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webeditor3d/tests/domain/spline-corridor-colliders.test.ts

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TypeScript

import { describe, expect, it } from "vitest";
import { createScenePath } from "../../src/document/paths";
import { createSplineCorridorJunction } from "../../src/document/spline-corridor-junctions";
import { createTerrain } from "../../src/document/terrains";
import { deriveSplineCorridorBoxColliders } from "../../src/spline-corridor/spline-corridor-colliders";
describe("spline corridor colliders", () => {
it("derives simple box colliders for collision-enabled repeaters", () => {
const path = createScenePath({
id: "path-repeater-collision",
repeaters: [
{
id: "repeater-fence-collision",
assetId: "fence_segment_wood_2m",
collisionEnabled: true,
placement: "center",
spacing: 2,
terrainConform: false,
randomScale: 0,
randomYawDegrees: 0
}
],
points: [
{
id: "point-a",
position: { x: 0, y: 0, z: 0 }
},
{
id: "point-b",
position: { x: 4, y: 0, z: 0 }
}
]
});
const colliders = deriveSplineCorridorBoxColliders({ paths: [path] });
expect(colliders).toHaveLength(3);
expect(colliders[0]).toMatchObject({
kind: "box",
source: "splineCorridor",
pathId: path.id,
repeaterId: "repeater-fence-collision",
assetId: "fence_segment_wood_2m",
position: { x: 0, y: 0, z: 0 },
rotationDegrees: { x: 0, y: 90, z: 0 },
center: { x: 0, y: 0.565, z: 0 },
size: { x: 0.14, y: 1.13, z: 2.04 }
});
});
it("derives terrain-conformed curb edge box colliders", () => {
const terrain = createTerrain({
id: "terrain-corridor-collision",
position: { x: 0, y: 1, z: 0 },
sampleCountX: 2,
sampleCountZ: 2,
cellSize: 4,
heights: [1, 1, 1, 1]
});
const path = createScenePath({
id: "path-curb-collision",
road: {
enabled: true,
width: 2,
heightOffset: 0.05,
terrainConform: true,
edges: {
left: {
enabled: true,
collisionEnabled: true,
kind: "curb",
width: 0.4,
height: 0.2,
materialId: null
}
}
},
points: [
{
id: "point-a",
position: { x: 0, y: 10, z: 0 }
},
{
id: "point-b",
position: { x: 4, y: 10, z: 0 }
}
]
});
const colliders = deriveSplineCorridorBoxColliders({
paths: [path],
terrains: [terrain]
});
expect(colliders).toEqual([
expect.objectContaining({
pathId: path.id,
edgeSide: "left",
position: { x: 2, y: 2.15, z: 1.2 },
rotationDegrees: { x: 0, y: 90, z: 0 },
center: { x: 0, y: 0, z: 0 },
size: { x: 0.4, y: 0.2, z: 4 }
})
]);
});
it("derives box colliders for collision-enabled junction edges while skipping road mouths", () => {
const pathA = createScenePath({
id: "path-junction-collision-a",
road: {
enabled: true,
width: 2
},
points: [
{
id: "path-junction-collision-a-start",
position: { x: 0, y: 0, z: 0 }
},
{
id: "path-junction-collision-a-end",
position: { x: 10, y: 0, z: 0 }
}
]
});
const pathB = createScenePath({
id: "path-junction-collision-b",
road: {
enabled: true,
width: 2
},
points: [
{
id: "path-junction-collision-b-start",
position: { x: 5, y: 0, z: -5 }
},
{
id: "path-junction-collision-b-end",
position: { x: 5, y: 0, z: 5 }
}
]
});
const junction = createSplineCorridorJunction({
id: "junction-collision",
center: { x: 5, y: 0, z: 0 },
radius: 3,
edge: {
enabled: true,
collisionEnabled: true,
kind: "curb",
width: 0.4,
height: 0.2,
materialId: null
},
connections: [
{ pathId: pathA.id, progress: 0.5, clipDistance: 2 },
{ pathId: pathB.id, progress: 0.5, clipDistance: 2 }
]
});
const colliders = deriveSplineCorridorBoxColliders({
paths: [pathA, pathB],
junctions: [junction]
});
expect(colliders).toHaveLength(4);
expect(colliders).toEqual(
expect.arrayContaining([
expect.objectContaining({
junctionId: junction.id,
edgeSide: "junction",
size: expect.objectContaining({ x: 0.4, y: 0.2 })
})
])
);
});
});