instead of calling goTo for citizen each frame, do one citizen per frame
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3
UI.pde
3
UI.pde
@@ -109,7 +109,8 @@ void buttonFunctions(int s) {
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for (int i = 0; i < citizen.length; i++) {
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for (int i = 0; i < citizen.length; i++) {
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if (!citizen[i].b_moving) {
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if (!citizen[i].b_moving) {
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if (citizen[i].nextNode == 0) {
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if (citizen[i].nextNode == 0) {
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citizen[i].goTo(int(random(0, pg_map.width)), int(random(0, pg_map.height)), 10);
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b_makeThemGo = true;
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//citizen[i].goTo(int(random(0, pg_map.width)), int(random(0, pg_map.height)), 10);
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} else {
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} else {
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citizen[i].b_moving = true;
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citizen[i].b_moving = true;
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}
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}
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