Files
webeditor3d/src/geometry/box-brush-components.ts

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TypeScript

import { Euler, MathUtils, Quaternion, Vector3 } from "three";
import type { Vec3 } from "../core/vector";
import {
BOX_FACE_IDS,
type BoxBrush,
type BoxEdgeId,
type BoxFaceId,
type BoxVertexId
} from "../document/brushes";
import { getBoxBrushFaceVertexIds, getBoxBrushLocalVertexPosition } from "./box-brush-mesh";
type Sign = -1 | 1;
interface BoxVertexSigns {
x: Sign;
y: Sign;
z: Sign;
}
type BoxAxis = "x" | "y" | "z";
interface BoxFaceTransformMeta {
axis: BoxAxis;
sign: Sign;
}
interface BoxEdgeTransformMeta {
axis: BoxAxis;
signs: {
x: Sign | null;
y: Sign | null;
z: Sign | null;
};
}
const BOX_VERTEX_SIGNS: Record<BoxVertexId, BoxVertexSigns> = {
negX_negY_negZ: { x: -1, y: -1, z: -1 },
posX_negY_negZ: { x: 1, y: -1, z: -1 },
negX_posY_negZ: { x: -1, y: 1, z: -1 },
posX_posY_negZ: { x: 1, y: 1, z: -1 },
negX_negY_posZ: { x: -1, y: -1, z: 1 },
posX_negY_posZ: { x: 1, y: -1, z: 1 },
negX_posY_posZ: { x: -1, y: 1, z: 1 },
posX_posY_posZ: { x: 1, y: 1, z: 1 }
};
const BOX_FACE_TRANSFORM_META: Record<BoxFaceId, BoxFaceTransformMeta> = {
posX: { axis: "x", sign: 1 },
negX: { axis: "x", sign: -1 },
posY: { axis: "y", sign: 1 },
negY: { axis: "y", sign: -1 },
posZ: { axis: "z", sign: 1 },
negZ: { axis: "z", sign: -1 }
};
const BOX_EDGE_TRANSFORM_META: Record<BoxEdgeId, BoxEdgeTransformMeta> = {
edgeX_negY_negZ: {
axis: "x",
signs: { x: null, y: -1, z: -1 }
},
edgeX_posY_negZ: {
axis: "x",
signs: { x: null, y: 1, z: -1 }
},
edgeX_negY_posZ: {
axis: "x",
signs: { x: null, y: -1, z: 1 }
},
edgeX_posY_posZ: {
axis: "x",
signs: { x: null, y: 1, z: 1 }
},
edgeY_negX_negZ: {
axis: "y",
signs: { x: -1, y: null, z: -1 }
},
edgeY_posX_negZ: {
axis: "y",
signs: { x: 1, y: null, z: -1 }
},
edgeY_negX_posZ: {
axis: "y",
signs: { x: -1, y: null, z: 1 }
},
edgeY_posX_posZ: {
axis: "y",
signs: { x: 1, y: null, z: 1 }
},
edgeZ_negX_negY: {
axis: "z",
signs: { x: -1, y: -1, z: null }
},
edgeZ_posX_negY: {
axis: "z",
signs: { x: 1, y: -1, z: null }
},
edgeZ_negX_posY: {
axis: "z",
signs: { x: -1, y: 1, z: null }
},
edgeZ_posX_posY: {
axis: "z",
signs: { x: 1, y: 1, z: null }
}
};
const BOX_EDGE_VERTEX_IDS: Record<BoxEdgeId, { start: BoxVertexId; end: BoxVertexId }> = {
edgeX_negY_negZ: { start: "negX_negY_negZ", end: "posX_negY_negZ" },
edgeX_posY_negZ: { start: "negX_posY_negZ", end: "posX_posY_negZ" },
edgeX_negY_posZ: { start: "negX_negY_posZ", end: "posX_negY_posZ" },
edgeX_posY_posZ: { start: "negX_posY_posZ", end: "posX_posY_posZ" },
edgeY_negX_negZ: { start: "negX_negY_negZ", end: "negX_posY_negZ" },
edgeY_posX_negZ: { start: "posX_negY_negZ", end: "posX_posY_negZ" },
edgeY_negX_posZ: { start: "negX_negY_posZ", end: "negX_posY_posZ" },
edgeY_posX_posZ: { start: "posX_negY_posZ", end: "posX_posY_posZ" },
edgeZ_negX_negY: { start: "negX_negY_negZ", end: "negX_negY_posZ" },
edgeZ_posX_negY: { start: "posX_negY_negZ", end: "posX_negY_posZ" },
edgeZ_negX_posY: { start: "negX_posY_negZ", end: "negX_posY_posZ" },
edgeZ_posX_posY: { start: "posX_posY_negZ", end: "posX_posY_posZ" }
};
export interface BoxBrushEdgeWorldSegment {
id: BoxEdgeId;
start: Vec3;
end: Vec3;
center: Vec3;
}
function createBrushRotationEuler(brush: BoxBrush): Euler {
return new Euler(
MathUtils.degToRad(brush.rotationDegrees.x),
MathUtils.degToRad(brush.rotationDegrees.y),
MathUtils.degToRad(brush.rotationDegrees.z),
"XYZ"
);
}
export function transformBoxBrushWorldVectorToLocal(brush: BoxBrush, worldVector: Vec3): Vec3 {
const rotation = createBrushRotationEuler(brush);
const inverseRotation = new Quaternion().setFromEuler(rotation).invert();
const localVector = new Vector3(worldVector.x, worldVector.y, worldVector.z).applyQuaternion(inverseRotation);
return {
x: localVector.x,
y: localVector.y,
z: localVector.z
};
}
export function transformBoxBrushWorldPointToLocal(brush: BoxBrush, worldPoint: Vec3): Vec3 {
const rotation = createBrushRotationEuler(brush);
const inverseRotation = new Quaternion().setFromEuler(rotation).invert();
const localPoint = new Vector3(worldPoint.x - brush.center.x, worldPoint.y - brush.center.y, worldPoint.z - brush.center.z).applyQuaternion(
inverseRotation
);
return {
x: localPoint.x,
y: localPoint.y,
z: localPoint.z
};
}
export function transformBoxBrushLocalPointToWorld(brush: BoxBrush, localPoint: Vec3): Vec3 {
const rotation = createBrushRotationEuler(brush);
const rotatedOffset = new Vector3(localPoint.x, localPoint.y, localPoint.z).applyEuler(rotation);
return {
x: brush.center.x + rotatedOffset.x,
y: brush.center.y + rotatedOffset.y,
z: brush.center.z + rotatedOffset.z
};
}
export function getBoxBrushFaceTransformMeta(faceId: BoxFaceId): BoxFaceTransformMeta {
return BOX_FACE_TRANSFORM_META[faceId];
}
export function getBoxBrushEdgeTransformMeta(edgeId: BoxEdgeId): BoxEdgeTransformMeta {
return BOX_EDGE_TRANSFORM_META[edgeId];
}
export function getBoxBrushVertexSigns(vertexId: BoxVertexId): BoxVertexSigns {
return BOX_VERTEX_SIGNS[vertexId];
}
export function getBoxBrushFaceWorldCenter(brush: BoxBrush, faceId: BoxFaceId): Vec3 {
const faceVertexIds = getBoxBrushFaceVertexIds(faceId);
const localCenter = faceVertexIds.reduce(
(accumulator, vertexId) => {
const vertex = getBoxBrushLocalVertexPosition(brush, vertexId);
return {
x: accumulator.x + vertex.x * 0.25,
y: accumulator.y + vertex.y * 0.25,
z: accumulator.z + vertex.z * 0.25
};
},
{ x: 0, y: 0, z: 0 }
);
return transformBoxBrushLocalPointToWorld(brush, localCenter);
}
export function getBoxBrushFaceAxis(faceId: BoxFaceId): BoxAxis {
return BOX_FACE_TRANSFORM_META[faceId].axis;
}
export function getBoxBrushEdgeAxis(edgeId: BoxEdgeId): BoxAxis {
return BOX_EDGE_TRANSFORM_META[edgeId].axis;
}
export function getBoxBrushFaceIdsForAxis(axis: BoxAxis): BoxFaceId[] {
return BOX_FACE_IDS.filter((faceId) => BOX_FACE_TRANSFORM_META[faceId].axis === axis);
}
export function getBoxBrushVertexLocalPosition(brush: BoxBrush, vertexId: BoxVertexId): Vec3 {
return getBoxBrushLocalVertexPosition(brush, vertexId);
}
export function getBoxBrushVertexWorldPosition(brush: BoxBrush, vertexId: BoxVertexId): Vec3 {
return transformBoxBrushLocalPointToWorld(brush, getBoxBrushVertexLocalPosition(brush, vertexId));
}
export function getBoxBrushEdgeWorldSegment(brush: BoxBrush, edgeId: BoxEdgeId): BoxBrushEdgeWorldSegment {
const vertexIds = BOX_EDGE_VERTEX_IDS[edgeId];
const start = getBoxBrushVertexWorldPosition(brush, vertexIds.start);
const end = getBoxBrushVertexWorldPosition(brush, vertexIds.end);
return {
id: edgeId,
start,
end,
center: {
x: (start.x + end.x) * 0.5,
y: (start.y + end.y) * 0.5,
z: (start.z + end.z) * 0.5
}
};
}