Files
webeditor3d/tests/domain/build-runtime-scene.test.ts

165 lines
3.8 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { createBoxBrush } from "../../src/document/brushes";
import { createEmptySceneDocument } from "../../src/document/scene-document";
import { createPlayerStartEntity } from "../../src/entities/entity-instances";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
describe("buildRuntimeSceneFromDocument", () => {
it("builds runtime brush data, colliders, and an authored player spawn from the document", () => {
const brush = createBoxBrush({
id: "brush-room-floor",
center: {
x: 0,
y: -0.5,
z: 0
},
size: {
x: 8,
y: 1,
z: 8
}
});
brush.faces.posY.materialId = "starter-concrete-checker";
const playerStart = createPlayerStartEntity({
id: "entity-player-start-main",
position: {
x: 2,
y: 0,
z: -1
},
yawDegrees: 90
});
const document = {
...createEmptySceneDocument({ name: "Runtime Slice" }),
brushes: {
[brush.id]: brush
},
entities: {
[playerStart.id]: playerStart
}
};
document.world.background = {
mode: "verticalGradient",
topColorHex: "#5f7693",
bottomColorHex: "#11161d"
};
document.world.ambientLight.intensity = 0.55;
document.world.sunLight.direction = {
x: -0.8,
y: 1.2,
z: 0.1
};
const runtimeScene = buildRuntimeSceneFromDocument(document);
expect(runtimeScene.world).toEqual(document.world);
expect(runtimeScene.world).not.toBe(document.world);
expect(runtimeScene.world.sunLight.direction).not.toBe(document.world.sunLight.direction);
expect(runtimeScene.brushes).toHaveLength(1);
expect(runtimeScene.brushes[0].faces.posY.material?.id).toBe("starter-concrete-checker");
expect(runtimeScene.colliders).toEqual([
{
kind: "box",
brushId: "brush-room-floor",
min: {
x: -4,
y: -1,
z: -4
},
max: {
x: 4,
y: 0,
z: 4
}
}
]);
expect(runtimeScene.sceneBounds).toEqual({
min: {
x: -4,
y: -1,
z: -4
},
max: {
x: 4,
y: 0,
z: 4
},
center: {
x: 0,
y: -0.5,
z: 0
},
size: {
x: 8,
y: 1,
z: 8
}
});
expect(runtimeScene.playerStart).toEqual({
entityId: "entity-player-start-main",
position: {
x: 2,
y: 0,
z: -1
},
yawDegrees: 90
});
expect(runtimeScene.spawn).toEqual({
source: "playerStart",
entityId: "entity-player-start-main",
position: {
x: 2,
y: 0,
z: -1
},
yawDegrees: 90
});
});
it("builds a deterministic fallback spawn when no PlayerStart is authored", () => {
const brush = createBoxBrush({
id: "brush-room-wall",
center: {
x: 0,
y: 1,
z: 0
},
size: {
x: 6,
y: 2,
z: 6
}
});
const runtimeScene = buildRuntimeSceneFromDocument({
...createEmptySceneDocument({ name: "Fallback Runtime Scene" }),
brushes: {
[brush.id]: brush
}
});
expect(runtimeScene.playerStart).toBeNull();
expect(runtimeScene.spawn).toEqual({
source: "fallback",
entityId: null,
position: {
x: 0,
y: 2.1,
z: 6
},
yawDegrees: 180
});
});
it("blocks first-person runtime builds when PlayerStart is missing", () => {
expect(() =>
buildRuntimeSceneFromDocument(createEmptySceneDocument({ name: "Missing Player Start" }), {
navigationMode: "firstPerson"
})
).toThrow("First-person run requires an authored Player Start");
});
});