Files
webeditor3d/tests/domain/rapier-collision-world.test.ts

102 lines
2.7 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { BoxGeometry } from "three";
import { createModelInstance } from "../../src/assets/model-instances";
import { createBoxBrush } from "../../src/document/brushes";
import { createEmptySceneDocument } from "../../src/document/scene-document";
import { FIRST_PERSON_PLAYER_SHAPE } from "../../src/runtime-three/player-collision";
import { RapierCollisionWorld } from "../../src/runtime-three/rapier-collision-world";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
describe("RapierCollisionWorld", () => {
it("resolves first-person motion against brush and imported model colliders in one query path", async () => {
const floorBrush = createBoxBrush({
id: "brush-floor",
center: {
x: 0,
y: -0.5,
z: 0
},
size: {
x: 10,
y: 1,
z: 10
}
});
const { asset, loadedAsset } = createFixtureLoadedModelAssetFromGeometry("asset-model-crate", new BoxGeometry(1, 1, 1));
const crateInstance = createModelInstance({
id: "model-instance-crate",
assetId: asset.id,
position: {
x: 2,
y: 0.5,
z: 0
},
collision: {
mode: "static",
visible: true
}
});
const runtimeScene = buildRuntimeSceneFromDocument(
{
...createEmptySceneDocument({ name: "Brush And Model Collision Scene" }),
assets: {
[asset.id]: asset
},
brushes: {
[floorBrush.id]: floorBrush
},
modelInstances: {
[crateInstance.id]: crateInstance
}
},
{
loadedModelAssets: {
[asset.id]: loadedAsset
}
}
);
const collisionWorld = await RapierCollisionWorld.create(runtimeScene.colliders, FIRST_PERSON_PLAYER_SHAPE);
try {
const landing = collisionWorld.resolveFirstPersonMotion(
{
x: 0,
y: 2,
z: 0
},
{
x: 0,
y: -3,
z: 0
},
FIRST_PERSON_PLAYER_SHAPE
);
expect(landing.grounded).toBe(true);
expect(landing.feetPosition.y).toBeCloseTo(0, 4);
const blocked = collisionWorld.resolveFirstPersonMotion(
{
x: 0,
y: 0,
z: 0
},
{
x: 3,
y: 0,
z: 0
},
FIRST_PERSON_PLAYER_SHAPE
);
expect(blocked.feetPosition.x).toBeLessThan(1.21);
expect(blocked.feetPosition.y).toBeCloseTo(0, 4);
expect(blocked.collidedAxes.x).toBe(true);
} finally {
collisionWorld.dispose();
}
});
});