wrote some things

This commit is contained in:
Victor Giers
2019-07-29 22:27:47 +02:00
parent 47cf1aea1d
commit 7e481e225b

View File

@@ -10,7 +10,7 @@ To:
![hotel_room_cubemap.png](hotel_cubemap/hotel_room_cubemap.png)
And to use three.js, each segment of the cube comes as a seperate file as well (nx, ny, nz, px, py, pz):
And for use in three.js, each segment of the cube comes as a seperate file as well (nx, ny, nz, px, py, pz):
nx
![nx](hotel_cubemap/nx.jpg)
@@ -20,8 +20,13 @@ ny
etc.
## Usage:
## Usage:
#### Convert .hdr to equirectangular .png with Blender
cubemap-rendersetup.blend has removed or decreased to the fullest all kinds of unnecessary render settings if rendering an HDRI only. The camera is set to the centerpoint, it's perspective 360° equirectangularly set up.
Why would I do this?
I tried converting an HDRI (.hdr) to a .png or .jpg by hand - the colors got messed up. Rerendering with this setup did the trick.
#### Convert equirectangular image to cubemap with Python
```
python equi_to_cube.py equimap.png
```