Files
webeditor3d/tests/domain/model-import.test.ts

120 lines
3.6 KiB
TypeScript

import path from "node:path";
import { readFile } from "node:fs/promises";
import { describe, expect, it } from "vitest";
import { MeshoptDecoder } from "three/examples/jsm/libs/meshopt_decoder.module.js";
import {
createConfiguredGltfLoader,
importModelAssetFromFile,
importModelAssetFromFiles,
loadModelAssetFromStorage
} from "../../src/assets/gltf-model-import";
import { createInMemoryProjectAssetStorage } from "../../src/assets/project-asset-storage";
const tinyGlbFixturePath = path.resolve(
process.cwd(),
"fixtures/assets/tiny-triangle.glb"
);
const externalTriangleGltfPath = path.resolve(
process.cwd(),
"fixtures/assets/external-triangle/scene.gltf"
);
const externalTriangleBinPath = path.resolve(
process.cwd(),
"fixtures/assets/external-triangle/triangle.bin"
);
function createTestFile(
bytes: Uint8Array | Buffer,
name: string,
type: string
): File {
const arrayBuffer = new ArrayBuffer(bytes.byteLength);
new Uint8Array(arrayBuffer).set(bytes);
return {
name,
type,
lastModified: Date.now(),
size: arrayBuffer.byteLength,
webkitRelativePath: "",
arrayBuffer: async () => arrayBuffer.slice(0)
} as File;
}
describe("model import", () => {
it("configures meshopt decoding for GLTF/GLB assets", () => {
const loader = createConfiguredGltfLoader();
expect(loader.meshoptDecoder).toBe(MeshoptDecoder);
});
it("imports and reloads a tiny GLB fixture", async () => {
const storage = createInMemoryProjectAssetStorage();
const fileBytes = await readFile(tinyGlbFixturePath);
const file = createTestFile(
fileBytes,
"tiny-triangle.glb",
"model/gltf-binary"
);
const importedModel = await importModelAssetFromFile(file, storage);
expect(importedModel.asset.mimeType).toBe("model/gltf-binary");
expect(importedModel.asset.metadata.format).toBe("glb");
expect(importedModel.asset.byteLength).toBe(fileBytes.byteLength);
expect(importedModel.modelInstance.assetId).toBe(importedModel.asset.id);
const storedAsset = await storage.getAsset(importedModel.asset.storageKey);
expect(Object.keys(storedAsset?.files ?? {})).toEqual([
"tiny-triangle.glb"
]);
const reloadedAsset = await loadModelAssetFromStorage(
storage,
importedModel.asset
);
expect(reloadedAsset.metadata.format).toBe("glb");
expect(reloadedAsset.template.children.length).toBeGreaterThan(0);
});
it("imports and reloads a gltf fixture with external resources", async () => {
const storage = createInMemoryProjectAssetStorage();
const gltfBytes = await readFile(externalTriangleGltfPath);
const binBytes = await readFile(externalTriangleBinPath);
const importedModel = await importModelAssetFromFiles(
[
createTestFile(binBytes, "triangle.bin", "application/octet-stream"),
createTestFile(gltfBytes, "scene.gltf", "model/gltf+json")
],
storage
);
expect(importedModel.asset.mimeType).toBe("model/gltf+json");
expect(importedModel.asset.metadata.format).toBe("gltf");
expect(importedModel.asset.byteLength).toBe(
gltfBytes.byteLength + binBytes.byteLength
);
const storedAsset = await storage.getAsset(importedModel.asset.storageKey);
expect(Object.keys(storedAsset?.files ?? {}).sort()).toEqual([
"scene.gltf",
"triangle.bin"
]);
const reloadedAsset = await loadModelAssetFromStorage(
storage,
importedModel.asset
);
expect(reloadedAsset.metadata.meshCount).toBe(1);
expect(reloadedAsset.template.children.length).toBeGreaterThan(0);
});
});