[add] playwright.config.js [add] src/app/App.js [add] src/app/editor-store.js [add] src/app/use-editor-store.js [add] src/assets/audio-assets.js [add] src/assets/gltf-model-import.js [add] src/assets/image-assets.js [add] src/assets/model-instance-labels.js [add] src/assets/model-instance-rendering.js [add] src/assets/model-instances.js [add] src/assets/project-asset-storage.js [add] src/assets/project-assets.js [add] src/commands/brush-command-helpers.js [add] src/commands/command-history.js [add] src/commands/command.js [add] src/commands/commit-transform-session-command.js [add] src/commands/create-box-brush-command.js [add] src/commands/delete-box-brush-command.js [add] src/commands/delete-entity-command.js [add] src/commands/delete-interaction-link-command.js [add] src/commands/delete-model-instance-command.js [add] src/commands/import-audio-asset-command.js [add] src/commands/import-background-image-asset-command.js [add] src/commands/import-model-asset-command.js [add] src/commands/move-box-brush-command.js [add] src/commands/resize-box-brush-command.js [add] src/commands/rotate-box-brush-command.js [add] src/commands/set-box-brush-face-material-command.js [add] src/commands/set-box-brush-face-uv-state-command.js [add] src/commands/set-box-brush-name-command.js [add] src/commands/set-box-brush-transform-command.js [add] src/commands/set-entity-name-command.js [add] src/commands/set-model-instance-name-command.js [add] src/commands/set-player-start-command.js [add] src/commands/set-scene-name-command.js [add] src/commands/set-world-settings-command.js [add] src/commands/upsert-entity-command.js [add] src/commands/upsert-interaction-link-command.js [add] src/commands/upsert-model-instance-command.js [add] src/core/ids.js [add] src/core/selection.js [add] src/core/tool-mode.js [add] src/core/transform-session.js [add] src/core/vector.js [add] src/core/whitebox-selection-feedback.js [add] src/core/whitebox-selection-mode.js [add] src/document/brushes.js [add] src/document/migrate-scene-document.js [add] src/document/scene-document-validation.js [add] src/document/scene-document.js [add] src/document/world-settings.js [add] src/entities/entity-instances.js [add] src/entities/entity-labels.js [add] src/geometry/box-brush-components.js [add] src/geometry/box-brush-mesh.js [add] src/geometry/box-brush.js [add] src/geometry/box-face-uvs.js [add] src/geometry/grid-snapping.js [add] src/geometry/model-instance-collider-debug-mesh.js [add] src/geometry/model-instance-collider-generation.js [add] src/interactions/interaction-links.js [add] src/main.js [add] src/materials/starter-material-library.js [add] src/materials/starter-material-textures.js [add] src/rendering/advanced-rendering.js [add] src/runner-web/RunnerCanvas.js [add] src/runtime-three/first-person-navigation-controller.js [add] src/runtime-three/navigation-controller.js [add] src/runtime-three/orbit-visitor-navigation-controller.js [add] src/runtime-three/player-collision.js [add] src/runtime-three/rapier-collision-world.js [add] src/runtime-three/runtime-audio-system.js [add] src/runtime-three/runtime-host.js [add] src/runtime-three/runtime-interaction-system.js [add] src/runtime-three/runtime-scene-build.js [add] src/runtime-three/runtime-scene-validation.js [add] src/serialization/local-draft-storage.js [add] src/serialization/scene-document-json.js [add] src/shared-ui/HierarchicalMenu.js [add] src/shared-ui/Panel.js [add] src/shared-ui/world-background-style.js [add] src/viewport-three/ViewportCanvas.js [add] src/viewport-three/ViewportPanel.js [add] src/viewport-three/viewport-entity-markers.js [add] src/viewport-three/viewport-focus.js [add] src/viewport-three/viewport-host.js [add] src/viewport-three/viewport-layout.js [add] src/viewport-three/viewport-transient-state.js [add] src/viewport-three/viewport-view-modes.js [add] tests/domain/box-brush-face-editing.command.test.js [add] tests/domain/build-runtime-scene.test.js [add] tests/domain/create-box-brush.command.test.js [add] tests/domain/create-empty-scene-document.test.js [add] tests/domain/editor-store.test.js [add] tests/domain/entity.command.test.js [add] tests/domain/interaction-links.validation.test.js [add] tests/domain/model-import.test.js [add] tests/domain/model-instance.command.test.js [add] tests/domain/player-start.command.test.js [add] tests/domain/rapier-collision-world.test.js [add] tests/domain/runtime-audio-system.test.js [add] tests/domain/runtime-interaction-system.test.js [add] tests/domain/runtime-scene-validation.test.js [add] tests/domain/scene-document-validation.test.js [add] tests/domain/transform-session.command.test.js [add] tests/domain/world-settings.command.test.js [add] tests/domain/world-settings.test.js [add] tests/e2e/app-smoke.e2e.js [add] tests/e2e/box-brush-authoring.e2e.js [add] tests/e2e/entities-foundation.e2e.js [add] tests/e2e/face-material-authoring.e2e.js [add] tests/e2e/first-room-workflow.e2e.js [add] tests/e2e/import-draco-model-asset.e2e.js [add] tests/e2e/import-external-model-asset.e2e.js [add] tests/e2e/import-model-asset.e2e.js [add] tests/e2e/local-lights-and-background.e2e.js [add] tests/e2e/orthographic-views.e2e.js [add] tests/e2e/runner-v1.e2e.js [add] tests/e2e/runtime-click-interaction.e2e.js [add] tests/e2e/runtime-trigger-teleport.e2e.js [add] tests/e2e/viewport-quad-layout.e2e.js [add] tests/e2e/viewport-test-helpers.js [add] tests/e2e/whitebox-component-selection.e2e.js [add] tests/e2e/world-environment.e2e.js [add] tests/geometry/box-brush-geometry.test.js [add] tests/geometry/box-face-uvs.test.js [add] tests/geometry/model-instance-collider-generation.test.js [add] tests/helpers/model-collider-fixtures.js [add] tests/serialization/local-draft-storage.test.js [add] tests/serialization/project-asset-storage.test.js [add] tests/serialization/scene-document-json.test.js [add] tests/setup/vitest.setup.js [add] tests/unit/audio-assets.test.js [add] tests/unit/entity-instances.test.js [add] tests/unit/package-scripts.test.js [add] tests/unit/transform-foundation.integration.test.js [add] tests/unit/viewport-canvas.test.js [add] tests/unit/viewport-entity-markers.test.js [add] tests/unit/viewport-focus.test.js [add] tests/unit/viewport-layout.test.js [add] tests/unit/viewport-view-modes.test.js [add] vite.config.js [add] vitest.config.js
148 lines
5.1 KiB
JavaScript
148 lines
5.1 KiB
JavaScript
import { describe, expect, it } from "vitest";
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import { createEditorStore } from "../../src/app/editor-store";
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import { createImportModelAssetCommand } from "../../src/commands/import-model-asset-command";
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import { createUpsertModelInstanceCommand } from "../../src/commands/upsert-model-instance-command";
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import { createModelInstance } from "../../src/assets/model-instances";
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import { createProjectAssetStorageKey } from "../../src/assets/project-assets";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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describe("model instance commands", () => {
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const modelAsset = {
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id: "asset-model-triangle",
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kind: "model",
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sourceName: "tiny-triangle.gltf",
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mimeType: "model/gltf+json",
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storageKey: createProjectAssetStorageKey("asset-model-triangle"),
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byteLength: 36,
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metadata: {
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kind: "model",
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format: "gltf",
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sceneName: "Fixture Triangle Scene",
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nodeCount: 2,
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meshCount: 1,
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materialNames: ["Fixture Material"],
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textureNames: [],
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animationNames: [],
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boundingBox: {
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min: {
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x: 0,
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y: 0,
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z: 0
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},
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max: {
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x: 1,
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y: 1,
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z: 0
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},
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size: {
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x: 1,
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y: 1,
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z: 0
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}
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},
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warnings: []
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}
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};
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it("imports a model asset and placed model instance through undo and redo", () => {
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const store = createEditorStore();
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const modelInstance = createModelInstance({
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id: "model-instance-triangle",
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assetId: modelAsset.id,
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name: "Fixture Triangle",
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position: {
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x: 4,
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y: 2,
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z: -3
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},
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rotationDegrees: {
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x: 0,
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y: 45,
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z: 0
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},
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scale: {
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x: 1.5,
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y: 2,
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z: 1.5
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}
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});
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store.executeCommand(createImportModelAssetCommand({
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asset: modelAsset,
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modelInstance,
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label: "Import fixture triangle"
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}));
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expect(store.getState().document.assets[modelAsset.id]).toEqual(modelAsset);
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expect(store.getState().document.modelInstances[modelInstance.id]).toEqual(modelInstance);
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expect(store.getState().selection).toEqual({
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kind: "modelInstances",
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ids: [modelInstance.id]
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});
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expect(store.undo()).toBe(true);
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expect(store.getState().document.assets).toEqual({});
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expect(store.getState().document.modelInstances).toEqual({});
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expect(store.redo()).toBe(true);
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expect(store.getState().document.assets[modelAsset.id]).toEqual(modelAsset);
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expect(store.getState().document.modelInstances[modelInstance.id]).toEqual(modelInstance);
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});
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it("updates an existing model instance transform without changing the asset reference", () => {
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const existingModelInstance = createModelInstance({
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id: "model-instance-triangle",
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assetId: modelAsset.id,
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position: {
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x: 1,
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y: 0,
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z: 1
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},
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rotationDegrees: {
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x: 0,
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y: 0,
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z: 0
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},
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scale: {
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x: 1,
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y: 1,
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z: 1
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}
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});
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const store = createEditorStore({
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initialDocument: {
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...createEmptySceneDocument({ name: "Model Instance Scene" }),
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assets: {
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[modelAsset.id]: modelAsset
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},
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modelInstances: {
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[existingModelInstance.id]: existingModelInstance
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}
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}
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});
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const updatedModelInstance = createModelInstance({
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id: existingModelInstance.id,
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assetId: modelAsset.id,
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name: existingModelInstance.name,
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position: {
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x: 5,
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y: 1,
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z: -2
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},
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rotationDegrees: {
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x: 15,
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y: 90,
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z: 0
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},
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scale: {
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x: 2,
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y: 2,
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z: 2
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}
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});
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store.executeCommand(createUpsertModelInstanceCommand({
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modelInstance: updatedModelInstance,
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label: "Update fixture triangle"
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}));
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expect(store.getState().document.modelInstances[existingModelInstance.id]).toEqual(updatedModelInstance);
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expect(store.getState().document.assets[modelAsset.id]).toEqual(modelAsset);
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expect(store.undo()).toBe(true);
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expect(store.getState().document.modelInstances[existingModelInstance.id]).toEqual(existingModelInstance);
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expect(store.redo()).toBe(true);
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expect(store.getState().document.modelInstances[existingModelInstance.id]).toEqual(updatedModelInstance);
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});
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});
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