auto-git:
[change] animeCat.js
This commit is contained in:
551
animeCat.js
551
animeCat.js
@@ -14,21 +14,20 @@ window.AnimeCat = class AnimeCat {
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blink: 'blink.png',
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mouthOpen: 'mouth_open.png',
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joy: 'joy.png',
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mischievous: 'mischievous.png'
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mischievous: 'mischievous.png'
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}, options.images);
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this.blinkMin = options.blinkMin ?? 5000;
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this.blinkMax = options.blinkMax ?? 15000;
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this.blinkDuration = options.blinkDuration ?? 175;
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this.talkInterval = options.talkInterval ?? 300;
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this._consolationCount = 0;
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this._isSpeaking = false;
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this._blinkTimeout = null;
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this._talkIntervalId = null;
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this._speechTimeout = null;
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this._mouthOpen = false;
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this._pettingActive = false;
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this._consolationCount = 0;
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this._pettingActive = false;
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this._createElements();
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this._bindMouseHold();
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@@ -44,7 +43,7 @@ window.AnimeCat = class AnimeCat {
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flexDirection: 'row',
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alignItems: 'flex-end',
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minHeight: '60px',
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minWidth: '180px', // Passe an falls du willst
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minWidth: '180px',
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zIndex: '1'
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});
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@@ -64,13 +63,13 @@ window.AnimeCat = class AnimeCat {
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// --- Speech bubble ---
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this.bubble = document.createElement('div');
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Object.assign(this.bubble.style, {
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position: 'relative', // jetzt relativ zur wrapper-Flexbox
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position: 'relative',
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marginLeft: '14px',
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marginBottom: '11px',
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padding: '10px 16px',
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background: 'white',
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border: '1px solid #ccc',
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borderRadius: '16px 16px 16px 16px',
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borderRadius: '16px',
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boxShadow: '0 2px 8px rgba(0,0,0,0.18)',
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opacity: '0',
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transition: 'opacity 0.3s',
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@@ -108,17 +107,49 @@ window.AnimeCat = class AnimeCat {
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this.wrapper.appendChild(this.bubble);
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this.container.appendChild(this.wrapper);
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// Optional: Passe die Bubble-Dynamik an das Fenster an
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// window.addEventListener('resize', () => this._adaptBubbleWidth());
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// this._adaptBubbleWidth();
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// Emitter für Herzen (abgekoppelt!)
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this.heartEmitter = document.createElement('div');
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Object.assign(this.heartEmitter.style, {
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position: 'absolute',
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left: '82px', // rechts neben der Katze
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bottom: '32px',
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pointerEvents: 'none',
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width: '1px',
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height: '1px',
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zIndex: 20
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});
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this.container.appendChild(this.heartEmitter);
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}
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// Passe Bubble-Breite an verfügbaren Platz an (optional)
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_adaptBubbleWidth() {
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const rect = this.wrapper.getBoundingClientRect();
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const parentRect = this.container.getBoundingClientRect();
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const spaceRight = parentRect.right - rect.right - 14;
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this.bubble.style.maxWidth = Math.max(140, Math.min(spaceRight, 320)) + 'px';
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// Bubble-Position absolut anpassen, wenn detached
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_positionBubbleDetached() {
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// Katze relativ im Container finden
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const catRect = this.img.getBoundingClientRect();
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const contRect = this.container.getBoundingClientRect();
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// "Andockpunkt": rechts neben der Katze, leicht versetzt nach oben
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const left = (catRect.right - contRect.left) + 12;
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const bottom = (contRect.bottom - catRect.bottom) + 8;
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Object.assign(this.bubble.style, {
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position: 'absolute',
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left: `${left}px`,
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bottom: `${bottom}px`,
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marginLeft: '0',
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marginBottom: '0'
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});
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// Tail bleibt am linken Rand der Bubble!
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this.bubblePointer.style.left = '-13px';
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this.bubblePointer.style.bottom = '12px';
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}
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_resetBubbleAttach() {
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Object.assign(this.bubble.style, {
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position: 'relative',
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left: '',
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bottom: '',
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marginLeft: '14px',
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marginBottom: '11px'
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});
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this.bubblePointer.style.left = '-13px';
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this.bubblePointer.style.bottom = '12px';
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}
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_startBlinking() {
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@@ -138,20 +169,124 @@ window.AnimeCat = class AnimeCat {
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}, delay);
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}
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_consolation({ cleanup, mouseDown, mouseDownAt, reopenEyes, joyActive }) {
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cleanup();
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mouseDown = false;
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reopenEyes();
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_bindMouseHold() {
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let holdTimer = null;
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let joyActive = false;
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let mouseDown = false;
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let mouseDownAt = null;
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let lastPos = null;
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let moveDist = 0;
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const CAT_TOLERANCE = 15;
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const MOVE_THRESHOLD = 350;
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const isMouseNearCat = (e) => {
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const rect = this.img.getBoundingClientRect();
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return (
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e.clientX >= rect.left - CAT_TOLERANCE &&
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e.clientX <= rect.right + CAT_TOLERANCE &&
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e.clientY >= rect.top - CAT_TOLERANCE &&
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e.clientY <= rect.bottom + CAT_TOLERANCE
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);
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};
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const closeEyes = () => { this.img.src = this.images.eyesClosed; };
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const reopenEyes = () => {
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if (!joyActive && !this._isSpeaking && !this._pettingActive) this.img.src = this.images.default;
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};
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this.img.addEventListener('mousedown', (e) => {
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if (this._isSpeaking || joyActive) return;
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if (!isMouseNearCat(e)) return;
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this._pettingActive = true;
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mouseDown = true;
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mouseDownAt = Date.now();
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lastPos = { x: e.clientX, y: e.clientY };
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moveDist = 0;
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closeEyes();
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clearTimeout(this._blinkTimeout); // Blinzeln pausieren
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function onMove(ev) {
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if (!mouseDown) return;
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if (!isMouseNearCat(ev)) {
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cleanup();
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reopenEyes();
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mouseDown = false;
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this._startBlinking();
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return;
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}
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if (lastPos) {
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const dx = ev.clientX - lastPos.x;
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const dy = ev.clientY - lastPos.y;
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moveDist += Math.sqrt(dx * dx + dy * dy);
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lastPos = { x: ev.clientX, y: ev.clientY };
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}
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}
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const onMoveBound = onMove.bind(this);
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holdTimer = setTimeout(() => {
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if (!mouseDown) return; // Schon abgebrochen
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if (moveDist >= MOVE_THRESHOLD) {
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cleanup();
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joyActive = true;
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this._runJoyAnimation(() => {
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joyActive = false;
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reopenEyes();
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this._startBlinking();
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});
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mouseDown = false;
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} else {
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this._consolation(mouseDownAt);
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mouseDown = false;
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}
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}, 4000);
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function onUp() {
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if (!mouseDown) return;
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cleanup();
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const heldFor = Date.now() - mouseDownAt;
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if (heldFor >= 4000) return; // already handled by timer above
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if (heldFor >= 4000 && moveDist >= MOVE_THRESHOLD) {
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joyActive = true;
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this._runJoyAnimation(() => {
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joyActive = false;
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reopenEyes();
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this._startBlinking();
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});
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} else if (heldFor > 1000) {
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this._consolation(mouseDownAt);
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} else {
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reopenEyes();
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this._startBlinking();
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}
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mouseDown = false;
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}
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const onUpBound = onUp.bind(this);
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const cleanup = () => {
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window.removeEventListener('mousemove', onMoveBound);
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window.removeEventListener('mouseup', onUpBound);
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if (holdTimer) clearTimeout(holdTimer);
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holdTimer = null;
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this._pettingActive = false;
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};
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window.addEventListener('mousemove', onMoveBound);
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window.addEventListener('mouseup', onUpBound);
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});
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}
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_consolation(mouseDownAt) {
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// Trostpreis: Augen auf, dann mouth_open oder mischievous
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this._pettingActive = false;
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this.img.src = this.images.default;
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const heldFor = Date.now() - mouseDownAt;
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if (heldFor > 1000) {
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// mind. 1000ms oder (heldFor - 1000), je nachdem was größer ist
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const mouthOpenTime = Math.max(heldFor - 1000, 1000);
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// Bildwahl: mischievous ab 4. Mal, sonst mouth_open
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let imgToShow = this.images.mouthOpen || this.images.default;
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if (this._consolationCount >= 3) {
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// Ab dem vierten Mal: mischievous immer, danach 20% Chance
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if (
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this._consolationCount === 3 ||
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Math.random() < 0.2
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@@ -159,12 +294,11 @@ window.AnimeCat = class AnimeCat {
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imgToShow = this.images.mischievous || imgToShow;
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}
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}
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this.img.src = imgToShow;
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this._consolationCount++;
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this._startBlinking();
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setTimeout(() => {
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if (!joyActive && !this._isSpeaking && !this._pettingActive) {
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if (!this._isSpeaking && !this._pettingActive) {
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this.img.src = this.images.default;
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}
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}, mouthOpenTime);
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@@ -173,217 +307,88 @@ window.AnimeCat = class AnimeCat {
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}
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}
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_bindMouseHold() {
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let holdTimer = null;
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let joyTimeout = null;
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let joyActive = false;
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let mouseDown = false; // <---- NEU! Initialisieren
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let mouseDownAt = null; // <---- NEU!
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let lastPos = null; // <---- NEU!
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let moveDist = 0; // <---- NEU!
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_runJoyAnimation(onFinish) {
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const wrapper = this.wrapper;
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const img = this.img;
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const origTransition = wrapper.style.transition;
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const origTransform = wrapper.style.transform;
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const CAT_TOLERANCE = 15;
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const MOVE_THRESHOLD = 350;
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// Bild auf joy.png setzen:
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img.src = this.images.joy || this.images.default;
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const isMouseNearCat = (e) => {
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const rect = this.img.getBoundingClientRect();
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return (
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e.clientX >= rect.left - CAT_TOLERANCE &&
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e.clientX <= rect.right + CAT_TOLERANCE &&
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e.clientY >= rect.top - CAT_TOLERANCE &&
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e.clientY <= rect.bottom + CAT_TOLERANCE
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);
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};
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// 20% Chance auf Salto!
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const salto = Math.random() < 0.2;
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const closeEyes = () => { this.img.src = this.images.eyesClosed; };
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const reopenEyes = () => {
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if (!joyActive && !this._isSpeaking && !this._pettingActive) this.img.src = this.images.default;
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};
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this.img.addEventListener('mousedown', (e) => {
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if (this._isSpeaking || joyActive) return;
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if (!isMouseNearCat(e)) return;
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this._pettingActive = true;
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mouseDown = true;
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mouseDownAt = Date.now();
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lastPos = { x: e.clientX, y: e.clientY };
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moveDist = 0;
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closeEyes();
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clearTimeout(this._blinkTimeout); // Blinzeln pausieren
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// Bewegung tracken
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function onMove(ev) {
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if (!mouseDown) return;
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if (!isMouseNearCat(ev)) {
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cleanup();
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reopenEyes();
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mouseDown = false;
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this._startBlinking();
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return;
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}
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if (lastPos) {
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const dx = ev.clientX - lastPos.x;
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const dy = ev.clientY - lastPos.y;
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moveDist += Math.sqrt(dx * dx + dy * dy);
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lastPos = { x: ev.clientX, y: ev.clientY };
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}
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// Bubble abkoppeln
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const bubbleDetached = true;
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if (bubbleDetached) {
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this.container.appendChild(this.bubble);
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this._positionBubbleDetached();
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}
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const onMoveBound = onMove.bind(this);
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// Herzen-Emitter abkoppeln und passend setzen
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const catRect = this.img.getBoundingClientRect();
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const contRect = this.container.getBoundingClientRect();
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this.heartEmitter.style.left = (catRect.right - contRect.left + 15) + 'px';
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this.heartEmitter.style.bottom = (contRect.bottom - catRect.bottom + 12) + 'px';
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holdTimer = setTimeout(() => {
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if (!mouseDown) return; // Schon abgebrochen
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// Joy-Bedingung
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if (moveDist >= MOVE_THRESHOLD) {
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cleanup();
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joyActive = true;
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this._runJoyAnimation(() => {
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joyActive = false;
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reopenEyes();
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this._startBlinking();
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});
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mouseDown = false;
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} else {
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// Trostpreis: Augen auf, dann mouth_open oder mischievous
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this._consolation({
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cleanup,
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mouseDown,
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mouseDownAt,
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reopenEyes,
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joyActive
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});
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}
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}, 4000);
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// Herzchen-Explosion NACH dem Sprung (also im Peak)!
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const spawnHearts = () => this._spawnHearts(12);
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function onUp() {
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if (!mouseDown) return;
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cleanup();
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const heldFor = Date.now() - mouseDownAt;
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if (heldFor >= 4000) return; // already handled by timer above
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// Joy: wenn beide Bedingungen erfüllt
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if (heldFor >= 4000 && moveDist >= MOVE_THRESHOLD) {
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joyActive = true;
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this._runJoyAnimation(() => {
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joyActive = false;
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reopenEyes();
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this._startBlinking();
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});
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}
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// Trostpreis: Augen auf, dann mouth_open oder mischievous
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this._consolation({
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cleanup,
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mouseDown,
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mouseDownAt,
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reopenEyes,
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joyActive
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});
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mouseDown = false;
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}
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const onUpBound = onUp.bind(this);
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const cleanup = () => {
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window.removeEventListener('mousemove', onMoveBound);
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window.removeEventListener('mouseup', onUpBound);
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if (holdTimer) clearTimeout(holdTimer);
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holdTimer = null;
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this._pettingActive = false; // Korrekt!
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};
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window.addEventListener('mousemove', onMoveBound);
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window.addEventListener('mouseup', onUpBound);
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});
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}
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_runJoyAnimation(onFinish) {
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const wrapper = this.wrapper;
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const img = this.img;
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const container = this.container;
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const origWrapperTransition = wrapper.style.transition;
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const origWrapperTransform = wrapper.style.transform;
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const origImgTransition = img.style.transition;
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const origImgTransform = img.style.transform;
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img.src = this.images.joy || this.images.default;
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const salto = Math.random() < 0.2;
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const upTime = 600;
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const hangTime = salto ? 500 : 1800;
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const downTime = 800;
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// Herzen erzeugen, aber referenzen speichern
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const hearts = [];
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for (let i = 0; i < 12; ++i) {
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setTimeout(() => {
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const heart = this._makeHeart();
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hearts.push(heart);
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}, Math.random() * 300);
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}
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// Sprung + Drehung sofort starten
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wrapper.style.transition = `transform ${upTime}ms cubic-bezier(.19,1,.22,1)`;
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wrapper.style.transform = 'translateY(-40px)';
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img.style.transition = `transform ${upTime}ms cubic-bezier(.19,1,.22,1)`;
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img.style.transform = salto ? 'rotate(360deg)' : 'rotate(12deg)';
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setTimeout(() => {
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// Bubble abkoppeln (wie gehabt)
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if (this.bubble.parentNode === wrapper) {
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container.appendChild(this.bubble);
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this.bubble.style.position = 'absolute';
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this.bubble.style.left = wrapper.offsetLeft + wrapper.offsetWidth + 10 + 'px';
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this.bubble.style.bottom = '10px';
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this.bubble.style.zIndex = '100';
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}
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// **Herzen abkoppeln**
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for (const heart of hearts) {
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if (heart && heart.parentNode === wrapper) {
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// Absolut zu Cat-Container platzieren (fixiere ihre aktuelle Position!)
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const rect = heart.getBoundingClientRect();
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const parentRect = container.getBoundingClientRect();
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heart.style.left = (rect.left - parentRect.left) + "px";
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heart.style.bottom = (parentRect.bottom - rect.bottom) + "px";
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heart.style.position = "absolute";
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container.appendChild(heart);
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}
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}
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// Ab jetzt fällt nur noch die Katze
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wrapper.style.transition = `transform ${downTime}ms cubic-bezier(.19,1,.22,1)`;
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wrapper.style.transform = 'translateY(0)';
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img.src = this.images.mouthOpen || this.images.default;
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if (!salto) {
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img.style.transition = `transform ${downTime}ms cubic-bezier(.19,1,.22,1)`;
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img.style.transform = 'rotate(0deg)';
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}
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setTimeout(() => {
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if (!this._pettingActive) {
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this.img.src = this.images.default;
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}
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if (salto) {
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// Salto: beim Springen schon drehen!
|
||||
wrapper.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
|
||||
wrapper.style.transform = 'translateY(-40px) rotate(0deg)';
|
||||
setTimeout(() => {
|
||||
// Bubble wieder ankoppeln, falls nötig
|
||||
if (this.bubble.parentNode === container) {
|
||||
wrapper.appendChild(this.bubble);
|
||||
this.bubble.style.position = '';
|
||||
this.bubble.style.left = '';
|
||||
this.bubble.style.bottom = '';
|
||||
this.bubble.style.zIndex = '';
|
||||
}
|
||||
// Styles zurücksetzen
|
||||
wrapper.style.transition = origWrapperTransition || '';
|
||||
wrapper.style.transform = origWrapperTransform || '';
|
||||
img.style.transition = origImgTransition || '';
|
||||
img.style.transform = origImgTransform || '';
|
||||
if (typeof onFinish === 'function') onFinish();
|
||||
}, 700);
|
||||
}, downTime);
|
||||
}, upTime + hangTime);
|
||||
}
|
||||
wrapper.style.transition = 'transform 0.6s cubic-bezier(.19,1,.22,1)';
|
||||
wrapper.style.transform = 'translateY(-40px) rotate(360deg)';
|
||||
spawnHearts();
|
||||
setTimeout(() => {
|
||||
wrapper.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
|
||||
wrapper.style.transform = 'translateY(0) rotate(360deg)';
|
||||
img.src = this.images.mouthOpen || this.images.default;
|
||||
setTimeout(() => {
|
||||
if (!this._pettingActive) {
|
||||
this.img.src = this.images.default;
|
||||
}
|
||||
setTimeout(() => {
|
||||
wrapper.style.transition = origTransition || '';
|
||||
wrapper.style.transform = origTransform || '';
|
||||
// Bubble und Herzen zurück
|
||||
this.wrapper.appendChild(this.bubble);
|
||||
this._resetBubbleAttach();
|
||||
if (typeof onFinish === 'function') onFinish();
|
||||
}, 700);
|
||||
}, 2000);
|
||||
}, 600);
|
||||
}, 400);
|
||||
} else {
|
||||
// Normale Joy-Animation: leicht drehen
|
||||
wrapper.style.transition = 'transform 0.6s cubic-bezier(.19,1,.22,1)';
|
||||
wrapper.style.transform = 'translateY(-40px) rotate(12deg)';
|
||||
setTimeout(() => {
|
||||
spawnHearts();
|
||||
setTimeout(() => {
|
||||
wrapper.style.transition = 'transform 0.8s cubic-bezier(.19,1,.22,1)';
|
||||
wrapper.style.transform = 'translateY(0) rotate(0deg)';
|
||||
img.src = this.images.mouthOpen || this.images.default;
|
||||
setTimeout(() => {
|
||||
if (!this._pettingActive) {
|
||||
this.img.src = this.images.default;
|
||||
}
|
||||
setTimeout(() => {
|
||||
wrapper.style.transition = origTransition || '';
|
||||
wrapper.style.transform = origTransform || '';
|
||||
// Bubble zurück
|
||||
this.wrapper.appendChild(this.bubble);
|
||||
this._resetBubbleAttach();
|
||||
if (typeof onFinish === 'function') onFinish();
|
||||
}, 700);
|
||||
}, 2000);
|
||||
}, 2200);
|
||||
}, 400);
|
||||
}
|
||||
}
|
||||
|
||||
_spawnHearts(count = 10) {
|
||||
for (let i = 0; i < count; ++i) {
|
||||
@@ -391,57 +396,45 @@ _runJoyAnimation(onFinish) {
|
||||
}
|
||||
}
|
||||
|
||||
_makeHeart() {
|
||||
const emoji = Math.random() < 0.7 ? '❤️' : '💕';
|
||||
const heart = document.createElement('span');
|
||||
heart.textContent = emoji;
|
||||
heart.style.position = 'absolute';
|
||||
_makeHeart() {
|
||||
const emoji = Math.random() < 0.7 ? '❤️' : '💕';
|
||||
|
||||
const catRect = this.img.getBoundingClientRect();
|
||||
const containerRect = this.container.getBoundingClientRect();
|
||||
const heart = document.createElement('span');
|
||||
heart.textContent = emoji;
|
||||
heart.style.position = 'absolute';
|
||||
heart.style.left = '0%';
|
||||
heart.style.bottom= '0%';
|
||||
heart.style.fontSize = `${16 + Math.random() * 14}px`;
|
||||
heart.style.pointerEvents = 'none';
|
||||
heart.style.opacity = '0.9';
|
||||
heart.style.zIndex = 100;
|
||||
|
||||
// >>> HIER Offset nach rechts (z.B. +18px oder +25px ausprobieren)
|
||||
const HEART_X_OFFSET = 36; // nach rechts relativ zur Katzenmitte
|
||||
const left = (catRect.left + catRect.width * 0.5 + HEART_X_OFFSET) - containerRect.left;
|
||||
// Start/End-Pos, Flugwinkel
|
||||
const angle = (Math.random() * Math.PI) - (Math.PI/2); // spread -90° to 90°
|
||||
const distance = 60 + Math.random() * 45;
|
||||
const dx = Math.cos(angle) * distance;
|
||||
const dy = Math.sin(angle) * distance;
|
||||
|
||||
// Oder noch präziser: Mundhöhe (etwas tiefer als Mittelpunkt)
|
||||
const HEART_Y_OFFSET = 0.45; // Prozentuale Höhe der Katze (0.5 = Mitte)
|
||||
const bottom = (containerRect.bottom - (catRect.top + catRect.height * HEART_Y_OFFSET));
|
||||
heart.animate([
|
||||
{
|
||||
transform: 'translate(-50%, 0) scale(1)',
|
||||
opacity: 0.95
|
||||
},
|
||||
{
|
||||
transform: `translate(calc(-50% + ${dx}px), ${-dy}px) scale(${1.3 + Math.random()*0.4}) rotate(${Math.random()*60-30}deg)`,
|
||||
opacity: 0.3
|
||||
}
|
||||
], {
|
||||
duration: 1100 + Math.random()*800,
|
||||
easing: 'cubic-bezier(.28,1.01,.57,.99)'
|
||||
});
|
||||
|
||||
heart.style.left = `${left}px`;
|
||||
heart.style.bottom = `${bottom}px`;
|
||||
heart.style.fontSize = `${16 + Math.random() * 14}px`;
|
||||
heart.style.pointerEvents = 'none';
|
||||
heart.style.opacity = '0.9';
|
||||
heart.style.zIndex = 1000;
|
||||
// Remove after animation
|
||||
setTimeout(() => heart.remove(), 1600);
|
||||
|
||||
// Start/End-Pos, Flugwinkel
|
||||
const angle = (Math.random() * Math.PI) - (Math.PI/2); // spread -90° to 90°
|
||||
const distance = 60 + Math.random() * 45;
|
||||
const dx = Math.cos(angle) * distance;
|
||||
const dy = Math.sin(angle) * distance;
|
||||
|
||||
heart.animate([
|
||||
{
|
||||
transform: 'translate(-50%, 0) scale(1)',
|
||||
opacity: 0.95
|
||||
},
|
||||
{
|
||||
transform: `translate(calc(-50% + ${dx}px), ${-dy}px) scale(${1.3 + Math.random()*0.4}) rotate(${Math.random()*60-30}deg)`,
|
||||
opacity: 0.3
|
||||
}
|
||||
], {
|
||||
duration: 1100 + Math.random()*800,
|
||||
easing: 'cubic-bezier(.28,1.01,.57,.99)'
|
||||
});
|
||||
|
||||
setTimeout(() => heart.remove(), 1600);
|
||||
|
||||
// Jetzt direkt in den Container anhängen (NICHT an this.wrapper!)
|
||||
this.container.appendChild(heart);
|
||||
|
||||
return heart;
|
||||
}
|
||||
// Im Herzen-Emitter platzieren!
|
||||
this.heartEmitter.appendChild(heart);
|
||||
}
|
||||
|
||||
/** Call when streaming text begins */
|
||||
beginSpeech() {
|
||||
@@ -453,11 +446,9 @@ _makeHeart() {
|
||||
this.img.src = this.images.default;
|
||||
this.bubble.style.opacity = '1';
|
||||
this.bubble.style.visibility = 'visible';
|
||||
// Bubble-Inhalt zurücksetzen (ohne den Pointer zu löschen!)
|
||||
Array.from(this.bubble.childNodes).forEach(node => {
|
||||
if (node !== this.bubblePointer) node.remove();
|
||||
});
|
||||
// Neuen (leeren) Textnode einfügen:
|
||||
this._bubbleTextNode = document.createTextNode('');
|
||||
this.bubble.appendChild(this._bubbleTextNode);
|
||||
|
||||
@@ -469,13 +460,11 @@ _makeHeart() {
|
||||
}, this.talkInterval / 2);
|
||||
}
|
||||
|
||||
/** Append a chunk of streamed text */
|
||||
appendSpeech(chunk) {
|
||||
if (this._bubbleTextNode)
|
||||
this._bubbleTextNode.textContent += chunk;
|
||||
}
|
||||
|
||||
/** Call when the stream ends */
|
||||
endSpeech() {
|
||||
clearInterval(this._talkIntervalId);
|
||||
if (!this._pettingActive) {
|
||||
@@ -487,11 +476,11 @@ _makeHeart() {
|
||||
}, 6000);
|
||||
}
|
||||
|
||||
/** Clean up timers & DOM */
|
||||
destroy() {
|
||||
clearTimeout(this._blinkTimeout);
|
||||
clearInterval(this._talkIntervalId);
|
||||
clearTimeout(this._speechTimeout);
|
||||
this.wrapper.remove();
|
||||
this.heartEmitter.remove();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user