Files
webeditor3d/tests/geometry/spline-road-mesh.test.ts

185 lines
3.9 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { createScenePath } from "../../src/document/paths";
import { createTerrain } from "../../src/document/terrains";
import {
buildSplineRoadEdgeMeshData,
buildSplineRoadMeshData
} from "../../src/geometry/spline-road-mesh";
describe("spline road mesh generation", () => {
it("builds a continuous road strip with arc-length UVs", () => {
const path = createScenePath({
id: "path-road-mesh-straight",
road: {
enabled: true,
width: 2,
shoulderWidth: 1,
falloff: 0.5,
heightOffset: 0.1,
terrainConform: false,
materialId: null
},
points: [
{
id: "point-a",
position: { x: 0, y: 0, z: 0 }
},
{
id: "point-b",
position: { x: 4, y: 0, z: 0 }
}
]
});
const meshData = buildSplineRoadMeshData({ path });
expect(meshData).not.toBeNull();
expect(meshData?.stationCount).toBe(2);
expect(meshData?.totalLength).toBe(4);
expect(Array.from(meshData!.positions)).toEqual([
0,
expect.closeTo(0.1, 5),
1,
0,
expect.closeTo(0.1, 5),
-1,
4,
expect.closeTo(0.1, 5),
1,
4,
expect.closeTo(0.1, 5),
-1
]);
expect(Array.from(meshData!.uvs)).toEqual([0, 0, 1, 0, 0, 4, 1, 4]);
expect(Array.from(meshData!.indices)).toEqual([0, 1, 2, 2, 1, 3]);
});
it("conforms road edge vertices to terrain when enabled", () => {
const terrain = createTerrain({
id: "terrain-road-mesh-conform",
position: { x: 0, y: 1, z: 0 },
sampleCountX: 3,
sampleCountZ: 3,
cellSize: 1,
heights: [
0,
0,
0,
1,
1,
1,
2,
2,
2
]
});
const path = createScenePath({
id: "path-road-mesh-conform",
road: {
enabled: true,
width: 2,
shoulderWidth: 0,
falloff: 0,
heightOffset: 0.25,
terrainConform: true,
materialId: null
},
points: [
{
id: "point-a",
position: { x: 0, y: 10, z: 1 }
},
{
id: "point-b",
position: { x: 2, y: 10, z: 1 }
}
]
});
const meshData = buildSplineRoadMeshData({
path,
terrains: [terrain]
});
expect(meshData).not.toBeNull();
expect(meshData!.positions[1]).toBe(3.25);
expect(meshData!.positions[4]).toBe(1.25);
expect(meshData!.positions[7]).toBe(3.25);
expect(meshData!.positions[10]).toBe(1.25);
});
it("builds raised curb edge profile meshes per side", () => {
const path = createScenePath({
id: "path-road-edge-curb",
road: {
enabled: true,
width: 2,
heightOffset: 0.05,
terrainConform: false,
edges: {
left: {
enabled: true,
kind: "curb",
width: 0.4,
height: 0.2,
materialId: null
}
}
},
points: [
{
id: "point-a",
position: { x: 0, y: 0, z: 0 }
},
{
id: "point-b",
position: { x: 2, y: 0, z: 0 }
}
]
});
const meshData = buildSplineRoadEdgeMeshData({
path,
side: "left"
});
expect(meshData).not.toBeNull();
expect(meshData?.stationCount).toBe(2);
expect(Array.from(meshData!.positions.slice(0, 12))).toEqual([
0,
expect.closeTo(0.05, 5),
1,
0,
expect.closeTo(0.25, 5),
1,
0,
expect.closeTo(0.25, 5),
1.4,
0,
expect.closeTo(0.05, 5),
1.4
]);
expect(Array.from(meshData!.indices)).toEqual([
0,
1,
4,
4,
1,
5,
1,
2,
5,
5,
2,
6,
2,
3,
6,
6,
3,
7
]);
});
});