241 lines
6.9 KiB
TypeScript
241 lines
6.9 KiB
TypeScript
import { Euler, MathUtils, Quaternion, Vector3 } from "three";
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import type { Vec3 } from "../core/vector";
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import {
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BOX_FACE_IDS,
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type BoxBrush,
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type BoxEdgeId,
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type BoxFaceId,
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type BoxVertexId
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} from "../document/brushes";
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import { getBoxBrushFaceVertexIds, getBoxBrushLocalVertexPosition } from "./box-brush-mesh";
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type Sign = -1 | 1;
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interface BoxVertexSigns {
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x: Sign;
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y: Sign;
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z: Sign;
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}
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type BoxAxis = "x" | "y" | "z";
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interface BoxFaceTransformMeta {
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axis: BoxAxis;
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sign: Sign;
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}
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interface BoxEdgeTransformMeta {
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axis: BoxAxis;
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signs: {
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x: Sign | null;
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y: Sign | null;
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z: Sign | null;
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};
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}
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const BOX_VERTEX_SIGNS: Record<BoxVertexId, BoxVertexSigns> = {
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negX_negY_negZ: { x: -1, y: -1, z: -1 },
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posX_negY_negZ: { x: 1, y: -1, z: -1 },
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negX_posY_negZ: { x: -1, y: 1, z: -1 },
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posX_posY_negZ: { x: 1, y: 1, z: -1 },
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negX_negY_posZ: { x: -1, y: -1, z: 1 },
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posX_negY_posZ: { x: 1, y: -1, z: 1 },
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negX_posY_posZ: { x: -1, y: 1, z: 1 },
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posX_posY_posZ: { x: 1, y: 1, z: 1 }
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};
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const BOX_FACE_TRANSFORM_META: Record<BoxFaceId, BoxFaceTransformMeta> = {
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posX: { axis: "x", sign: 1 },
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negX: { axis: "x", sign: -1 },
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posY: { axis: "y", sign: 1 },
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negY: { axis: "y", sign: -1 },
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posZ: { axis: "z", sign: 1 },
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negZ: { axis: "z", sign: -1 }
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};
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const BOX_EDGE_TRANSFORM_META: Record<BoxEdgeId, BoxEdgeTransformMeta> = {
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edgeX_negY_negZ: {
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axis: "x",
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signs: { x: null, y: -1, z: -1 }
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},
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edgeX_posY_negZ: {
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axis: "x",
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signs: { x: null, y: 1, z: -1 }
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},
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edgeX_negY_posZ: {
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axis: "x",
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signs: { x: null, y: -1, z: 1 }
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},
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edgeX_posY_posZ: {
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axis: "x",
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signs: { x: null, y: 1, z: 1 }
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},
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edgeY_negX_negZ: {
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axis: "y",
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signs: { x: -1, y: null, z: -1 }
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},
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edgeY_posX_negZ: {
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axis: "y",
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signs: { x: 1, y: null, z: -1 }
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},
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edgeY_negX_posZ: {
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axis: "y",
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signs: { x: -1, y: null, z: 1 }
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},
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edgeY_posX_posZ: {
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axis: "y",
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signs: { x: 1, y: null, z: 1 }
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},
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edgeZ_negX_negY: {
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axis: "z",
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signs: { x: -1, y: -1, z: null }
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},
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edgeZ_posX_negY: {
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axis: "z",
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signs: { x: 1, y: -1, z: null }
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},
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edgeZ_negX_posY: {
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axis: "z",
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signs: { x: -1, y: 1, z: null }
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},
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edgeZ_posX_posY: {
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axis: "z",
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signs: { x: 1, y: 1, z: null }
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}
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};
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const BOX_EDGE_VERTEX_IDS: Record<BoxEdgeId, { start: BoxVertexId; end: BoxVertexId }> = {
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edgeX_negY_negZ: { start: "negX_negY_negZ", end: "posX_negY_negZ" },
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edgeX_posY_negZ: { start: "negX_posY_negZ", end: "posX_posY_negZ" },
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edgeX_negY_posZ: { start: "negX_negY_posZ", end: "posX_negY_posZ" },
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edgeX_posY_posZ: { start: "negX_posY_posZ", end: "posX_posY_posZ" },
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edgeY_negX_negZ: { start: "negX_negY_negZ", end: "negX_posY_negZ" },
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edgeY_posX_negZ: { start: "posX_negY_negZ", end: "posX_posY_negZ" },
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edgeY_negX_posZ: { start: "negX_negY_posZ", end: "negX_posY_posZ" },
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edgeY_posX_posZ: { start: "posX_negY_posZ", end: "posX_posY_posZ" },
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edgeZ_negX_negY: { start: "negX_negY_negZ", end: "negX_negY_posZ" },
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edgeZ_posX_negY: { start: "posX_negY_negZ", end: "posX_negY_posZ" },
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edgeZ_negX_posY: { start: "negX_posY_negZ", end: "negX_posY_posZ" },
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edgeZ_posX_posY: { start: "posX_posY_negZ", end: "posX_posY_posZ" }
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};
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export interface BoxBrushEdgeWorldSegment {
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id: BoxEdgeId;
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start: Vec3;
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end: Vec3;
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center: Vec3;
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}
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function createBrushRotationEuler(brush: BoxBrush): Euler {
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return new Euler(
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MathUtils.degToRad(brush.rotationDegrees.x),
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MathUtils.degToRad(brush.rotationDegrees.y),
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MathUtils.degToRad(brush.rotationDegrees.z),
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"XYZ"
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);
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}
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export function transformBoxBrushWorldVectorToLocal(brush: BoxBrush, worldVector: Vec3): Vec3 {
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const rotation = createBrushRotationEuler(brush);
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const inverseRotation = new Quaternion().setFromEuler(rotation).invert();
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const localVector = new Vector3(worldVector.x, worldVector.y, worldVector.z).applyQuaternion(inverseRotation);
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return {
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x: localVector.x,
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y: localVector.y,
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z: localVector.z
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};
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}
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export function transformBoxBrushWorldPointToLocal(brush: BoxBrush, worldPoint: Vec3): Vec3 {
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const rotation = createBrushRotationEuler(brush);
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const inverseRotation = new Quaternion().setFromEuler(rotation).invert();
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const localPoint = new Vector3(worldPoint.x - brush.center.x, worldPoint.y - brush.center.y, worldPoint.z - brush.center.z).applyQuaternion(
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inverseRotation
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);
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return {
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x: localPoint.x,
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y: localPoint.y,
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z: localPoint.z
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};
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}
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export function transformBoxBrushLocalPointToWorld(brush: BoxBrush, localPoint: Vec3): Vec3 {
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const rotation = createBrushRotationEuler(brush);
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const rotatedOffset = new Vector3(localPoint.x, localPoint.y, localPoint.z).applyEuler(rotation);
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return {
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x: brush.center.x + rotatedOffset.x,
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y: brush.center.y + rotatedOffset.y,
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z: brush.center.z + rotatedOffset.z
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};
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}
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export function getBoxBrushFaceTransformMeta(faceId: BoxFaceId): BoxFaceTransformMeta {
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return BOX_FACE_TRANSFORM_META[faceId];
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}
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export function getBoxBrushEdgeTransformMeta(edgeId: BoxEdgeId): BoxEdgeTransformMeta {
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return BOX_EDGE_TRANSFORM_META[edgeId];
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}
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export function getBoxBrushVertexSigns(vertexId: BoxVertexId): BoxVertexSigns {
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return BOX_VERTEX_SIGNS[vertexId];
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}
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export function getBoxBrushFaceWorldCenter(brush: BoxBrush, faceId: BoxFaceId): Vec3 {
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const faceVertexIds = getBoxBrushFaceVertexIds(faceId);
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const localCenter = faceVertexIds.reduce(
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(accumulator, vertexId) => {
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const vertex = getBoxBrushLocalVertexPosition(brush, vertexId);
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return {
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x: accumulator.x + vertex.x * 0.25,
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y: accumulator.y + vertex.y * 0.25,
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z: accumulator.z + vertex.z * 0.25
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};
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},
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{ x: 0, y: 0, z: 0 }
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);
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return transformBoxBrushLocalPointToWorld(brush, localCenter);
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}
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export function getBoxBrushFaceAxis(faceId: BoxFaceId): BoxAxis {
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return BOX_FACE_TRANSFORM_META[faceId].axis;
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}
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export function getBoxBrushEdgeAxis(edgeId: BoxEdgeId): BoxAxis {
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return BOX_EDGE_TRANSFORM_META[edgeId].axis;
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}
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export function getBoxBrushFaceIdsForAxis(axis: BoxAxis): BoxFaceId[] {
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return BOX_FACE_IDS.filter((faceId) => BOX_FACE_TRANSFORM_META[faceId].axis === axis);
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}
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export function getBoxBrushVertexLocalPosition(brush: BoxBrush, vertexId: BoxVertexId): Vec3 {
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return getBoxBrushLocalVertexPosition(brush, vertexId);
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}
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export function getBoxBrushVertexWorldPosition(brush: BoxBrush, vertexId: BoxVertexId): Vec3 {
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return transformBoxBrushLocalPointToWorld(brush, getBoxBrushVertexLocalPosition(brush, vertexId));
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}
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export function getBoxBrushEdgeWorldSegment(brush: BoxBrush, edgeId: BoxEdgeId): BoxBrushEdgeWorldSegment {
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const vertexIds = BOX_EDGE_VERTEX_IDS[edgeId];
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const start = getBoxBrushVertexWorldPosition(brush, vertexIds.start);
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const end = getBoxBrushVertexWorldPosition(brush, vertexIds.end);
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return {
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id: edgeId,
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start,
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end,
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center: {
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x: (start.x + end.x) * 0.5,
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y: (start.y + end.y) * 0.5,
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z: (start.z + end.z) * 0.5
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}
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};
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}
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