Files
webeditor3d/src/geometry/box-face-uvs.ts

163 lines
4.2 KiB
TypeScript

import { BoxGeometry } from "three";
import type { Vec2, Vec3 } from "../core/vector";
import { BOX_FACE_IDS, createDefaultFaceUvState, type BoxBrush, type BoxFaceId, type FaceUvState } from "../document/brushes";
interface BoxBrushUvProjectionSource {
size: Vec3;
faces: Record<BoxFaceId, { uv: FaceUvState }>;
}
export function getBoxBrushFaceSize(brush: BoxBrushUvProjectionSource, faceId: BoxFaceId): Vec2 {
switch (faceId) {
case "posX":
case "negX":
return {
x: brush.size.z,
y: brush.size.y
};
case "posY":
case "negY":
return {
x: brush.size.x,
y: brush.size.z
};
case "posZ":
case "negZ":
return {
x: brush.size.x,
y: brush.size.y
};
}
}
export function createFitToFaceBoxBrushFaceUvState(brush: BoxBrush, faceId: BoxFaceId): FaceUvState {
const faceSize = getBoxBrushFaceSize(brush, faceId);
return {
...createDefaultFaceUvState(),
scale: {
x: 1 / faceSize.x,
y: 1 / faceSize.y
}
};
}
export function projectBoxFaceVertexToUv(vertexPosition: Vec3, brush: BoxBrushUvProjectionSource, faceId: BoxFaceId): Vec2 {
const halfSize = {
x: brush.size.x * 0.5,
y: brush.size.y * 0.5,
z: brush.size.z * 0.5
};
switch (faceId) {
case "posX":
return {
x: halfSize.z - vertexPosition.z,
y: vertexPosition.y + halfSize.y
};
case "negX":
return {
x: vertexPosition.z + halfSize.z,
y: vertexPosition.y + halfSize.y
};
case "posY":
return {
x: vertexPosition.x + halfSize.x,
y: halfSize.z - vertexPosition.z
};
case "negY":
return {
x: vertexPosition.x + halfSize.x,
y: vertexPosition.z + halfSize.z
};
case "posZ":
return {
x: vertexPosition.x + halfSize.x,
y: vertexPosition.y + halfSize.y
};
case "negZ":
return {
x: halfSize.x - vertexPosition.x,
y: vertexPosition.y + halfSize.y
};
}
}
export function transformProjectedFaceUv(baseUv: Vec2, faceSize: Vec2, uvState: FaceUvState): Vec2 {
let u = (baseUv.x - faceSize.x * 0.5) * uvState.scale.x;
let v = (baseUv.y - faceSize.y * 0.5) * uvState.scale.y;
if (uvState.flipU) {
u *= -1;
}
if (uvState.flipV) {
v *= -1;
}
switch (uvState.rotationQuarterTurns) {
case 1: {
const nextU = -v;
v = u;
u = nextU;
break;
}
case 2:
u *= -1;
v *= -1;
break;
case 3: {
const nextU = v;
v = -u;
u = nextU;
break;
}
}
return {
x: u + faceSize.x * 0.5 * uvState.scale.x + uvState.offset.x,
y: v + faceSize.y * 0.5 * uvState.scale.y + uvState.offset.y
};
}
export function applyBoxBrushFaceUvsToGeometry(geometry: BoxGeometry, brush: BoxBrushUvProjectionSource): void {
const positionAttribute = geometry.getAttribute("position");
const uvAttribute = geometry.getAttribute("uv");
const indexAttribute = geometry.getIndex();
if (indexAttribute === null) {
throw new Error("BoxGeometry is expected to be indexed for face UV projection.");
}
// BoxGeometry groups follow the same px, nx, py, ny, pz, nz order as the canonical face ids.
for (const [materialIndex, faceId] of BOX_FACE_IDS.entries()) {
const group = geometry.groups.find((candidate) => candidate.materialIndex === materialIndex);
if (group === undefined) {
continue;
}
const faceSize = getBoxBrushFaceSize(brush, faceId);
const vertexIndices = new Set<number>();
for (let indexOffset = group.start; indexOffset < group.start + group.count; indexOffset += 1) {
vertexIndices.add(indexAttribute.getX(indexOffset));
}
for (const vertexIndex of vertexIndices) {
const localVertexPosition = {
x: positionAttribute.getX(vertexIndex),
y: positionAttribute.getY(vertexIndex),
z: positionAttribute.getZ(vertexIndex)
};
const projectedUv = projectBoxFaceVertexToUv(localVertexPosition, brush, faceId);
const transformedUv = transformProjectedFaceUv(projectedUv, faceSize, brush.faces[faceId].uv);
uvAttribute.setXY(vertexIndex, transformedUv.x, transformedUv.y);
}
}
uvAttribute.needsUpdate = true;
}