsex+=LSTICK.x;
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ellipsey-=LSTICK.y;
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circle(width/2+ellipsex,height/2+ellipsey,10);
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}
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void loadSave(String gid){
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byte[] savedStates = loadBytes(dataPath("") + "/saves/" + gid + ".sav");
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}
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void saveStates(String gid){
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byte[] savebytes = new byte[1];
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saveBytes(dataPath("") + "/saves/" + gid + ".sav", savebytes);
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}
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7
helper_functions.pde
Normal file
7
helper_functions.pde
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@@ -0,0 +1,7 @@
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public float roundFloat(float f, int decimals) {
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int pow = 10;
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for (int i = 1; i < decimals; i++)
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pow *= 10;
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float tmp = f * pow;
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return ( (float) ( (int) ((tmp - (int) tmp) >= 0.5f ? tmp + 1 : tmp) ) ) / pow;
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}
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