Files
webeditor3d/src/core/terrain-brush.ts
Victor Giers 94dec56eb4 auto-git:
[add] src/rendering/terrain-layer-material.ts
 [add] tests/domain/terrains.test.ts
 [change] src/app/App.tsx
 [change] src/core/terrain-brush.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/document/terrains.ts
 [change] src/geometry/terrain-brush.ts
 [change] src/geometry/terrain-mesh.ts
 [change] src/runtime-three/rapier-collision-world.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-scene-build.ts
 [change] src/viewport-three/ViewportCanvas.tsx
 [change] src/viewport-three/ViewportPanel.tsx
 [change] src/viewport-three/viewport-host.ts
 [change] tests/domain/build-runtime-scene.test.ts
 [change] tests/domain/rapier-collision-world.test.ts
 [change] tests/domain/terrain.command.test.ts
 [change] tests/domain/water-material.test.ts
 [change] tests/geometry/terrain-brush.test.ts
 [change] tests/geometry/terrain-mesh.test.ts
 [change] tests/serialization/scene-document-json.test.ts
 [change] tests/unit/terrain-foundation.integration.test.tsx
 [change] tests/unit/viewport-canvas.test.tsx
2026-04-20 02:37:01 +02:00

121 lines
2.9 KiB
TypeScript

import type { Terrain } from "../document/terrains";
import { TERRAIN_LAYER_COUNT } from "../document/terrains";
export type TerrainBrushTool =
| "raise"
| "lower"
| "smooth"
| "flatten"
| "paint";
export interface TerrainBrushSettings {
radius: number;
strength: number;
falloff: number;
}
export interface ArmedTerrainSculptBrushState extends TerrainBrushSettings {
terrainId: string;
tool: Exclude<TerrainBrushTool, "paint">;
}
export interface ArmedTerrainPaintBrushState extends TerrainBrushSettings {
terrainId: string;
tool: "paint";
layerIndex: number;
}
export type ArmedTerrainBrushState =
| ArmedTerrainSculptBrushState
| ArmedTerrainPaintBrushState;
export interface TerrainBrushStrokeCommit {
terrain: Terrain;
commandLabel: string;
tool: TerrainBrushTool;
}
export const DEFAULT_TERRAIN_BRUSH_RADIUS = 2;
export const DEFAULT_TERRAIN_BRUSH_STRENGTH = 0.35;
export const DEFAULT_TERRAIN_BRUSH_FALLOFF = 0.6;
export const MIN_TERRAIN_BRUSH_RADIUS = 0.25;
export const MAX_TERRAIN_BRUSH_RADIUS = 12;
export const MIN_TERRAIN_BRUSH_STRENGTH = 0.05;
export const MAX_TERRAIN_BRUSH_STRENGTH = 1;
export const MIN_TERRAIN_BRUSH_FALLOFF = 0;
export const MAX_TERRAIN_BRUSH_FALLOFF = 1;
function clamp(value: number, min: number, max: number): number {
return Math.min(max, Math.max(min, value));
}
export function clampTerrainBrushRadius(radius: number): number {
if (!Number.isFinite(radius)) {
return DEFAULT_TERRAIN_BRUSH_RADIUS;
}
return clamp(radius, MIN_TERRAIN_BRUSH_RADIUS, MAX_TERRAIN_BRUSH_RADIUS);
}
export function clampTerrainBrushStrength(strength: number): number {
if (!Number.isFinite(strength)) {
return DEFAULT_TERRAIN_BRUSH_STRENGTH;
}
return clamp(
strength,
MIN_TERRAIN_BRUSH_STRENGTH,
MAX_TERRAIN_BRUSH_STRENGTH
);
}
export function clampTerrainBrushFalloff(falloff: number): number {
if (!Number.isFinite(falloff)) {
return DEFAULT_TERRAIN_BRUSH_FALLOFF;
}
return clamp(
falloff,
MIN_TERRAIN_BRUSH_FALLOFF,
MAX_TERRAIN_BRUSH_FALLOFF
);
}
export function createDefaultTerrainBrushSettings(): TerrainBrushSettings {
return {
radius: DEFAULT_TERRAIN_BRUSH_RADIUS,
strength: DEFAULT_TERRAIN_BRUSH_STRENGTH,
falloff: DEFAULT_TERRAIN_BRUSH_FALLOFF
};
}
export function clampTerrainPaintLayerIndex(layerIndex: number): number {
if (!Number.isFinite(layerIndex)) {
return 0;
}
return Math.min(
TERRAIN_LAYER_COUNT - 1,
Math.max(0, Math.round(layerIndex))
);
}
export function getTerrainBrushToolLabel(tool: TerrainBrushTool): string {
switch (tool) {
case "raise":
return "Raise";
case "lower":
return "Lower";
case "smooth":
return "Smooth";
case "flatten":
return "Flatten";
case "paint":
return "Paint";
}
}
export function getTerrainBrushCommandLabel(tool: TerrainBrushTool): string {
return `${getTerrainBrushToolLabel(tool)} terrain`;
}