[add] playwright.config.js [add] src/app/App.js [add] src/app/editor-store.js [add] src/app/use-editor-store.js [add] src/assets/audio-assets.js [add] src/assets/gltf-model-import.js [add] src/assets/image-assets.js [add] src/assets/model-instance-labels.js [add] src/assets/model-instance-rendering.js [add] src/assets/model-instances.js [add] src/assets/project-asset-storage.js [add] src/assets/project-assets.js [add] src/commands/brush-command-helpers.js [add] src/commands/command-history.js [add] src/commands/command.js [add] src/commands/commit-transform-session-command.js [add] src/commands/create-box-brush-command.js [add] src/commands/delete-box-brush-command.js [add] src/commands/delete-entity-command.js [add] src/commands/delete-interaction-link-command.js [add] src/commands/delete-model-instance-command.js [add] src/commands/import-audio-asset-command.js [add] src/commands/import-background-image-asset-command.js [add] src/commands/import-model-asset-command.js [add] src/commands/move-box-brush-command.js [add] src/commands/resize-box-brush-command.js [add] src/commands/rotate-box-brush-command.js [add] src/commands/set-box-brush-face-material-command.js [add] src/commands/set-box-brush-face-uv-state-command.js [add] src/commands/set-box-brush-name-command.js [add] src/commands/set-box-brush-transform-command.js [add] src/commands/set-entity-name-command.js [add] src/commands/set-model-instance-name-command.js [add] src/commands/set-player-start-command.js [add] src/commands/set-scene-name-command.js [add] src/commands/set-world-settings-command.js [add] src/commands/upsert-entity-command.js [add] src/commands/upsert-interaction-link-command.js [add] src/commands/upsert-model-instance-command.js [add] src/core/ids.js [add] src/core/selection.js [add] src/core/tool-mode.js [add] src/core/transform-session.js [add] src/core/vector.js [add] src/core/whitebox-selection-feedback.js [add] src/core/whitebox-selection-mode.js [add] src/document/brushes.js [add] src/document/migrate-scene-document.js [add] src/document/scene-document-validation.js [add] src/document/scene-document.js [add] src/document/world-settings.js [add] src/entities/entity-instances.js [add] src/entities/entity-labels.js [add] src/geometry/box-brush-components.js [add] src/geometry/box-brush-mesh.js [add] src/geometry/box-brush.js [add] src/geometry/box-face-uvs.js [add] src/geometry/grid-snapping.js [add] src/geometry/model-instance-collider-debug-mesh.js [add] src/geometry/model-instance-collider-generation.js [add] src/interactions/interaction-links.js [add] src/main.js [add] src/materials/starter-material-library.js [add] src/materials/starter-material-textures.js [add] src/rendering/advanced-rendering.js [add] src/runner-web/RunnerCanvas.js [add] src/runtime-three/first-person-navigation-controller.js [add] src/runtime-three/navigation-controller.js [add] src/runtime-three/orbit-visitor-navigation-controller.js [add] src/runtime-three/player-collision.js [add] src/runtime-three/rapier-collision-world.js [add] src/runtime-three/runtime-audio-system.js [add] src/runtime-three/runtime-host.js [add] src/runtime-three/runtime-interaction-system.js [add] src/runtime-three/runtime-scene-build.js [add] src/runtime-three/runtime-scene-validation.js [add] src/serialization/local-draft-storage.js [add] src/serialization/scene-document-json.js [add] src/shared-ui/HierarchicalMenu.js [add] src/shared-ui/Panel.js [add] src/shared-ui/world-background-style.js [add] src/viewport-three/ViewportCanvas.js [add] src/viewport-three/ViewportPanel.js [add] src/viewport-three/viewport-entity-markers.js [add] src/viewport-three/viewport-focus.js [add] src/viewport-three/viewport-host.js [add] src/viewport-three/viewport-layout.js [add] src/viewport-three/viewport-transient-state.js [add] src/viewport-three/viewport-view-modes.js [add] tests/domain/box-brush-face-editing.command.test.js [add] tests/domain/build-runtime-scene.test.js [add] tests/domain/create-box-brush.command.test.js [add] tests/domain/create-empty-scene-document.test.js [add] tests/domain/editor-store.test.js [add] tests/domain/entity.command.test.js [add] tests/domain/interaction-links.validation.test.js [add] tests/domain/model-import.test.js [add] tests/domain/model-instance.command.test.js [add] tests/domain/player-start.command.test.js [add] tests/domain/rapier-collision-world.test.js [add] tests/domain/runtime-audio-system.test.js [add] tests/domain/runtime-interaction-system.test.js [add] tests/domain/runtime-scene-validation.test.js [add] tests/domain/scene-document-validation.test.js [add] tests/domain/transform-session.command.test.js [add] tests/domain/world-settings.command.test.js [add] tests/domain/world-settings.test.js [add] tests/e2e/app-smoke.e2e.js [add] tests/e2e/box-brush-authoring.e2e.js [add] tests/e2e/entities-foundation.e2e.js [add] tests/e2e/face-material-authoring.e2e.js [add] tests/e2e/first-room-workflow.e2e.js [add] tests/e2e/import-draco-model-asset.e2e.js [add] tests/e2e/import-external-model-asset.e2e.js [add] tests/e2e/import-model-asset.e2e.js [add] tests/e2e/local-lights-and-background.e2e.js [add] tests/e2e/orthographic-views.e2e.js [add] tests/e2e/runner-v1.e2e.js [add] tests/e2e/runtime-click-interaction.e2e.js [add] tests/e2e/runtime-trigger-teleport.e2e.js [add] tests/e2e/viewport-quad-layout.e2e.js [add] tests/e2e/viewport-test-helpers.js [add] tests/e2e/whitebox-component-selection.e2e.js [add] tests/e2e/world-environment.e2e.js [add] tests/geometry/box-brush-geometry.test.js [add] tests/geometry/box-face-uvs.test.js [add] tests/geometry/model-instance-collider-generation.test.js [add] tests/helpers/model-collider-fixtures.js [add] tests/serialization/local-draft-storage.test.js [add] tests/serialization/project-asset-storage.test.js [add] tests/serialization/scene-document-json.test.js [add] tests/setup/vitest.setup.js [add] tests/unit/audio-assets.test.js [add] tests/unit/entity-instances.test.js [add] tests/unit/package-scripts.test.js [add] tests/unit/transform-foundation.integration.test.js [add] tests/unit/viewport-canvas.test.js [add] tests/unit/viewport-entity-markers.test.js [add] tests/unit/viewport-focus.test.js [add] tests/unit/viewport-layout.test.js [add] tests/unit/viewport-view-modes.test.js [add] vite.config.js [add] vitest.config.js
134 lines
4.3 KiB
JavaScript
134 lines
4.3 KiB
JavaScript
import { BoxGeometry } from "three";
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import { BOX_FACE_IDS, createDefaultFaceUvState } from "../document/brushes";
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import { getBoxBrushHalfSize } from "./box-brush";
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export function getBoxBrushFaceSize(brush, faceId) {
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switch (faceId) {
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case "posX":
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case "negX":
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return {
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x: brush.size.z,
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y: brush.size.y
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};
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case "posY":
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case "negY":
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return {
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x: brush.size.x,
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y: brush.size.z
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};
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case "posZ":
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case "negZ":
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return {
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x: brush.size.x,
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y: brush.size.y
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};
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}
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}
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export function createFitToFaceBoxBrushFaceUvState(brush, faceId) {
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const faceSize = getBoxBrushFaceSize(brush, faceId);
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return {
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...createDefaultFaceUvState(),
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scale: {
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x: 1 / faceSize.x,
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y: 1 / faceSize.y
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}
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};
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}
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export function projectBoxFaceVertexToUv(vertexPosition, brush, faceId) {
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const halfSize = getBoxBrushHalfSize(brush);
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switch (faceId) {
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case "posX":
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return {
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x: halfSize.z - vertexPosition.z,
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y: vertexPosition.y + halfSize.y
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};
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case "negX":
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return {
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x: vertexPosition.z + halfSize.z,
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y: vertexPosition.y + halfSize.y
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};
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case "posY":
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return {
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x: vertexPosition.x + halfSize.x,
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y: halfSize.z - vertexPosition.z
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};
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case "negY":
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return {
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x: vertexPosition.x + halfSize.x,
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y: vertexPosition.z + halfSize.z
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};
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case "posZ":
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return {
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x: vertexPosition.x + halfSize.x,
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y: vertexPosition.y + halfSize.y
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};
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case "negZ":
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return {
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x: halfSize.x - vertexPosition.x,
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y: vertexPosition.y + halfSize.y
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};
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}
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}
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export function transformProjectedFaceUv(baseUv, faceSize, uvState) {
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let u = (baseUv.x - faceSize.x * 0.5) * uvState.scale.x;
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let v = (baseUv.y - faceSize.y * 0.5) * uvState.scale.y;
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if (uvState.flipU) {
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u *= -1;
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}
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if (uvState.flipV) {
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v *= -1;
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}
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switch (uvState.rotationQuarterTurns) {
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case 1: {
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const nextU = -v;
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v = u;
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u = nextU;
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break;
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}
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case 2:
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u *= -1;
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v *= -1;
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break;
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case 3: {
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const nextU = v;
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v = -u;
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u = nextU;
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break;
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}
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}
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return {
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x: u + faceSize.x * 0.5 * uvState.scale.x + uvState.offset.x,
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y: v + faceSize.y * 0.5 * uvState.scale.y + uvState.offset.y
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};
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}
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export function applyBoxBrushFaceUvsToGeometry(geometry, brush) {
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const positionAttribute = geometry.getAttribute("position");
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const uvAttribute = geometry.getAttribute("uv");
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const indexAttribute = geometry.getIndex();
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if (indexAttribute === null) {
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throw new Error("BoxGeometry is expected to be indexed for face UV projection.");
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}
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// BoxGeometry groups follow the same px, nx, py, ny, pz, nz order as the canonical face ids.
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for (const [materialIndex, faceId] of BOX_FACE_IDS.entries()) {
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const group = geometry.groups.find((candidate) => candidate.materialIndex === materialIndex);
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if (group === undefined) {
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continue;
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}
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const faceSize = getBoxBrushFaceSize(brush, faceId);
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const vertexIndices = new Set();
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for (let indexOffset = group.start; indexOffset < group.start + group.count; indexOffset += 1) {
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vertexIndices.add(indexAttribute.getX(indexOffset));
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}
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for (const vertexIndex of vertexIndices) {
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const localVertexPosition = {
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x: positionAttribute.getX(vertexIndex),
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y: positionAttribute.getY(vertexIndex),
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z: positionAttribute.getZ(vertexIndex)
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};
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const projectedUv = projectBoxFaceVertexToUv(localVertexPosition, brush, faceId);
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const transformedUv = transformProjectedFaceUv(projectedUv, faceSize, brush.faces[faceId].uv);
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uvAttribute.setXY(vertexIndex, transformedUv.x, transformedUv.y);
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}
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}
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uvAttribute.needsUpdate = true;
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}
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