Files
webeditor3d/tests/e2e/face-material-authoring.e2e.ts

39 lines
1.2 KiB
TypeScript

import { expect, test } from "@playwright/test";
test("user can assign a face material through the UI and keep it through a draft reload", async ({ page }) => {
const pageErrors: string[] = [];
const consoleErrors: string[] = [];
page.on("pageerror", (error) => {
pageErrors.push(error.message);
});
page.on("console", (message) => {
if (message.type() === "error") {
consoleErrors.push(message.text());
}
});
await page.goto("/");
await page.evaluate((storageKey) => {
window.localStorage.removeItem(storageKey);
}, "webeditor3d.scene-document-draft");
await page.reload();
await page.getByTestId("create-box-brush").click();
await page.getByTestId("face-button-posZ").click();
await page.getByTestId("material-button-starter-amber-grid").click();
await expect(page.getByTestId("selected-face-material-name")).toContainText("Amber Grid");
await page.getByRole("button", { name: "Save Draft" }).click();
await page.reload();
await page.getByRole("button", { name: /Box Brush 1/ }).click();
await page.getByTestId("face-button-posZ").click();
await expect(page.getByTestId("selected-face-material-name")).toContainText("Amber Grid");
expect(pageErrors).toEqual([]);
expect(consoleErrors).toEqual([]);
});