|Victor Giers 16c0bd0b6f „README.md“ ändern||4 lat temu|
|assets||6 lat temu|
|data||6 lat temu|
|example_animation||6 lat temu|
|Drop.pde||6 lat temu|
|LoadAndSave.pde||6 lat temu|
|Marker.pde||6 lat temu|
|MouseAndKey.pde||6 lat temu|
|README.md||4 lat temu|
|View.pde||6 lat temu|
|gse.pde||6 lat temu|
Create 2D-Scenes with clickable animations on a background image, save them for later.
Click on an animation and the animation will change. Arrange a composition.
Designed for 12FPS-animation-sequences. Made in one night, as little game engine for Andrei Ebi who also contributed the example animation and background image.
How to install:
Get Processing 3 from http://processing.org/
Install the “Drop”-library. It is available in Processings internal library database.
“Sketch” -> “Import Library” -> ”Add Library” -> Search and install “Drop”
How to use:
To import an animation, drag and drop a folder from your file system to the gse-window.
You can use the example_animation folder and just throw it in the water, I recommend.
The folder must contain another folder called “idle”. In this folder, the idle-animation that sould be looping by default must be present as .png or .gif image strip.
Next to the “idle” folder there might an “action” folder be placed. In that folder, place an image strip with an animation that should be triggered if the idle animation is being clicked at.
If gse doesn’t find an action folder, it assumes the animation is non-interactive.
idle - animationframe0001.png, animationframe0001.png ... / animation \ action - actionanimationframe0001.png, actionanimationframe0001.png ...
Once the folder has been imported the animation should instantly be visible on the map.
To save the setup as .gse file, press s. The program will automatically load the save file on startup. It is located in the sketches data folder. Back it up now and then ~.