slowed down animation play speed
This commit is contained in:
@@ -116,7 +116,7 @@ class Marker {
|
||||
|
||||
void display() {
|
||||
if (!dead) {
|
||||
frameIdle = (frameIdle+2) % idleImageCount;
|
||||
frameIdle = (frameIdle+1) % idleImageCount;
|
||||
if (waitForPlay) {
|
||||
if (frameIdle >= idleImageCount - 1) {
|
||||
waitForPlay = false;
|
||||
@@ -124,7 +124,7 @@ class Marker {
|
||||
}
|
||||
}
|
||||
if (playAction) {
|
||||
frameAction = (frameAction+2) % actionImageCount;
|
||||
frameAction = (frameAction+1) % actionImageCount;
|
||||
renderer.image(actionImages[frameAction], canvasPosX, canvasPosY, canvasImgW, canvasImgH);
|
||||
if (frameAction >= actionImageCount - 3) {
|
||||
playAction = false;
|
||||
|
||||
Reference in New Issue
Block a user