added collision bounds, moved display to citizen.display()
This commit is contained in:
25
Entities.pde
25
Entities.pde
@@ -31,12 +31,20 @@ class Entity {
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float f_xPos, f_yPos, f_xSpawn, f_ySpawn;
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float f_angle;
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int i_diameter = 10;
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int i_collBoundX, i_collBoundY, i_collBoundW, i_collBoundH;
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int i_nameSize = 12;
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color c_selected = color(128, 50, 50);
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color c_color = color(50, 200, 80);
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color c_stroke = color(255, 255, 255);
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PVector v2_direction = new PVector(0, 0);
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Entity() {
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}
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void spawn(int house) { //generic spawn
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PVector v2_spawnPoint = houses.get(house).v2_randomSpawnPoint();
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f_xSpawn = v2_spawnPoint.x;
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@@ -46,6 +54,10 @@ class Entity {
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turnTo(0, 10, 0);
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f_angle = 0;
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b_linked = true;
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i_collBoundX = (int)f_xPos - (i_diameter/2);
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i_collBoundY = (int)f_yPos - (i_diameter/2);
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i_collBoundW = i_diameter;
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i_collBoundH = i_diameter;
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}
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@@ -57,6 +69,10 @@ class Entity {
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f_yPos = f_ySpawn;
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turnTo(0, 10, 0);
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b_linked = true;
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i_collBoundX = (int)f_xPos - (i_diameter/2);
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i_collBoundY = (int)f_yPos - (i_diameter/2);
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i_collBoundW = i_diameter;
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i_collBoundH = i_diameter;
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}
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void despawn() {
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b_linked = false;
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@@ -88,14 +104,7 @@ class Entity {
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}
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void display() {
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pg_map.stroke(c_stroke);
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pg_map.fill(c_color);
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if (b_selected) pg_map.fill(c_selected);
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pg_map.ellipse(f_xPos, f_yPos, i_diameter, i_diameter);
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pg_map.fill(c_stroke);
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pg_map.textAlign(CENTER);
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pg_map.textSize(i_nameSize);
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pg_map.text(s_name, f_xPos, f_yPos-10);
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}
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}
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