[add] src/rendering/terrain-layer-material.ts [add] tests/domain/terrains.test.ts [change] src/app/App.tsx [change] src/core/terrain-brush.ts [change] src/document/migrate-scene-document.ts [change] src/document/scene-document-validation.ts [change] src/document/scene-document.ts [change] src/document/terrains.ts [change] src/geometry/terrain-brush.ts [change] src/geometry/terrain-mesh.ts [change] src/runtime-three/rapier-collision-world.ts [change] src/runtime-three/runtime-host.ts [change] src/runtime-three/runtime-scene-build.ts [change] src/viewport-three/ViewportCanvas.tsx [change] src/viewport-three/ViewportPanel.tsx [change] src/viewport-three/viewport-host.ts [change] tests/domain/build-runtime-scene.test.ts [change] tests/domain/rapier-collision-world.test.ts [change] tests/domain/terrain.command.test.ts [change] tests/domain/water-material.test.ts [change] tests/geometry/terrain-brush.test.ts [change] tests/geometry/terrain-mesh.test.ts [change] tests/serialization/scene-document-json.test.ts [change] tests/unit/terrain-foundation.integration.test.tsx [change] tests/unit/viewport-canvas.test.tsx
163 lines
4.1 KiB
TypeScript
163 lines
4.1 KiB
TypeScript
import { describe, expect, it } from "vitest";
|
|
|
|
import { createDefaultTerrainBrushSettings } from "../../src/core/terrain-brush";
|
|
import {
|
|
createTerrain,
|
|
getTerrainSampleLayerWeights
|
|
} from "../../src/document/terrains";
|
|
import {
|
|
applyTerrainBrushStamp,
|
|
getTerrainBrushWeight,
|
|
sampleTerrainHeightAtWorldPosition
|
|
} from "../../src/geometry/terrain-brush";
|
|
|
|
describe("terrain brush geometry", () => {
|
|
it("samples terrain height across the regular XZ grid", () => {
|
|
const terrain = createTerrain({
|
|
id: "terrain-sample-height",
|
|
position: { x: 0, y: 0, z: 0 },
|
|
sampleCountX: 2,
|
|
sampleCountZ: 2,
|
|
cellSize: 2,
|
|
heights: [0, 2, 4, 6]
|
|
});
|
|
|
|
expect(sampleTerrainHeightAtWorldPosition(terrain, 1, 1)).toBe(3);
|
|
});
|
|
|
|
it("raises and lowers height samples with radial falloff", () => {
|
|
const terrain = createTerrain({
|
|
id: "terrain-sculpt",
|
|
position: { x: 0, y: 0, z: 0 },
|
|
sampleCountX: 3,
|
|
sampleCountZ: 3,
|
|
cellSize: 1,
|
|
heights: new Array(9).fill(0)
|
|
});
|
|
const settings = {
|
|
...createDefaultTerrainBrushSettings(),
|
|
radius: 1.2,
|
|
strength: 0.5,
|
|
falloff: 0.5
|
|
};
|
|
const raisedTerrain = applyTerrainBrushStamp({
|
|
terrain,
|
|
center: { x: 1, z: 1 },
|
|
settings,
|
|
tool: "raise"
|
|
});
|
|
const loweredTerrain = applyTerrainBrushStamp({
|
|
terrain: raisedTerrain,
|
|
center: { x: 1, z: 1 },
|
|
settings,
|
|
tool: "lower"
|
|
});
|
|
|
|
expect(raisedTerrain.heights[4]).toBeCloseTo(0.5);
|
|
expect(raisedTerrain.heights[0]).toBe(0);
|
|
expect(loweredTerrain.heights[4]).toBeCloseTo(0);
|
|
});
|
|
|
|
it("smooths sharp spikes toward neighboring heights", () => {
|
|
const terrain = createTerrain({
|
|
id: "terrain-smooth",
|
|
position: { x: 0, y: 0, z: 0 },
|
|
sampleCountX: 3,
|
|
sampleCountZ: 3,
|
|
cellSize: 1,
|
|
heights: [0, 0, 0, 0, 10, 0, 0, 0, 0]
|
|
});
|
|
|
|
const smoothedTerrain = applyTerrainBrushStamp({
|
|
terrain,
|
|
center: { x: 1, z: 1 },
|
|
settings: {
|
|
radius: 1.5,
|
|
strength: 1,
|
|
falloff: 0
|
|
},
|
|
tool: "smooth"
|
|
});
|
|
|
|
expect(smoothedTerrain.heights[4]).toBeLessThan(10);
|
|
expect(smoothedTerrain.heights[4]).toBeCloseTo(10 / 9);
|
|
});
|
|
|
|
it("flattens toward the stroke-start reference height", () => {
|
|
const terrain = createTerrain({
|
|
id: "terrain-flatten",
|
|
position: { x: 0, y: 0, z: 0 },
|
|
sampleCountX: 3,
|
|
sampleCountZ: 3,
|
|
cellSize: 1,
|
|
heights: [0, 0, 0, 0, 4, 0, 0, 0, 0]
|
|
});
|
|
|
|
const flattenedTerrain = applyTerrainBrushStamp({
|
|
terrain,
|
|
center: { x: 1, z: 1 },
|
|
settings: {
|
|
radius: 1.2,
|
|
strength: 0.5,
|
|
falloff: 0
|
|
},
|
|
tool: "flatten",
|
|
referenceHeight: 2
|
|
});
|
|
|
|
expect(flattenedTerrain.heights[4]).toBeCloseTo(3);
|
|
});
|
|
|
|
it("returns zero influence outside the brush radius", () => {
|
|
expect(getTerrainBrushWeight(2, 1, 0.5)).toBe(0);
|
|
});
|
|
|
|
it("paints terrain layer weights toward the active layer while preserving a normalized blend", () => {
|
|
const terrain = createTerrain({
|
|
id: "terrain-paint",
|
|
position: { x: 0, y: 0, z: 0 },
|
|
sampleCountX: 3,
|
|
sampleCountZ: 3,
|
|
cellSize: 1
|
|
});
|
|
|
|
const paintedTerrain = applyTerrainBrushStamp({
|
|
terrain,
|
|
center: { x: 1, z: 1 },
|
|
settings: {
|
|
radius: 1.2,
|
|
strength: 0.5,
|
|
falloff: 0
|
|
},
|
|
tool: "paint",
|
|
layerIndex: 2
|
|
});
|
|
|
|
const paintedWeights = getTerrainSampleLayerWeights(paintedTerrain, 1, 1);
|
|
|
|
expect(paintedWeights[2]).toBeCloseTo(0.5);
|
|
expect(
|
|
paintedWeights[0] +
|
|
paintedWeights[1] +
|
|
paintedWeights[2] +
|
|
paintedWeights[3]
|
|
).toBeCloseTo(1);
|
|
|
|
const repaintedBaseTerrain = applyTerrainBrushStamp({
|
|
terrain: paintedTerrain,
|
|
center: { x: 1, z: 1 },
|
|
settings: {
|
|
radius: 1.2,
|
|
strength: 0.5,
|
|
falloff: 0
|
|
},
|
|
tool: "paint",
|
|
layerIndex: 0
|
|
});
|
|
|
|
const baseWeights = getTerrainSampleLayerWeights(repaintedBaseTerrain, 1, 1);
|
|
expect(baseWeights[0]).toBeGreaterThan(paintedWeights[0]);
|
|
expect(baseWeights[2]).toBeLessThan(paintedWeights[2]);
|
|
});
|
|
});
|