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webeditor3d/tests/unit/world-background-renderer.test.ts

73 lines
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TypeScript

import { Texture } from "three";
import { describe, expect, it } from "vitest";
import { createDefaultWorldSettings } from "../../src/document/world-settings";
import { resolveWorldEnvironmentState } from "../../src/rendering/world-background-renderer";
describe("resolveWorldEnvironmentState", () => {
it("keeps the authored day environment when no night overlay is active", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.65
};
expect(
resolveWorldEnvironmentState(world.background, dayTexture, null)
).toEqual({
texture: dayTexture,
intensity: 0.65
});
});
it("hands the environment off through zero intensity during a day-to-night crossfade", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
const nightTexture = new Texture();
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.4
};
expect(
resolveWorldEnvironmentState(world.background, dayTexture, {
texture: nightTexture,
opacity: 0.25,
environmentIntensity: 0.8
})
).toEqual({
texture: dayTexture,
intensity: 0.2
});
expect(
resolveWorldEnvironmentState(world.background, dayTexture, {
texture: nightTexture,
opacity: 0.75,
environmentIntensity: 0.8
})
).toEqual({
texture: nightTexture,
intensity: 0.4
});
});
it("fades the night environment in when the authored day background has no image environment", () => {
const world = createDefaultWorldSettings();
const nightTexture = new Texture();
expect(
resolveWorldEnvironmentState(world.background, null, {
texture: nightTexture,
opacity: 0.5,
environmentIntensity: 0.7
})
).toEqual({
texture: nightTexture,
intensity: 0.35
});
});
});