pgraph map, drag and drop, set mouse input to ui
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@@ -147,11 +147,5 @@ class Citizen {
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} else {
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if (b_randomRun) goTo(int(random(0, width)), int(random(0, height)));
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}
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//else {
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//println("bloop");
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// goTo(int(random(0,width)),int(random(0,height)));
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//b_moving = false; //this might be problematic if i want movement controlled by different things than goto / nodes
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//}
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//exploredEdges = pathFinder.getExaminedEdges();
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}
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}
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2
Map.pde
2
Map.pde
@@ -7,6 +7,8 @@ int i_biggestHouseSize;
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ArrayList<House> houses = new ArrayList<House>();
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void initHouses() {
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img_houses.loadPixels();
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for (int x = 0; x < img_houses.width; x++) {
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11
citizen.pde
11
citizen.pde
@@ -24,14 +24,18 @@ void setup() {
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else img_houses = loadImage(dataPath("map/houses_with_borders.png"));
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img_streets = loadImage(dataPath("map/streets.png"));
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surface.setSize(img_houses.width, img_houses.height);
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initHouses();
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initPathFinding();
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initWeather();
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initCitizen();
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}
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surface.setSize(img_houses.width, img_houses.height);
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void initCitizen(){
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//namen: ethuriel, nathaniel, loriel, samuel, aluriel, aleriel, thaliel, suriel, kaliel,
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@@ -49,11 +53,10 @@ void setup() {
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for (int i = 0; i < citizen.length; i++) {
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citizen[i].spawn(int(random(0, houses.size())));
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}
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//citizen[2].spawn(59);
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//citizen[2].spawn(59);
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}
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void draw() {
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//background(255);
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background(img_houses);
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