102 lines
2.7 KiB
TypeScript
102 lines
2.7 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import { BoxGeometry } from "three";
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import { createModelInstance } from "../../src/assets/model-instances";
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import { createBoxBrush } from "../../src/document/brushes";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import { FIRST_PERSON_PLAYER_SHAPE } from "../../src/runtime-three/player-collision";
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import { RapierCollisionWorld } from "../../src/runtime-three/rapier-collision-world";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { createFixtureLoadedModelAssetFromGeometry } from "../helpers/model-collider-fixtures";
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describe("RapierCollisionWorld", () => {
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it("resolves first-person motion against brush and imported model colliders in one query path", async () => {
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const floorBrush = createBoxBrush({
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id: "brush-floor",
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center: {
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x: 0,
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y: -0.5,
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z: 0
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},
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size: {
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x: 10,
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y: 1,
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z: 10
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}
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});
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const { asset, loadedAsset } = createFixtureLoadedModelAssetFromGeometry("asset-model-crate", new BoxGeometry(1, 1, 1));
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const crateInstance = createModelInstance({
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id: "model-instance-crate",
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assetId: asset.id,
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position: {
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x: 2,
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y: 0.5,
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z: 0
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},
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collision: {
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mode: "static",
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visible: true
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}
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});
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const runtimeScene = buildRuntimeSceneFromDocument(
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{
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...createEmptySceneDocument({ name: "Brush And Model Collision Scene" }),
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assets: {
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[asset.id]: asset
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},
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brushes: {
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[floorBrush.id]: floorBrush
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},
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modelInstances: {
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[crateInstance.id]: crateInstance
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}
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},
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{
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loadedModelAssets: {
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[asset.id]: loadedAsset
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}
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}
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);
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const collisionWorld = await RapierCollisionWorld.create(runtimeScene.colliders, FIRST_PERSON_PLAYER_SHAPE);
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try {
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const landing = collisionWorld.resolveFirstPersonMotion(
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{
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x: 0,
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y: 2,
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z: 0
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},
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{
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x: 0,
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y: -3,
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z: 0
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},
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FIRST_PERSON_PLAYER_SHAPE
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);
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expect(landing.grounded).toBe(true);
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expect(landing.feetPosition.y).toBeCloseTo(0, 4);
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const blocked = collisionWorld.resolveFirstPersonMotion(
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{
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x: 0,
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y: 0,
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z: 0
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},
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{
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x: 3,
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y: 0,
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z: 0
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},
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FIRST_PERSON_PLAYER_SHAPE
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);
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expect(blocked.feetPosition.x).toBeLessThan(1.21);
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expect(blocked.feetPosition.y).toBeCloseTo(0, 4);
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expect(blocked.collidedAxes.x).toBe(true);
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} finally {
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collisionWorld.dispose();
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}
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});
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});
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