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This tool is a pipeline to convert at least one .smd and a texture to a .mdl with PBR shading in our Source Engine.
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https://drive.google.com/file/d/1ZGBM91BZ9_sLs7RUB8Q5wEoI34QwgFm0/view
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It's very beta. Here's what it does:
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- Wrap VTFCmd to generate .vmt material files and .vtf textures from images
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- Create PBR texture map from metallic, roughness, ao
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