Refactor and optimize joy animation logic in animeCat.js
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73
animeCat.js
73
animeCat.js
@@ -305,56 +305,47 @@ _runJoyAnimation(onFinish) {
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const origImgTransition = img.style.transition;
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const origImgTransform = img.style.transform;
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// Bild auf joy.png setzen:
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img.src = this.images.joy || this.images.default;
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// 20% Chance auf Salto!
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const salto = Math.random() < 0.2;
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// Dauer Sprung+Drehung nach oben
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const upTime = 600;
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// Zeit "oben bleiben" (stand)
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const hangTime = salto ? 500 : 1800;
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// Dauer Rückkehr nach unten
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const downTime = 800;
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// Erst: Wrapper nach oben bewegen (Katze springt hoch)
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wrapper.style.transition = 'transform 0.4s cubic-bezier(.19,1,.22,1)';
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// Herzchen-Explosion starten
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this._spawnHearts(12);
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// Sofort beide gleichzeitig animieren!
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wrapper.style.transition = `transform ${upTime}ms cubic-bezier(.19,1,.22,1)`;
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wrapper.style.transform = 'translateY(-40px)';
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img.style.transition = '';
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img.style.transform = '';
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img.style.transition = `transform ${upTime}ms cubic-bezier(.19,1,.22,1)`;
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img.style.transform = salto ? 'rotate(360deg)' : 'rotate(12deg)';
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setTimeout(() => {
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if (salto) {
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// Salto: Drehe NUR das Katzenbild um 360°!
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img.style.transition = 'transform 0.6s cubic-bezier(.19,1,.22,1)';
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img.style.transform = 'rotate(360deg)';
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} else {
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// Normale Joy-Animation: Drehe NUR das Katzenbild leicht!
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img.style.transition = 'transform 0.6s cubic-bezier(.19,1,.22,1)';
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img.style.transform = 'rotate(12deg)';
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}
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// Katze bleibt kurz oben, keine weitere Rotation
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// Jetzt: runter + zurückdrehen
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wrapper.style.transition = `transform ${downTime}ms cubic-bezier(.19,1,.22,1)`;
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wrapper.style.transform = 'translateY(0)';
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img.src = this.images.mouthOpen || this.images.default;
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img.style.transition = `transform ${downTime}ms cubic-bezier(.19,1,.22,1)`;
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img.style.transform = 'rotate(0deg)';
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setTimeout(() => {
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// Rücksprung: Wrapper wieder runter, Drehung zurücksetzen
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wrapper.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
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wrapper.style.transform = 'translateY(0)';
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img.src = this.images.mouthOpen || this.images.default;
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img.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
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img.style.transform = 'rotate(0deg)';
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if (!this._pettingActive) {
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this.img.src = this.images.default;
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}
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setTimeout(() => {
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if (!this._pettingActive) {
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this.img.src = this.images.default;
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}
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setTimeout(() => {
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// Alles zurücksetzen
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wrapper.style.transition = origWrapperTransition || '';
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wrapper.style.transform = origWrapperTransform || '';
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img.style.transition = origImgTransition || '';
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img.style.transform = origImgTransform || '';
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if (typeof onFinish === 'function') onFinish();
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}, 700);
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}, 2000);
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}, salto ? 600 : 2200);
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}, 400);
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// Herzchen-Explosion unabhängig vom Salto
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this._spawnHearts(12);
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// Reset auf Original-Styles
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wrapper.style.transition = origWrapperTransition || '';
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wrapper.style.transform = origWrapperTransform || '';
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img.style.transition = origImgTransition || '';
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img.style.transform = origImgTransform || '';
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if (typeof onFinish === 'function') onFinish();
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}, 700);
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}, downTime);
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}, upTime + hangTime);
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}
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_spawnHearts(count = 10) {
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