Refactor animeCat.js to improve structure and readability
This commit is contained in:
117
animeCat.js
117
animeCat.js
@@ -1,5 +1,6 @@
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// animeCat.js
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//miau
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// miau!
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window.AnimeCat = class AnimeCat {
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/**
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* @param {HTMLElement} container
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@@ -12,10 +13,10 @@ window.AnimeCat = class AnimeCat {
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eyesClosed: 'eyes_closed.png',
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mouthOpen: 'mouth_open.png'
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}, options.images);
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this.blinkMin = options.blinkMin ?? 5000;
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this.blinkMax = options.blinkMax ?? 15000;
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this.blinkDuration = options.blinkDuration?? 175;
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this.talkInterval = options.talkInterval ?? 300;
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this.blinkMin = options.blinkMin ?? 5000;
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this.blinkMax = options.blinkMax ?? 15000;
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this.blinkDuration = options.blinkDuration ?? 175;
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this.talkInterval = options.talkInterval ?? 300;
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this._isSpeaking = false;
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this._blinkTimeout = null;
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@@ -29,48 +30,88 @@ window.AnimeCat = class AnimeCat {
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}
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_createElements() {
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// Flexbox: Katze und Bubble nebeneinander
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this.wrapper = document.createElement('div');
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this.wrapper.style.position = 'relative';
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this.wrapper.style.display = 'inline-block';
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Object.assign(this.wrapper.style, {
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position: 'relative',
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display: 'flex',
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flexDirection: 'row',
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alignItems: 'flex-end',
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minHeight: '60px',
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minWidth: '180px', // Passe an falls du willst
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zIndex: '1'
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});
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// cat image
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// --- Cat image ---
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this.img = document.createElement('img');
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this.img.src = this.images.default;
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// disable drag & selection
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this.img.draggable = false;
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this.img.style.userSelect = 'none';
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this.img.style.userSelect = 'none';
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this.img.style.webkitUserSelect = 'none';
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this.img.style.MozUserSelect = 'none';
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this.img.style.msUserSelect = 'none';
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// some browsers need this to stop the default drag ghost
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this.img.style.webkitUserDrag = 'none';
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this.img.style.MozUserSelect = 'none';
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this.img.style.msUserSelect = 'none';
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this.img.style.webkitUserDrag = 'none';
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this.img.style.width = '60px';
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this.img.style.height = '60px';
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this.img.style.zIndex = '2';
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this.wrapper.appendChild(this.img);
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// speech bubble
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// --- Speech bubble ---
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this.bubble = document.createElement('div');
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Object.assign(this.bubble.style, {
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position: 'absolute',
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bottom: '100%',
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left: '50%',
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transform: 'translateX(-50%)',
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padding: '8px 12px',
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position: 'relative', // jetzt relativ zur wrapper-Flexbox
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marginLeft: '14px',
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padding: '10px 16px',
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background: 'white',
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border: '1px solid #ccc',
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borderRadius: '4px',
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boxShadow: '0 2px 6px rgba(0,0,0,0.2)',
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borderRadius: '16px 16px 16px 0',
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boxShadow: '0 2px 8px rgba(0,0,0,0.18)',
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opacity: '0',
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transition: 'opacity 0.3s',
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maxWidth: '200px',
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wordWrap: 'break-word',
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maxWidth: '240px',
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wordBreak: 'break-word',
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fontFamily: 'sans-serif',
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fontSize: '14px',
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fontSize: '15px',
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color: '#333',
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pointerEvents: 'none'
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pointerEvents: 'none',
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minHeight: '30px',
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zIndex: '10',
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overflowWrap: 'anywhere',
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display: 'flex',
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alignItems: 'center'
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});
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this.wrapper.appendChild(this.bubble);
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// --- Bubble "Tail" (kleines Dreieck) ---
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this.bubblePointer = document.createElement('div');
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Object.assign(this.bubblePointer.style, {
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position: 'absolute',
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left: '-13px',
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bottom: '12px',
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width: '0',
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height: '0',
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borderTop: '8px solid transparent',
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borderBottom: '8px solid transparent',
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borderRight: '13px solid #fff',
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filter: 'drop-shadow(-2px 1px 2px rgba(0,0,0,0.10))',
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zIndex: '11'
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});
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this.bubble.appendChild(this.bubblePointer);
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// --- Zusammenbauen ---
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this.wrapper.appendChild(this.img);
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this.wrapper.appendChild(this.bubble);
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this.container.appendChild(this.wrapper);
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// Optional: Passe die Bubble-Dynamik an das Fenster an
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// window.addEventListener('resize', () => this._adaptBubbleWidth());
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// this._adaptBubbleWidth();
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}
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// Passe Bubble-Breite an verfügbaren Platz an (optional)
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_adaptBubbleWidth() {
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const rect = this.wrapper.getBoundingClientRect();
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const parentRect = this.container.getBoundingClientRect();
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const spaceRight = parentRect.right - rect.right - 14;
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this.bubble.style.maxWidth = Math.max(140, Math.min(spaceRight, 320)) + 'px';
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}
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_startBlinking() {
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@@ -90,7 +131,6 @@ window.AnimeCat = class AnimeCat {
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_bindMouseHold() {
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let holdTimer = null;
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const closeEyes = () => {
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clearTimeout(holdTimer);
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this.img.src = this.images.eyesClosed;
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@@ -103,13 +143,10 @@ window.AnimeCat = class AnimeCat {
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};
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this.img.addEventListener('mousedown', () => {
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// if currently talking, ignore hold-to-close
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if (this._isSpeaking) return;
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closeEyes();
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// force reopen after max 5s
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holdTimer = setTimeout(reopenEyes, 4000);
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});
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['mouseup', 'mouseleave'].forEach(evt =>
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this.img.addEventListener(evt, reopenEyes)
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);
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@@ -124,7 +161,15 @@ window.AnimeCat = class AnimeCat {
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this._mouthOpen = false;
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this.img.src = this.images.default;
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this.bubble.style.opacity = '1';
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this.bubble.textContent = '';
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this.bubble.style.visibility = 'visible';
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// Bubble-Inhalt zurücksetzen (ohne den Pointer zu löschen!)
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Array.from(this.bubble.childNodes).forEach(node => {
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if (node !== this.bubblePointer) node.remove();
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});
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this.bubblePointer.style.display = '';
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// Neuen (leeren) Textnode einfügen:
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this._bubbleTextNode = document.createTextNode('');
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this.bubble.appendChild(this._bubbleTextNode);
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this._talkIntervalId = setInterval(() => {
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this._mouthOpen = !this._mouthOpen;
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@@ -136,7 +181,8 @@ window.AnimeCat = class AnimeCat {
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/** Append a chunk of streamed text */
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appendSpeech(chunk) {
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this.bubble.textContent += chunk;
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if (this._bubbleTextNode)
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this._bubbleTextNode.textContent += chunk;
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}
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/** Call when the stream ends */
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@@ -145,6 +191,7 @@ window.AnimeCat = class AnimeCat {
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this.img.src = this.images.default;
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this._speechTimeout = setTimeout(() => {
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this.bubble.style.opacity = '0';
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this.bubblePointer.style.display = 'none';
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this._isSpeaking = false;
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}, 3000);
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}
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