1687 lines
66 KiB
TypeScript
1687 lines
66 KiB
TypeScript
import {
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useEffect,
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useRef,
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useState,
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type CSSProperties,
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type ChangeEvent,
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type KeyboardEvent as ReactKeyboardEvent,
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type PointerEvent as ReactPointerEvent
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} from "react";
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import { createCreateBoxBrushCommand } from "../commands/create-box-brush-command";
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import { createMoveBoxBrushCommand } from "../commands/move-box-brush-command";
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import { createResizeBoxBrushCommand } from "../commands/resize-box-brush-command";
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import { createSetBoxBrushFaceMaterialCommand } from "../commands/set-box-brush-face-material-command";
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import { createSetBoxBrushNameCommand } from "../commands/set-box-brush-name-command";
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import { createSetBoxBrushFaceUvStateCommand } from "../commands/set-box-brush-face-uv-state-command";
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import { createSetPlayerStartCommand } from "../commands/set-player-start-command";
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import { createSetSceneNameCommand } from "../commands/set-scene-name-command";
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import {
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getSelectedBrushFaceId,
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getSingleSelectedBrushId,
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getSingleSelectedEntityId,
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isBrushFaceSelected,
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isBrushSelected,
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type EditorSelection
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} from "../core/selection";
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import type { Vec2, Vec3 } from "../core/vector";
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import {
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BOX_FACE_IDS,
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DEFAULT_BOX_BRUSH_CENTER,
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DEFAULT_BOX_BRUSH_SIZE,
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createDefaultFaceUvState,
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normalizeBrushName,
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type BoxBrush,
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type BoxFaceId,
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type FaceUvRotationQuarterTurns,
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type FaceUvState
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} from "../document/brushes";
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import { formatSceneDiagnosticSummary, validateSceneDocument } from "../document/scene-document-validation";
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import { DEFAULT_GRID_SIZE, snapPositiveSizeToGrid, snapVec3ToGrid } from "../geometry/grid-snapping";
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import { createFitToFaceBoxBrushFaceUvState } from "../geometry/box-face-uvs";
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import {
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DEFAULT_PLAYER_START_POSITION,
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getPlayerStartEntities,
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getPrimaryPlayerStartEntity,
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normalizeYawDegrees,
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type PlayerStartEntity
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} from "../entities/entity-instances";
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import { STARTER_MATERIAL_LIBRARY, type MaterialDef } from "../materials/starter-material-library";
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import { RunnerCanvas } from "../runner-web/RunnerCanvas";
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import type { FirstPersonTelemetry } from "../runtime-three/navigation-controller";
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import { buildRuntimeSceneFromDocument, type RuntimeNavigationMode, type RuntimeSceneDefinition } from "../runtime-three/runtime-scene-build";
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import { validateRuntimeSceneBuild } from "../runtime-three/runtime-scene-validation";
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import { Panel } from "../shared-ui/Panel";
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import { ViewportCanvas } from "../viewport-three/ViewportCanvas";
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import type { EditorStore } from "./editor-store";
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import { useEditorStoreState } from "./use-editor-store";
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interface AppProps {
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store: EditorStore;
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initialStatusMessage?: string;
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}
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interface Vec2Draft {
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x: string;
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y: string;
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}
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interface Vec3Draft {
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x: string;
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y: string;
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z: string;
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}
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const FACE_LABELS: Record<BoxFaceId, string> = {
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posX: "+X Right",
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negX: "-X Left",
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posY: "+Y Top",
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negY: "-Y Bottom",
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posZ: "+Z Front",
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negZ: "-Z Back"
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};
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const STARTER_MATERIAL_ORDER = new Map(STARTER_MATERIAL_LIBRARY.map((material, index) => [material.id, index]));
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function formatVec3(vector: Vec3): string {
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return `${vector.x}, ${vector.y}, ${vector.z}`;
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}
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function formatDiagnosticCount(count: number, label: string): string {
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return `${count} ${label}${count === 1 ? "" : "s"}`;
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}
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function getViewportCaption(toolMode: "select" | "box-create" | "play", brushCount: number): string {
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if (toolMode === "play") {
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return "Runner is active.";
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}
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if (toolMode === "box-create") {
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return `Box Create is active. Click the grid to place a ${DEFAULT_BOX_BRUSH_SIZE.x} x ${DEFAULT_BOX_BRUSH_SIZE.y} x ${DEFAULT_BOX_BRUSH_SIZE.z} box.`;
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}
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return `${brushCount} box brush${brushCount === 1 ? "" : "es"} loaded. Middle-drag orbits, Shift + middle-drag pans, wheel zooms, and Numpad Comma frames the selection.`;
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}
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function createVec2Draft(vector: Vec2): Vec2Draft {
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return {
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x: String(vector.x),
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y: String(vector.y)
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};
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}
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function createVec3Draft(vector: Vec3): Vec3Draft {
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return {
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x: String(vector.x),
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y: String(vector.y),
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z: String(vector.z)
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};
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}
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function readVec2Draft(draft: Vec2Draft, label: string): Vec2 {
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const vector = {
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x: Number(draft.x),
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y: Number(draft.y)
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};
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if (!Number.isFinite(vector.x) || !Number.isFinite(vector.y)) {
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throw new Error(`${label} values must be finite numbers.`);
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}
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return vector;
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}
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function readPositiveVec2Draft(draft: Vec2Draft, label: string): Vec2 {
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const vector = readVec2Draft(draft, label);
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if (vector.x <= 0 || vector.y <= 0) {
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throw new Error(`${label} values must remain positive.`);
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}
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return vector;
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}
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function readVec3Draft(draft: Vec3Draft, label: string): Vec3 {
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const vector = {
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x: Number(draft.x),
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y: Number(draft.y),
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z: Number(draft.z)
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};
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if (!Number.isFinite(vector.x) || !Number.isFinite(vector.y) || !Number.isFinite(vector.z)) {
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throw new Error(`${label} values must be finite numbers.`);
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}
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return vector;
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}
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function readYawDegreesDraft(source: string): number {
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const yawDegrees = Number(source);
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if (!Number.isFinite(yawDegrees)) {
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throw new Error("Player start yaw must be a finite number.");
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}
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return normalizeYawDegrees(yawDegrees);
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}
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function areVec2Equal(left: Vec2, right: Vec2): boolean {
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return left.x === right.x && left.y === right.y;
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}
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function areVec3Equal(left: Vec3, right: Vec3): boolean {
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return left.x === right.x && left.y === right.y && left.z === right.z;
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}
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function areFaceUvStatesEqual(left: FaceUvState, right: FaceUvState): boolean {
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return (
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areVec2Equal(left.offset, right.offset) &&
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areVec2Equal(left.scale, right.scale) &&
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left.rotationQuarterTurns === right.rotationQuarterTurns &&
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left.flipU === right.flipU &&
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left.flipV === right.flipV
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);
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}
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function arePlayerStartsEqual(left: PlayerStartEntity, rightPosition: Vec3, rightYawDegrees: number): boolean {
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return areVec3Equal(left.position, rightPosition) && left.yawDegrees === normalizeYawDegrees(rightYawDegrees);
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}
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function getSelectedBoxBrush(selection: EditorSelection, brushes: BoxBrush[]): BoxBrush | null {
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const selectedBrushId = getSingleSelectedBrushId(selection);
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if (selectedBrushId === null) {
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return null;
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}
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return brushes.find((brush) => brush.id === selectedBrushId) ?? null;
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}
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function getSelectedPlayerStart(selection: EditorSelection, playerStarts: PlayerStartEntity[]): PlayerStartEntity | null {
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const selectedEntityId = getSingleSelectedEntityId(selection);
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if (selectedEntityId === null) {
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return null;
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}
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return playerStarts.find((entity) => entity.id === selectedEntityId) ?? null;
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}
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function getBrushLabel(brush: BoxBrush, index: number): string {
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return brush.name ?? `Box Brush ${index + 1}`;
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}
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function getBrushLabelById(brushId: string, brushes: BoxBrush[]): string {
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const brushIndex = brushes.findIndex((brush) => brush.id === brushId);
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return brushIndex === -1 ? "Box Brush" : getBrushLabel(brushes[brushIndex], brushIndex);
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}
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function getPlayerStartLabel(index: number): string {
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return index === 0 ? "Player Start" : `Player Start ${index + 1}`;
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}
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function getPlayerStartLabelById(entityId: string, playerStarts: PlayerStartEntity[]): string {
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const playerStartIndex = playerStarts.findIndex((playerStart) => playerStart.id === entityId);
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return playerStartIndex === -1 ? "Player Start" : getPlayerStartLabel(playerStartIndex);
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}
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function getSelectedBrushLabel(selection: EditorSelection, brushes: BoxBrush[]): string {
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const selectedBrushId = getSingleSelectedBrushId(selection);
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if (selectedBrushId === null) {
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return "No brush selected";
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}
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return getBrushLabelById(selectedBrushId, brushes);
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}
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function describeSelection(selection: EditorSelection, brushes: BoxBrush[], playerStarts: PlayerStartEntity[]): string {
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switch (selection.kind) {
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case "none":
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return "No authored selection";
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case "brushes":
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return `${selection.ids.length} brush selected (${getSelectedBrushLabel(selection, brushes)})`;
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case "brushFace":
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return `1 face selected (${FACE_LABELS[selection.faceId]} on ${getBrushLabelById(selection.brushId, brushes)})`;
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case "entities":
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return `${selection.ids.length} entity selected (${getPlayerStartLabelById(selection.ids[0], playerStarts)})`;
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case "modelInstances":
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return `${selection.ids.length} model instances selected`;
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default:
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return "Unknown selection";
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}
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}
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function getErrorMessage(error: unknown): string {
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if (error instanceof Error) {
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return error.message;
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}
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return "An unexpected error occurred.";
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}
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function isTextEntryTarget(target: EventTarget | null): boolean {
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if (!(target instanceof HTMLElement)) {
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return false;
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}
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return (
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target instanceof HTMLInputElement ||
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target instanceof HTMLTextAreaElement ||
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target instanceof HTMLSelectElement ||
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target.isContentEditable
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);
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}
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function isCommitIncrementKey(key: string): boolean {
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return key === "ArrowUp" || key === "ArrowDown" || key === "PageUp" || key === "PageDown";
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}
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function blurActiveTextEntry() {
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const activeElement = document.activeElement;
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if (!(activeElement instanceof HTMLElement) || !isTextEntryTarget(activeElement)) {
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return;
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}
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activeElement.blur();
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}
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function sortDocumentMaterials(materials: Record<string, MaterialDef>): MaterialDef[] {
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return Object.values(materials).sort((left, right) => {
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const leftStarterIndex = STARTER_MATERIAL_ORDER.get(left.id) ?? Number.MAX_SAFE_INTEGER;
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const rightStarterIndex = STARTER_MATERIAL_ORDER.get(right.id) ?? Number.MAX_SAFE_INTEGER;
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if (leftStarterIndex !== rightStarterIndex) {
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return leftStarterIndex - rightStarterIndex;
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}
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return left.name.localeCompare(right.name);
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});
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}
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function getMaterialPreviewStyle(material: MaterialDef): CSSProperties {
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switch (material.pattern) {
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case "grid":
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return {
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backgroundColor: material.baseColorHex,
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backgroundImage: `linear-gradient(${material.accentColorHex} 2px, transparent 2px), linear-gradient(90deg, ${material.accentColorHex} 2px, transparent 2px)`,
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backgroundSize: "18px 18px"
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};
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case "checker":
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return {
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backgroundColor: material.baseColorHex,
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backgroundImage: `linear-gradient(45deg, ${material.accentColorHex} 25%, transparent 25%, transparent 75%, ${material.accentColorHex} 75%, ${material.accentColorHex}), linear-gradient(45deg, ${material.accentColorHex} 25%, transparent 25%, transparent 75%, ${material.accentColorHex} 75%, ${material.accentColorHex})`,
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backgroundPosition: "0 0, 9px 9px",
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backgroundSize: "18px 18px"
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};
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case "stripes":
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return {
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backgroundColor: material.baseColorHex,
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backgroundImage: `repeating-linear-gradient(135deg, ${material.accentColorHex} 0 9px, transparent 9px 18px)`
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};
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case "diamond":
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return {
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backgroundColor: material.baseColorHex,
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backgroundImage: `linear-gradient(45deg, ${material.accentColorHex} 12%, transparent 12%, transparent 88%, ${material.accentColorHex} 88%), linear-gradient(-45deg, ${material.accentColorHex} 12%, transparent 12%, transparent 88%, ${material.accentColorHex} 88%)`,
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backgroundSize: "22px 22px"
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};
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}
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}
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function rotateQuarterTurns(rotationQuarterTurns: FaceUvRotationQuarterTurns): FaceUvRotationQuarterTurns {
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return ((rotationQuarterTurns + 1) % 4) as FaceUvRotationQuarterTurns;
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}
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function formatRunnerFeetPosition(position: Vec3 | null): string {
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if (position === null) {
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return "n/a";
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}
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return `${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`;
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}
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export function App({ store, initialStatusMessage }: AppProps) {
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const editorState = useEditorStoreState(store);
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const brushList = Object.values(editorState.document.brushes);
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const playerStartList = getPlayerStartEntities(editorState.document.entities);
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const primaryPlayerStart = getPrimaryPlayerStartEntity(editorState.document.entities);
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const materialList = sortDocumentMaterials(editorState.document.materials);
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const selectedBrush = getSelectedBoxBrush(editorState.selection, brushList);
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const selectedPlayerStart = getSelectedPlayerStart(editorState.selection, playerStartList);
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const selectedFaceId = getSelectedBrushFaceId(editorState.selection);
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const selectedFace = selectedBrush !== null && selectedFaceId !== null ? selectedBrush.faces[selectedFaceId] : null;
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const selectedFaceMaterial =
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selectedFace !== null && selectedFace.materialId !== null ? editorState.document.materials[selectedFace.materialId] ?? null : null;
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const editablePlayerStart = selectedPlayerStart ?? primaryPlayerStart;
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const [sceneNameDraft, setSceneNameDraft] = useState(editorState.document.name);
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const [brushNameDraft, setBrushNameDraft] = useState("");
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const [positionDraft, setPositionDraft] = useState(createVec3Draft(DEFAULT_BOX_BRUSH_CENTER));
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const [sizeDraft, setSizeDraft] = useState(createVec3Draft(DEFAULT_BOX_BRUSH_SIZE));
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const [uvOffsetDraft, setUvOffsetDraft] = useState(createVec2Draft(createDefaultFaceUvState().offset));
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const [uvScaleDraft, setUvScaleDraft] = useState(createVec2Draft(createDefaultFaceUvState().scale));
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const [playerStartPositionDraft, setPlayerStartPositionDraft] = useState(createVec3Draft(DEFAULT_PLAYER_START_POSITION));
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const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0");
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const [statusMessage, setStatusMessage] = useState(initialStatusMessage ?? "Slice 1.4 room-authoring workflow ready.");
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const [preferredNavigationMode, setPreferredNavigationMode] = useState<RuntimeNavigationMode>(
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primaryPlayerStart === null ? "orbitVisitor" : "firstPerson"
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);
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const [activeNavigationMode, setActiveNavigationMode] = useState<RuntimeNavigationMode>(
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primaryPlayerStart === null ? "orbitVisitor" : "firstPerson"
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);
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const [runtimeScene, setRuntimeScene] = useState<RuntimeSceneDefinition | null>(null);
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const [runtimeMessage, setRuntimeMessage] = useState<string | null>(null);
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const [firstPersonTelemetry, setFirstPersonTelemetry] = useState<FirstPersonTelemetry | null>(null);
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const [focusRequest, setFocusRequest] = useState<{ id: number; selection: EditorSelection }>({
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id: 0,
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selection: {
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kind: "none"
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}
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});
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const importInputRef = useRef<HTMLInputElement | null>(null);
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const documentValidation = validateSceneDocument(editorState.document);
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const runValidation = validateRuntimeSceneBuild(editorState.document, preferredNavigationMode);
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const diagnostics = [...documentValidation.errors, ...documentValidation.warnings, ...runValidation.errors, ...runValidation.warnings];
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const blockingDiagnostics = diagnostics.filter((diagnostic) => diagnostic.severity === "error");
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const warningDiagnostics = diagnostics.filter((diagnostic) => diagnostic.severity === "warning");
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const documentStatusLabel =
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documentValidation.errors.length === 0 ? "Valid" : formatDiagnosticCount(documentValidation.errors.length, "error");
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const lastCommandLabel = editorState.lastCommandLabel ?? "No commands yet";
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const runReadyLabel =
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blockingDiagnostics.length > 0
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? "Blocked"
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: preferredNavigationMode === "firstPerson"
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? "Ready for First Person"
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: "Ready for Orbit Visitor";
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useEffect(() => {
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setSceneNameDraft(editorState.document.name);
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}, [editorState.document.name]);
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useEffect(() => {
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setBrushNameDraft(selectedBrush?.name ?? "");
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}, [selectedBrush]);
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useEffect(() => {
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if (selectedBrush === null) {
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setPositionDraft(createVec3Draft(DEFAULT_BOX_BRUSH_CENTER));
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setSizeDraft(createVec3Draft(DEFAULT_BOX_BRUSH_SIZE));
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return;
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}
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setPositionDraft(createVec3Draft(selectedBrush.center));
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setSizeDraft(createVec3Draft(selectedBrush.size));
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}, [selectedBrush]);
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useEffect(() => {
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if (selectedFace === null) {
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const defaultUvState = createDefaultFaceUvState();
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setUvOffsetDraft(createVec2Draft(defaultUvState.offset));
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setUvScaleDraft(createVec2Draft(defaultUvState.scale));
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return;
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}
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setUvOffsetDraft(createVec2Draft(selectedFace.uv.offset));
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setUvScaleDraft(createVec2Draft(selectedFace.uv.scale));
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}, [selectedFace]);
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useEffect(() => {
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if (editablePlayerStart === null) {
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setPlayerStartPositionDraft(createVec3Draft(DEFAULT_PLAYER_START_POSITION));
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setPlayerStartYawDraft("0");
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return;
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}
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setPlayerStartPositionDraft(createVec3Draft(editablePlayerStart.position));
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setPlayerStartYawDraft(String(editablePlayerStart.yawDegrees));
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}, [editablePlayerStart]);
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useEffect(() => {
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if (editorState.toolMode === "play") {
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return;
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}
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|
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const handleWindowKeyDown = (event: globalThis.KeyboardEvent) => {
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if (isTextEntryTarget(event.target)) {
|
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return;
|
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}
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|
|
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if (
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event.code !== "NumpadComma" &&
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!(event.key === "," && event.location === globalThis.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD)
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) {
|
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return;
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}
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|
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event.preventDefault();
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|
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if (editorState.selection.kind === "none" && brushList.length === 0 && playerStartList.length === 0) {
|
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setStatusMessage("Nothing authored yet to frame in the viewport.");
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return;
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}
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setFocusRequest((current) => ({
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id: current.id + 1,
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selection: editorState.selection
|
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}));
|
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setStatusMessage(editorState.selection.kind === "none" ? "Framed the authored scene in the viewport." : "Framed the current selection.");
|
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};
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window.addEventListener("keydown", handleWindowKeyDown);
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|
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return () => {
|
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window.removeEventListener("keydown", handleWindowKeyDown);
|
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};
|
|
}, [editorState.selection, editorState.toolMode, brushList.length, playerStartList.length]);
|
|
|
|
const applySceneName = () => {
|
|
const normalizedName = sceneNameDraft.trim() || "Untitled Scene";
|
|
|
|
if (normalizedName === editorState.document.name) {
|
|
return;
|
|
}
|
|
|
|
store.executeCommand(createSetSceneNameCommand(normalizedName));
|
|
setStatusMessage(`Scene renamed to ${normalizedName}.`);
|
|
};
|
|
|
|
const requestViewportFocus = (selection: EditorSelection, status?: string) => {
|
|
setFocusRequest((current) => ({
|
|
id: current.id + 1,
|
|
selection
|
|
}));
|
|
|
|
if (status !== undefined) {
|
|
setStatusMessage(status);
|
|
}
|
|
};
|
|
|
|
const handleCreateBoxBrush = (center?: Vec3) => {
|
|
try {
|
|
store.executeCommand(createCreateBoxBrushCommand(center === undefined ? {} : { center }));
|
|
setStatusMessage(
|
|
center === undefined
|
|
? `Created a box brush snapped to the ${DEFAULT_GRID_SIZE}m grid.`
|
|
: `Created a box brush at snapped center ${formatVec3(center)}.`
|
|
);
|
|
} catch (error) {
|
|
setStatusMessage(getErrorMessage(error));
|
|
}
|
|
};
|
|
|
|
const applySelection = (
|
|
selection: EditorSelection,
|
|
source: "outliner" | "viewport" | "inspector" | "runner",
|
|
options: { focusViewport?: boolean } = {}
|
|
) => {
|
|
blurActiveTextEntry();
|
|
store.setSelection(selection);
|
|
|
|
const suffix = source === "outliner" && options.focusViewport ? " and framed it in the viewport" : "";
|
|
|
|
switch (selection.kind) {
|
|
case "none":
|
|
setStatusMessage(`${source === "viewport" ? "Viewport" : "Editor"} selection cleared${suffix}.`);
|
|
break;
|
|
case "brushes":
|
|
setStatusMessage(`Selected ${getBrushLabelById(selection.ids[0], brushList)} from the ${source}${suffix}.`);
|
|
break;
|
|
case "brushFace":
|
|
setStatusMessage(
|
|
`Selected ${FACE_LABELS[selection.faceId]} on ${getBrushLabelById(selection.brushId, brushList)} from the ${source}${suffix}.`
|
|
);
|
|
break;
|
|
case "entities":
|
|
setStatusMessage(`Selected ${getPlayerStartLabelById(selection.ids[0], playerStartList)} from the ${source}${suffix}.`);
|
|
break;
|
|
default:
|
|
setStatusMessage(`Selection updated from the ${source}${suffix}.`);
|
|
break;
|
|
}
|
|
|
|
if (options.focusViewport) {
|
|
requestViewportFocus(selection);
|
|
}
|
|
};
|
|
|
|
const applyPositionChange = () => {
|
|
if (selectedBrush === null) {
|
|
setStatusMessage("Select a box brush before moving it.");
|
|
return;
|
|
}
|
|
|
|
try {
|
|
const snappedCenter = snapVec3ToGrid(readVec3Draft(positionDraft, "Box brush position"), DEFAULT_GRID_SIZE);
|
|
|
|
if (areVec3Equal(snappedCenter, selectedBrush.center)) {
|
|
return;
|
|
}
|
|
|
|
store.executeCommand(
|
|
createMoveBoxBrushCommand({
|
|
brushId: selectedBrush.id,
|
|
center: snappedCenter
|
|
})
|
|
);
|
|
setStatusMessage("Moved selected box brush.");
|
|
} catch (error) {
|
|
setStatusMessage(getErrorMessage(error));
|
|
}
|
|
};
|
|
|
|
const applySizeChange = () => {
|
|
if (selectedBrush === null) {
|
|
setStatusMessage("Select a box brush before resizing it.");
|
|
return;
|
|
}
|
|
|
|
try {
|
|
const snappedSize = snapPositiveSizeToGrid(readVec3Draft(sizeDraft, "Box brush size"), DEFAULT_GRID_SIZE);
|
|
|
|
if (areVec3Equal(snappedSize, selectedBrush.size)) {
|
|
return;
|
|
}
|
|
|
|
store.executeCommand(
|
|
createResizeBoxBrushCommand({
|
|
brushId: selectedBrush.id,
|
|
size: snappedSize
|
|
})
|
|
);
|
|
setStatusMessage("Resized selected box brush.");
|
|
} catch (error) {
|
|
setStatusMessage(getErrorMessage(error));
|
|
}
|
|
};
|
|
|
|
const applyPlayerStartChange = () => {
|
|
try {
|
|
const snappedPosition = snapVec3ToGrid(readVec3Draft(playerStartPositionDraft, "Player start position"), DEFAULT_GRID_SIZE);
|
|
const yawDegrees = readYawDegreesDraft(playerStartYawDraft);
|
|
|
|
if (editablePlayerStart !== null && arePlayerStartsEqual(editablePlayerStart, snappedPosition, yawDegrees)) {
|
|
return;
|
|
}
|
|
|
|
store.executeCommand(
|
|
createSetPlayerStartCommand({
|
|
entityId: editablePlayerStart?.id,
|
|
position: snappedPosition,
|
|
yawDegrees
|
|
})
|
|
);
|
|
setStatusMessage(editablePlayerStart === null ? "Placed Player Start." : "Updated Player Start.");
|
|
} catch (error) {
|
|
setStatusMessage(getErrorMessage(error));
|
|
}
|
|
};
|
|
|
|
const applyBrushNameChange = () => {
|
|
if (selectedBrush === null) {
|
|
setStatusMessage("Select a box brush before renaming it.");
|
|
return;
|
|
}
|
|
|
|
const nextName = normalizeBrushName(brushNameDraft);
|
|
|
|
if (selectedBrush.name === nextName) {
|
|
return;
|
|
}
|
|
|
|
try {
|
|
store.executeCommand(
|
|
createSetBoxBrushNameCommand({
|
|
brushId: selectedBrush.id,
|
|
name: brushNameDraft
|
|
})
|
|
);
|
|
setStatusMessage(nextName === undefined ? "Cleared the authored brush name." : `Renamed brush to ${nextName}.`);
|
|
} catch (error) {
|
|
setStatusMessage(getErrorMessage(error));
|
|
}
|
|
};
|
|
|
|
const handleDraftVectorKeyDown = (event: ReactKeyboardEvent<HTMLInputElement>, applyChange: () => void) => {
|
|
if (event.key === "Enter") {
|
|
applyChange();
|
|
}
|
|
};
|
|
|
|
const scheduleDraftCommit = (applyChange: () => void) => {
|
|
window.setTimeout(() => {
|
|
applyChange();
|
|
}, 0);
|
|
};
|
|
|
|
const handleNumberInputPointerUp = (_event: ReactPointerEvent<HTMLInputElement>, applyChange: () => void) => {
|
|
scheduleDraftCommit(applyChange);
|
|
};
|
|
|
|
const handleNumberInputKeyUp = (event: ReactKeyboardEvent<HTMLInputElement>, applyChange: () => void) => {
|
|
if (!isCommitIncrementKey(event.key)) {
|
|
return;
|
|
}
|
|
|
|
scheduleDraftCommit(applyChange);
|
|
};
|
|
|
|
const handleSaveDraft = () => {
|
|
const result = store.saveDraft();
|
|
setStatusMessage(result.message);
|
|
};
|
|
|
|
const handleLoadDraft = () => {
|
|
const result = store.loadDraft();
|
|
setStatusMessage(result.message);
|
|
};
|
|
|
|
const handleExportJson = () => {
|
|
try {
|
|
const exportedJson = store.exportDocumentJson();
|
|
const blob = new Blob([exportedJson], { type: "application/json" });
|
|
const objectUrl = URL.createObjectURL(blob);
|
|
const anchor = document.createElement("a");
|
|
|
|
anchor.href = objectUrl;
|
|
anchor.download = `${editorState.document.name.replace(/\s+/g, "-").toLowerCase() || "scene"}.json`;
|
|
anchor.click();
|
|
URL.revokeObjectURL(objectUrl);
|
|
|
|
setStatusMessage("Scene document exported as JSON.");
|
|
} catch (error) {
|
|
const message = getErrorMessage(error);
|
|
setStatusMessage(message);
|
|
}
|
|
};
|
|
|
|
const handleImportButtonClick = () => {
|
|
importInputRef.current?.click();
|
|
};
|
|
|
|
const handleImportChange = async (event: ChangeEvent<HTMLInputElement>) => {
|
|
const file = event.currentTarget.files?.[0];
|
|
|
|
if (file === undefined) {
|
|
return;
|
|
}
|
|
|
|
try {
|
|
const source = await file.text();
|
|
store.importDocumentJson(source);
|
|
setStatusMessage(`Imported ${file.name}.`);
|
|
} catch (error) {
|
|
setStatusMessage(getErrorMessage(error));
|
|
} finally {
|
|
event.currentTarget.value = "";
|
|
}
|
|
};
|
|
|
|
const applyFaceMaterial = (materialId: string) => {
|
|
if (selectedBrush === null || selectedFaceId === null || selectedFace === null) {
|
|
setStatusMessage("Select a single box face before applying a material.");
|
|
return;
|
|
}
|
|
|
|
if (selectedFace.materialId === materialId) {
|
|
setStatusMessage(`${FACE_LABELS[selectedFaceId]} already uses that material.`);
|
|
return;
|
|
}
|
|
|
|
try {
|
|
store.executeCommand(
|
|
createSetBoxBrushFaceMaterialCommand({
|
|
brushId: selectedBrush.id,
|
|
faceId: selectedFaceId,
|
|
materialId
|
|
})
|
|
);
|
|
setStatusMessage(`Applied ${editorState.document.materials[materialId]?.name ?? materialId} to ${FACE_LABELS[selectedFaceId]}.`);
|
|
} catch (error) {
|
|
setStatusMessage(getErrorMessage(error));
|
|
}
|
|
};
|
|
|
|
const clearFaceMaterial = () => {
|
|
if (selectedBrush === null || selectedFaceId === null || selectedFace === null) {
|
|
setStatusMessage("Select a single box face before clearing its material.");
|
|
return;
|
|
}
|
|
|
|
if (selectedFace.materialId === null) {
|
|
setStatusMessage(`${FACE_LABELS[selectedFaceId]} already uses the fallback face material.`);
|
|
return;
|
|
}
|
|
|
|
store.executeCommand(
|
|
createSetBoxBrushFaceMaterialCommand({
|
|
brushId: selectedBrush.id,
|
|
faceId: selectedFaceId,
|
|
materialId: null
|
|
})
|
|
);
|
|
setStatusMessage(`Cleared the authored material on ${FACE_LABELS[selectedFaceId]}.`);
|
|
};
|
|
|
|
const applyFaceUvState = (uvState: FaceUvState, label: string, successMessage: string) => {
|
|
if (selectedBrush === null || selectedFaceId === null || selectedFace === null) {
|
|
setStatusMessage("Select a single box face before editing UVs.");
|
|
return;
|
|
}
|
|
|
|
if (areFaceUvStatesEqual(selectedFace.uv, uvState)) {
|
|
setStatusMessage("That face UV state is already current.");
|
|
return;
|
|
}
|
|
|
|
try {
|
|
store.executeCommand(
|
|
createSetBoxBrushFaceUvStateCommand({
|
|
brushId: selectedBrush.id,
|
|
faceId: selectedFaceId,
|
|
uvState,
|
|
label
|
|
})
|
|
);
|
|
setStatusMessage(successMessage);
|
|
} catch (error) {
|
|
setStatusMessage(getErrorMessage(error));
|
|
}
|
|
};
|
|
|
|
const handleApplyUvDraft = () => {
|
|
if (selectedFace === null) {
|
|
setStatusMessage("Select a single box face before editing UVs.");
|
|
return;
|
|
}
|
|
|
|
try {
|
|
applyFaceUvState(
|
|
{
|
|
...selectedFace.uv,
|
|
offset: readVec2Draft(uvOffsetDraft, "Face UV offset"),
|
|
scale: readPositiveVec2Draft(uvScaleDraft, "Face UV scale")
|
|
},
|
|
"Set face UV offset and scale",
|
|
"Updated face UV offset and scale."
|
|
);
|
|
} catch (error) {
|
|
setStatusMessage(getErrorMessage(error));
|
|
}
|
|
};
|
|
|
|
const handleRotateUv = () => {
|
|
if (selectedFace === null) {
|
|
setStatusMessage("Select a single box face before rotating UVs.");
|
|
return;
|
|
}
|
|
|
|
applyFaceUvState(
|
|
{
|
|
...selectedFace.uv,
|
|
rotationQuarterTurns: rotateQuarterTurns(selectedFace.uv.rotationQuarterTurns)
|
|
},
|
|
"Rotate face UV 90 degrees",
|
|
"Rotated face UVs 90 degrees."
|
|
);
|
|
};
|
|
|
|
const handleFlipUv = (axis: "u" | "v") => {
|
|
if (selectedFace === null) {
|
|
setStatusMessage("Select a single box face before flipping UVs.");
|
|
return;
|
|
}
|
|
|
|
applyFaceUvState(
|
|
{
|
|
...selectedFace.uv,
|
|
flipU: axis === "u" ? !selectedFace.uv.flipU : selectedFace.uv.flipU,
|
|
flipV: axis === "v" ? !selectedFace.uv.flipV : selectedFace.uv.flipV
|
|
},
|
|
axis === "u" ? "Flip face UV U" : "Flip face UV V",
|
|
axis === "u" ? "Flipped face UVs on U." : "Flipped face UVs on V."
|
|
);
|
|
};
|
|
|
|
const handleFitUvToFace = () => {
|
|
if (selectedBrush === null || selectedFaceId === null) {
|
|
setStatusMessage("Select a single box face before fitting UVs.");
|
|
return;
|
|
}
|
|
|
|
applyFaceUvState(
|
|
createFitToFaceBoxBrushFaceUvState(selectedBrush, selectedFaceId),
|
|
"Fit face UV to face",
|
|
"Fit the selected face UVs to the face bounds."
|
|
);
|
|
};
|
|
|
|
const handleEnterPlayMode = () => {
|
|
if (blockingDiagnostics.length > 0) {
|
|
setStatusMessage(`Run mode blocked: ${formatSceneDiagnosticSummary(blockingDiagnostics)}`);
|
|
return;
|
|
}
|
|
|
|
try {
|
|
const nextRuntimeScene = buildRuntimeSceneFromDocument(editorState.document, {
|
|
navigationMode: preferredNavigationMode
|
|
});
|
|
const nextNavigationMode = preferredNavigationMode;
|
|
|
|
setRuntimeScene(nextRuntimeScene);
|
|
setRuntimeMessage(
|
|
nextRuntimeScene.spawn.source === "playerStart"
|
|
? "Running from the authored Player Start."
|
|
: "No Player Start is authored yet. Orbit Visitor opened first, with a fallback FPS spawn still available."
|
|
);
|
|
setFirstPersonTelemetry(null);
|
|
setActiveNavigationMode(nextNavigationMode);
|
|
store.enterPlayMode();
|
|
setStatusMessage(
|
|
nextNavigationMode === "firstPerson"
|
|
? "Entered run mode with first-person navigation."
|
|
: "Entered run mode with Orbit Visitor."
|
|
);
|
|
} catch (error) {
|
|
setStatusMessage(`Run mode could not start: ${getErrorMessage(error)}`);
|
|
}
|
|
};
|
|
|
|
const handleExitPlayMode = () => {
|
|
setRuntimeScene(null);
|
|
setRuntimeMessage(null);
|
|
setFirstPersonTelemetry(null);
|
|
store.exitPlayMode();
|
|
setStatusMessage("Returned to editor mode.");
|
|
};
|
|
|
|
const handleSetPreferredNavigationMode = (navigationMode: RuntimeNavigationMode) => {
|
|
setPreferredNavigationMode(navigationMode);
|
|
|
|
if (navigationMode === "firstPerson" && primaryPlayerStart === null) {
|
|
setStatusMessage("First Person selected. Author a Player Start before running, or switch back to Orbit Visitor.");
|
|
}
|
|
|
|
if (editorState.toolMode === "play") {
|
|
setActiveNavigationMode(navigationMode);
|
|
setStatusMessage(navigationMode === "firstPerson" ? "Runner switched to first-person navigation." : "Runner switched to Orbit Visitor.");
|
|
}
|
|
};
|
|
|
|
if (editorState.toolMode === "play" && runtimeScene !== null) {
|
|
return (
|
|
<div className="app-shell app-shell--play">
|
|
<header className="toolbar">
|
|
<div className="toolbar__brand">
|
|
<div className="toolbar__title">WebEditor3D</div>
|
|
<div className="toolbar__subtitle">Slice 1.4 first-room polish</div>
|
|
</div>
|
|
|
|
<div className="toolbar__actions">
|
|
<div className="toolbar__group">
|
|
<button
|
|
className={`toolbar__button ${activeNavigationMode === "firstPerson" ? "toolbar__button--active" : ""}`}
|
|
type="button"
|
|
data-testid="runner-mode-first-person"
|
|
onClick={() => handleSetPreferredNavigationMode("firstPerson")}
|
|
>
|
|
First Person
|
|
</button>
|
|
<button
|
|
className={`toolbar__button ${activeNavigationMode === "orbitVisitor" ? "toolbar__button--active" : ""}`}
|
|
type="button"
|
|
data-testid="runner-mode-orbit-visitor"
|
|
onClick={() => handleSetPreferredNavigationMode("orbitVisitor")}
|
|
>
|
|
Orbit Visitor
|
|
</button>
|
|
</div>
|
|
|
|
<div className="toolbar__group">
|
|
<button className="toolbar__button toolbar__button--accent" type="button" data-testid="exit-run-mode" onClick={handleExitPlayMode}>
|
|
Return To Editor
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</header>
|
|
|
|
<div className="runner-workspace">
|
|
<main className="runner-region">
|
|
<RunnerCanvas
|
|
runtimeScene={runtimeScene}
|
|
navigationMode={activeNavigationMode}
|
|
onRuntimeMessageChange={setRuntimeMessage}
|
|
onFirstPersonTelemetryChange={setFirstPersonTelemetry}
|
|
/>
|
|
</main>
|
|
|
|
<aside className="side-column">
|
|
<Panel title="Runner">
|
|
<div className="stat-grid">
|
|
<div className="stat-card">
|
|
<div className="label">Navigation</div>
|
|
<div className="value">{activeNavigationMode === "firstPerson" ? "First Person" : "Orbit Visitor"}</div>
|
|
</div>
|
|
<div className="stat-card">
|
|
<div className="label">Spawn Source</div>
|
|
<div className="value">{runtimeScene.spawn.source === "playerStart" ? "Player Start" : "Fallback"}</div>
|
|
</div>
|
|
<div className="stat-card">
|
|
<div className="label">Pointer Lock</div>
|
|
<div className="value">
|
|
{activeNavigationMode === "firstPerson" ? (firstPersonTelemetry?.pointerLocked ? "active" : "idle") : "not used"}
|
|
</div>
|
|
</div>
|
|
<div className="stat-card">
|
|
<div className="label">Grounded</div>
|
|
<div className="value">{firstPersonTelemetry?.grounded ? "yes" : activeNavigationMode === "firstPerson" ? "no" : "n/a"}</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="stat-card">
|
|
<div className="label">FPS Feet Position</div>
|
|
<div className="value" data-testid="runner-player-position">
|
|
{formatRunnerFeetPosition(firstPersonTelemetry?.feetPosition ?? runtimeScene.spawn.position)}
|
|
</div>
|
|
<div className="material-summary" data-testid="runner-spawn-state">
|
|
Spawn: {runtimeScene.spawn.source === "playerStart" ? "Player Start" : "Fallback"} at{" "}
|
|
{formatRunnerFeetPosition(runtimeScene.spawn.position)}
|
|
</div>
|
|
</div>
|
|
|
|
{runtimeMessage === null ? null : <div className="info-banner">{runtimeMessage}</div>}
|
|
</Panel>
|
|
</aside>
|
|
</div>
|
|
|
|
<footer className="status-bar">
|
|
<div>
|
|
<span className="status-bar__strong">Status:</span> {statusMessage}
|
|
</div>
|
|
<div>
|
|
<span className="status-bar__strong">Spawn:</span>{" "}
|
|
{runtimeScene.spawn.source === "playerStart" ? "Authored Player Start" : "Fallback runtime spawn"}
|
|
</div>
|
|
</footer>
|
|
</div>
|
|
);
|
|
}
|
|
|
|
return (
|
|
<div className="app-shell">
|
|
<header className="toolbar">
|
|
<label className="toolbar__scene-name">
|
|
<span className="visually-hidden">Scene Name</span>
|
|
<input
|
|
data-testid="toolbar-scene-name"
|
|
className="text-input toolbar__scene-name-input"
|
|
type="text"
|
|
value={sceneNameDraft}
|
|
onChange={(event) => setSceneNameDraft(event.currentTarget.value)}
|
|
onBlur={applySceneName}
|
|
onKeyDown={(event) => {
|
|
if (event.key === "Enter") {
|
|
applySceneName();
|
|
}
|
|
}}
|
|
/>
|
|
</label>
|
|
|
|
<div className="toolbar__actions">
|
|
<div className="toolbar__group">
|
|
<button className="toolbar__button" type="button" disabled={!editorState.storageAvailable} onClick={handleSaveDraft}>
|
|
Save Draft
|
|
</button>
|
|
<button className="toolbar__button" type="button" disabled={!editorState.storageAvailable} onClick={handleLoadDraft}>
|
|
Load Draft
|
|
</button>
|
|
<button className="toolbar__button" type="button" onClick={handleExportJson}>
|
|
Export JSON
|
|
</button>
|
|
<button className="toolbar__button" type="button" onClick={handleImportButtonClick}>
|
|
Import JSON
|
|
</button>
|
|
</div>
|
|
|
|
<div className="toolbar__group">
|
|
<button
|
|
className={`toolbar__button ${editorState.toolMode === "select" ? "toolbar__button--active" : ""}`}
|
|
type="button"
|
|
onClick={() => store.setToolMode("select")}
|
|
>
|
|
Select
|
|
</button>
|
|
<button
|
|
className={`toolbar__button ${editorState.toolMode === "box-create" ? "toolbar__button--active" : ""}`}
|
|
type="button"
|
|
onClick={() => store.setToolMode("box-create")}
|
|
>
|
|
Box Create
|
|
</button>
|
|
</div>
|
|
|
|
<div className="toolbar__group">
|
|
<button
|
|
className={`toolbar__button toolbar__button--accent ${blockingDiagnostics.length > 0 ? "toolbar__button--warn" : ""}`}
|
|
type="button"
|
|
data-testid="enter-run-mode"
|
|
onClick={handleEnterPlayMode}
|
|
>
|
|
Run Scene
|
|
</button>
|
|
</div>
|
|
|
|
<div className="toolbar__group">
|
|
<button className="toolbar__button" type="button" disabled={!editorState.canUndo} onClick={() => store.undo()}>
|
|
Undo
|
|
</button>
|
|
<button className="toolbar__button" type="button" disabled={!editorState.canRedo} onClick={() => store.redo()}>
|
|
Redo
|
|
</button>
|
|
</div>
|
|
</div>
|
|
</header>
|
|
|
|
<div className="workspace">
|
|
<aside className="side-column">
|
|
<Panel title="Materials">
|
|
<div className="material-browser">
|
|
{materialList.map((material) => (
|
|
<button
|
|
key={material.id}
|
|
type="button"
|
|
data-testid={`material-button-${material.id}`}
|
|
className={`material-item ${selectedFace?.materialId === material.id ? "material-item--active" : ""}`}
|
|
disabled={selectedFace === null}
|
|
onClick={() => applyFaceMaterial(material.id)}
|
|
>
|
|
<span className="material-item__preview" style={getMaterialPreviewStyle(material)} aria-hidden="true" />
|
|
<span className="material-item__text">
|
|
<span className="material-item__title">{material.name}</span>
|
|
<span className="material-item__meta">{material.tags.join(" • ")}</span>
|
|
</span>
|
|
</button>
|
|
))}
|
|
</div>
|
|
|
|
<div className="inline-actions">
|
|
<button className="toolbar__button" type="button" disabled={selectedFace === null} onClick={clearFaceMaterial}>
|
|
Clear Face Material
|
|
</button>
|
|
</div>
|
|
</Panel>
|
|
|
|
<Panel title="Outliner">
|
|
<div className="outliner-section">
|
|
<div className="label">Brushes</div>
|
|
{brushList.length === 0 ? (
|
|
<div className="outliner-empty">Switch to Box Create and click in the viewport to place the first brush.</div>
|
|
) : (
|
|
<div className="outliner-list" data-testid="outliner-brush-list">
|
|
{brushList.map((brush, brushIndex) => (
|
|
<div
|
|
key={brush.id}
|
|
className={`outliner-item ${isBrushSelected(editorState.selection, brush.id) ? "outliner-item--selected" : ""}`}
|
|
>
|
|
<button
|
|
className="outliner-item__select"
|
|
type="button"
|
|
data-testid={`outliner-brush-${brush.id}`}
|
|
onClick={() =>
|
|
applySelection(
|
|
{
|
|
kind: "brushes",
|
|
ids: [brush.id]
|
|
},
|
|
"outliner",
|
|
{
|
|
focusViewport: true
|
|
}
|
|
)
|
|
}
|
|
>
|
|
<span className="outliner-item__title">{getBrushLabel(brush, brushIndex)}</span>
|
|
<span className="outliner-item__meta">Brush</span>
|
|
</button>
|
|
|
|
{selectedBrush?.id !== brush.id ? null : (
|
|
<label className="form-field outliner-item__editor">
|
|
<span className="label">Name</span>
|
|
<input
|
|
className="text-input text-input--dense"
|
|
data-testid="selected-brush-name"
|
|
type="text"
|
|
value={brushNameDraft}
|
|
placeholder={`Box Brush ${brushIndex + 1}`}
|
|
onChange={(event) => setBrushNameDraft(event.currentTarget.value)}
|
|
onBlur={applyBrushNameChange}
|
|
onKeyDown={(event) => {
|
|
if (event.key === "Enter") {
|
|
applyBrushNameChange();
|
|
}
|
|
}}
|
|
/>
|
|
</label>
|
|
)}
|
|
</div>
|
|
))}
|
|
</div>
|
|
)}
|
|
</div>
|
|
|
|
<div className="outliner-section">
|
|
<div className="label">Entities</div>
|
|
{playerStartList.length === 0 ? (
|
|
<div className="outliner-empty">No Player Start authored yet.</div>
|
|
) : (
|
|
<div className="outliner-list">
|
|
{playerStartList.map((playerStart, index) => (
|
|
<button
|
|
key={playerStart.id}
|
|
data-testid={`outliner-entity-${playerStart.id}`}
|
|
className={`outliner-item ${
|
|
editorState.selection.kind === "entities" && editorState.selection.ids.includes(playerStart.id)
|
|
? "outliner-item--selected"
|
|
: ""
|
|
}`}
|
|
type="button"
|
|
onClick={() =>
|
|
applySelection(
|
|
{
|
|
kind: "entities",
|
|
ids: [playerStart.id]
|
|
},
|
|
"outliner",
|
|
{
|
|
focusViewport: true
|
|
}
|
|
)
|
|
}
|
|
>
|
|
<span className="outliner-item__title">{getPlayerStartLabel(index)}</span>
|
|
<span className="outliner-item__meta">Entity</span>
|
|
</button>
|
|
))}
|
|
</div>
|
|
)}
|
|
</div>
|
|
</Panel>
|
|
</aside>
|
|
|
|
<main className="viewport-region">
|
|
<div className="viewport-region__header">
|
|
<div className="viewport-region__title">Viewport</div>
|
|
<div className="viewport-region__caption">{getViewportCaption(editorState.toolMode, brushList.length)}</div>
|
|
</div>
|
|
<ViewportCanvas
|
|
world={editorState.document.world}
|
|
sceneDocument={editorState.document}
|
|
selection={editorState.selection}
|
|
toolMode={editorState.toolMode}
|
|
focusRequestId={focusRequest.id}
|
|
focusSelection={focusRequest.selection}
|
|
onSelectionChange={(selection) => applySelection(selection, "viewport")}
|
|
onCreateBoxBrush={handleCreateBoxBrush}
|
|
/>
|
|
</main>
|
|
|
|
<aside className="side-column">
|
|
<Panel title="Inspector">
|
|
<div className="stat-card">
|
|
<div className="label">Selection</div>
|
|
<div className="value">{describeSelection(editorState.selection, brushList, playerStartList)}</div>
|
|
</div>
|
|
|
|
{selectedPlayerStart !== null ? (
|
|
<>
|
|
<div className="stat-card">
|
|
<div className="label">Entity Kind</div>
|
|
<div className="value">Player Start</div>
|
|
</div>
|
|
|
|
<div className="form-section">
|
|
<div className="label">Position</div>
|
|
<div className="vector-inputs">
|
|
<label className="form-field">
|
|
<span className="label">X</span>
|
|
<input
|
|
data-testid="player-start-position-x"
|
|
className="text-input"
|
|
type="number"
|
|
step={DEFAULT_GRID_SIZE}
|
|
value={playerStartPositionDraft.x}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setPlayerStartPositionDraft((draft) => ({ ...draft, x: nextValue }));
|
|
}}
|
|
onBlur={applyPlayerStartChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applyPlayerStartChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applyPlayerStartChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applyPlayerStartChange)}
|
|
/>
|
|
</label>
|
|
<label className="form-field">
|
|
<span className="label">Y</span>
|
|
<input
|
|
data-testid="player-start-position-y"
|
|
className="text-input"
|
|
type="number"
|
|
step={DEFAULT_GRID_SIZE}
|
|
value={playerStartPositionDraft.y}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setPlayerStartPositionDraft((draft) => ({ ...draft, y: nextValue }));
|
|
}}
|
|
onBlur={applyPlayerStartChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applyPlayerStartChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applyPlayerStartChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applyPlayerStartChange)}
|
|
/>
|
|
</label>
|
|
<label className="form-field">
|
|
<span className="label">Z</span>
|
|
<input
|
|
data-testid="player-start-position-z"
|
|
className="text-input"
|
|
type="number"
|
|
step={DEFAULT_GRID_SIZE}
|
|
value={playerStartPositionDraft.z}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setPlayerStartPositionDraft((draft) => ({ ...draft, z: nextValue }));
|
|
}}
|
|
onBlur={applyPlayerStartChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applyPlayerStartChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applyPlayerStartChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applyPlayerStartChange)}
|
|
/>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="form-section">
|
|
<div className="label">Yaw</div>
|
|
<label className="form-field">
|
|
<span className="label">Degrees</span>
|
|
<input
|
|
data-testid="player-start-yaw"
|
|
className="text-input"
|
|
type="number"
|
|
step="1"
|
|
value={playerStartYawDraft}
|
|
onChange={(event) => setPlayerStartYawDraft(event.currentTarget.value)}
|
|
onBlur={applyPlayerStartChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applyPlayerStartChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applyPlayerStartChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applyPlayerStartChange)}
|
|
/>
|
|
</label>
|
|
</div>
|
|
</>
|
|
) : selectedBrush === null ? (
|
|
<div className="outliner-empty">Select a brush or Player Start to edit authored properties.</div>
|
|
) : (
|
|
<>
|
|
<div className="stat-card">
|
|
<div className="label">Brush Kind</div>
|
|
<div className="value">box</div>
|
|
</div>
|
|
|
|
<div className="form-section">
|
|
<div className="label">Center</div>
|
|
<div className="vector-inputs">
|
|
<label className="form-field">
|
|
<span className="label">X</span>
|
|
<input
|
|
data-testid="brush-center-x"
|
|
className="text-input"
|
|
type="number"
|
|
step={DEFAULT_GRID_SIZE}
|
|
value={positionDraft.x}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setPositionDraft((draft) => ({ ...draft, x: nextValue }));
|
|
}}
|
|
onBlur={applyPositionChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applyPositionChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applyPositionChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applyPositionChange)}
|
|
/>
|
|
</label>
|
|
<label className="form-field">
|
|
<span className="label">Y</span>
|
|
<input
|
|
data-testid="brush-center-y"
|
|
className="text-input"
|
|
type="number"
|
|
step={DEFAULT_GRID_SIZE}
|
|
value={positionDraft.y}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setPositionDraft((draft) => ({ ...draft, y: nextValue }));
|
|
}}
|
|
onBlur={applyPositionChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applyPositionChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applyPositionChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applyPositionChange)}
|
|
/>
|
|
</label>
|
|
<label className="form-field">
|
|
<span className="label">Z</span>
|
|
<input
|
|
data-testid="brush-center-z"
|
|
className="text-input"
|
|
type="number"
|
|
step={DEFAULT_GRID_SIZE}
|
|
value={positionDraft.z}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setPositionDraft((draft) => ({ ...draft, z: nextValue }));
|
|
}}
|
|
onBlur={applyPositionChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applyPositionChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applyPositionChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applyPositionChange)}
|
|
/>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="form-section">
|
|
<div className="label">Size</div>
|
|
<div className="vector-inputs">
|
|
<label className="form-field">
|
|
<span className="label">X</span>
|
|
<input
|
|
data-testid="brush-size-x"
|
|
className="text-input"
|
|
type="number"
|
|
min={DEFAULT_GRID_SIZE}
|
|
step={DEFAULT_GRID_SIZE}
|
|
value={sizeDraft.x}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setSizeDraft((draft) => ({ ...draft, x: nextValue }));
|
|
}}
|
|
onBlur={applySizeChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applySizeChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applySizeChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applySizeChange)}
|
|
/>
|
|
</label>
|
|
<label className="form-field">
|
|
<span className="label">Y</span>
|
|
<input
|
|
data-testid="brush-size-y"
|
|
className="text-input"
|
|
type="number"
|
|
min={DEFAULT_GRID_SIZE}
|
|
step={DEFAULT_GRID_SIZE}
|
|
value={sizeDraft.y}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setSizeDraft((draft) => ({ ...draft, y: nextValue }));
|
|
}}
|
|
onBlur={applySizeChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applySizeChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applySizeChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applySizeChange)}
|
|
/>
|
|
</label>
|
|
<label className="form-field">
|
|
<span className="label">Z</span>
|
|
<input
|
|
data-testid="brush-size-z"
|
|
className="text-input"
|
|
type="number"
|
|
min={DEFAULT_GRID_SIZE}
|
|
step={DEFAULT_GRID_SIZE}
|
|
value={sizeDraft.z}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setSizeDraft((draft) => ({ ...draft, z: nextValue }));
|
|
}}
|
|
onBlur={applySizeChange}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, applySizeChange)}
|
|
onKeyUp={(event) => handleNumberInputKeyUp(event, applySizeChange)}
|
|
onPointerUp={(event) => handleNumberInputPointerUp(event, applySizeChange)}
|
|
/>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="form-section">
|
|
<div className="label">Faces</div>
|
|
<div className="face-grid">
|
|
{BOX_FACE_IDS.map((faceId) => (
|
|
<button
|
|
key={faceId}
|
|
type="button"
|
|
data-testid={`face-button-${faceId}`}
|
|
className={`face-chip ${isBrushFaceSelected(editorState.selection, selectedBrush.id, faceId) ? "face-chip--active" : ""}`}
|
|
onClick={() =>
|
|
applySelection(
|
|
{
|
|
kind: "brushFace",
|
|
brushId: selectedBrush.id,
|
|
faceId
|
|
},
|
|
"inspector"
|
|
)
|
|
}
|
|
>
|
|
<span className="face-chip__title">{FACE_LABELS[faceId]}</span>
|
|
<span className="face-chip__meta">{faceId}</span>
|
|
</button>
|
|
))}
|
|
</div>
|
|
</div>
|
|
|
|
{selectedFace === null || selectedFaceId === null ? (
|
|
<div className="outliner-empty">Select a face to edit its material and UV transform.</div>
|
|
) : (
|
|
<>
|
|
<div className="stat-card">
|
|
<div className="label">Active Face</div>
|
|
<div className="value">{FACE_LABELS[selectedFaceId]}</div>
|
|
<div className="material-summary" data-testid="selected-face-material-name">
|
|
Material: {selectedFaceMaterial?.name ?? "Fallback face color"}
|
|
</div>
|
|
</div>
|
|
|
|
<div className="form-section">
|
|
<div className="label">UV Offset</div>
|
|
<div className="vector-inputs vector-inputs--two">
|
|
<label className="form-field">
|
|
<span className="label">U</span>
|
|
<input
|
|
data-testid="face-uv-offset-x"
|
|
className="text-input"
|
|
type="number"
|
|
step="0.125"
|
|
value={uvOffsetDraft.x}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setUvOffsetDraft((draft) => ({ ...draft, x: nextValue }));
|
|
}}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, handleApplyUvDraft)}
|
|
/>
|
|
</label>
|
|
<label className="form-field">
|
|
<span className="label">V</span>
|
|
<input
|
|
data-testid="face-uv-offset-y"
|
|
className="text-input"
|
|
type="number"
|
|
step="0.125"
|
|
value={uvOffsetDraft.y}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setUvOffsetDraft((draft) => ({ ...draft, y: nextValue }));
|
|
}}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, handleApplyUvDraft)}
|
|
/>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="form-section">
|
|
<div className="label">UV Scale</div>
|
|
<div className="vector-inputs vector-inputs--two">
|
|
<label className="form-field">
|
|
<span className="label">U</span>
|
|
<input
|
|
data-testid="face-uv-scale-x"
|
|
className="text-input"
|
|
type="number"
|
|
min="0.001"
|
|
step="0.125"
|
|
value={uvScaleDraft.x}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setUvScaleDraft((draft) => ({ ...draft, x: nextValue }));
|
|
}}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, handleApplyUvDraft)}
|
|
/>
|
|
</label>
|
|
<label className="form-field">
|
|
<span className="label">V</span>
|
|
<input
|
|
data-testid="face-uv-scale-y"
|
|
className="text-input"
|
|
type="number"
|
|
min="0.001"
|
|
step="0.125"
|
|
value={uvScaleDraft.y}
|
|
onChange={(event) => {
|
|
const nextValue = event.currentTarget.value;
|
|
setUvScaleDraft((draft) => ({ ...draft, y: nextValue }));
|
|
}}
|
|
onKeyDown={(event) => handleDraftVectorKeyDown(event, handleApplyUvDraft)}
|
|
/>
|
|
</label>
|
|
</div>
|
|
</div>
|
|
|
|
<div className="inline-actions">
|
|
<button className="toolbar__button" type="button" data-testid="apply-face-uv" onClick={handleApplyUvDraft}>
|
|
Apply UV Offset/Scale
|
|
</button>
|
|
<button className="toolbar__button" type="button" onClick={handleRotateUv}>
|
|
Rotate 90
|
|
</button>
|
|
<button className="toolbar__button" type="button" onClick={() => handleFlipUv("u")}>
|
|
Flip U
|
|
</button>
|
|
<button className="toolbar__button" type="button" onClick={() => handleFlipUv("v")}>
|
|
Flip V
|
|
</button>
|
|
<button className="toolbar__button" type="button" onClick={handleFitUvToFace}>
|
|
Fit To Face
|
|
</button>
|
|
</div>
|
|
|
|
<div className="stat-card">
|
|
<div className="label">UV Flags</div>
|
|
<div className="value">Rotation {selectedFace.uv.rotationQuarterTurns * 90}°</div>
|
|
<div className="material-summary">
|
|
U {selectedFace.uv.flipU ? "flipped" : "normal"} · V {selectedFace.uv.flipV ? "flipped" : "normal"}
|
|
</div>
|
|
</div>
|
|
</>
|
|
)}
|
|
</>
|
|
)}
|
|
</Panel>
|
|
|
|
<Panel title="Runner">
|
|
<div className="stat-grid">
|
|
<div className="stat-card">
|
|
<div className="label">Player Start</div>
|
|
<div className="value">{primaryPlayerStart === null ? "Missing" : "Authored"}</div>
|
|
</div>
|
|
<div className="stat-card">
|
|
<div className="label">Default Run Mode</div>
|
|
<div className="value">{preferredNavigationMode === "firstPerson" ? "First Person" : "Orbit Visitor"}</div>
|
|
</div>
|
|
</div>
|
|
|
|
{primaryPlayerStart === null ? (
|
|
<div className="outliner-empty">First-person run needs an authored Player Start.</div>
|
|
) : (
|
|
<div className="stat-card">
|
|
<div className="label">Authored Spawn</div>
|
|
<div className="value">
|
|
{primaryPlayerStart.position.x}, {primaryPlayerStart.position.y}, {primaryPlayerStart.position.z}
|
|
</div>
|
|
<div className="material-summary">yaw {primaryPlayerStart.yawDegrees}°</div>
|
|
</div>
|
|
)}
|
|
|
|
{primaryPlayerStart !== null ? null : (
|
|
<div className="inline-actions">
|
|
<button className="toolbar__button" type="button" data-testid="place-player-start" onClick={applyPlayerStartChange}>
|
|
Place Player Start
|
|
</button>
|
|
</div>
|
|
)}
|
|
|
|
<div className="inline-actions">
|
|
<button
|
|
className={`toolbar__button ${preferredNavigationMode === "firstPerson" ? "toolbar__button--active" : ""}`}
|
|
type="button"
|
|
onClick={() => handleSetPreferredNavigationMode("firstPerson")}
|
|
>
|
|
First Person
|
|
</button>
|
|
<button
|
|
className={`toolbar__button ${preferredNavigationMode === "orbitVisitor" ? "toolbar__button--active" : ""}`}
|
|
type="button"
|
|
onClick={() => handleSetPreferredNavigationMode("orbitVisitor")}
|
|
>
|
|
Orbit Visitor
|
|
</button>
|
|
</div>
|
|
|
|
<div className="inline-actions">
|
|
<button
|
|
className={`toolbar__button toolbar__button--accent ${blockingDiagnostics.length > 0 ? "toolbar__button--warn" : ""}`}
|
|
type="button"
|
|
onClick={handleEnterPlayMode}
|
|
>
|
|
Enter Run Mode
|
|
</button>
|
|
</div>
|
|
</Panel>
|
|
</aside>
|
|
</div>
|
|
|
|
<footer className="status-bar">
|
|
<div className="status-bar__item" data-testid="status-message">
|
|
<span className="status-bar__strong">Status:</span> {statusMessage}
|
|
</div>
|
|
<div className="status-bar__item" data-testid="status-document">
|
|
<span className="status-bar__strong">Document:</span> {documentStatusLabel}
|
|
</div>
|
|
<div className="status-bar__item" data-testid="status-run-preflight">
|
|
<span className="status-bar__strong">Run:</span> {runReadyLabel}
|
|
</div>
|
|
<div className="status-bar__item" data-testid="status-warnings">
|
|
<span className="status-bar__strong">Warnings:</span> {warningDiagnostics.length}
|
|
</div>
|
|
<div className="status-bar__item" data-testid="status-last-command">
|
|
<span className="status-bar__strong">Last:</span> {lastCommandLabel}
|
|
</div>
|
|
</footer>
|
|
|
|
<input
|
|
ref={importInputRef}
|
|
className="visually-hidden"
|
|
type="file"
|
|
accept=".json,application/json"
|
|
onChange={handleImportChange}
|
|
/>
|
|
</div>
|
|
);
|
|
}
|