302 lines
8.0 KiB
TypeScript
302 lines
8.0 KiB
TypeScript
import { Texture } from "three";
|
|
import { describe, expect, it, vi } from "vitest";
|
|
|
|
import { createDefaultWorldSettings } from "../../src/document/world-settings";
|
|
import {
|
|
resolveWorldCelestialBodiesState,
|
|
resolveWorldCelestialHorizonVisibility,
|
|
resolveWorldEnvironmentState
|
|
} from "../../src/rendering/world-background-renderer";
|
|
import type { WorldShaderSkyRenderState } from "../../src/rendering/world-shader-sky";
|
|
|
|
describe("resolveWorldEnvironmentState", () => {
|
|
it("keeps the authored day environment when no night overlay is active", () => {
|
|
const world = createDefaultWorldSettings();
|
|
const dayTexture = new Texture();
|
|
world.background = {
|
|
mode: "image",
|
|
assetId: "asset-day-sky",
|
|
environmentIntensity: 0.65
|
|
};
|
|
|
|
expect(
|
|
resolveWorldEnvironmentState(world.background, dayTexture, null)
|
|
).toEqual({
|
|
texture: dayTexture,
|
|
intensity: 0.65
|
|
});
|
|
});
|
|
|
|
it("keeps environment lighting energy during a day-to-night crossfade", () => {
|
|
const world = createDefaultWorldSettings();
|
|
const dayTexture = new Texture();
|
|
const nightTexture = new Texture();
|
|
world.background = {
|
|
mode: "image",
|
|
assetId: "asset-day-sky",
|
|
environmentIntensity: 0.4
|
|
};
|
|
|
|
const earlyTwilight = resolveWorldEnvironmentState(
|
|
world.background,
|
|
dayTexture,
|
|
{
|
|
texture: nightTexture,
|
|
opacity: 0.25,
|
|
environmentIntensity: 0.8
|
|
}
|
|
);
|
|
const lateTwilight = resolveWorldEnvironmentState(
|
|
world.background,
|
|
dayTexture,
|
|
{
|
|
texture: nightTexture,
|
|
opacity: 0.75,
|
|
environmentIntensity: 0.8
|
|
}
|
|
);
|
|
|
|
expect(earlyTwilight.texture).toBe(dayTexture);
|
|
expect(earlyTwilight.intensity).toBeCloseTo(0.5);
|
|
expect(lateTwilight.texture).toBe(dayTexture);
|
|
expect(lateTwilight.intensity).toBeCloseTo(0.7);
|
|
});
|
|
|
|
it("uses a cached blended environment texture during partial image-image twilight blends", () => {
|
|
const world = createDefaultWorldSettings();
|
|
const dayTexture = new Texture();
|
|
const nightTexture = new Texture();
|
|
const blendedTexture = new Texture();
|
|
const environmentBlendTextureResolver = {
|
|
resolveBlendTexture: vi.fn().mockReturnValue(blendedTexture)
|
|
};
|
|
world.background = {
|
|
mode: "image",
|
|
assetId: "asset-day-sky",
|
|
environmentIntensity: 0.45
|
|
};
|
|
|
|
const twilight = resolveWorldEnvironmentState(
|
|
world.background,
|
|
dayTexture,
|
|
{
|
|
texture: nightTexture,
|
|
opacity: 0.5,
|
|
environmentIntensity: 0.85
|
|
},
|
|
environmentBlendTextureResolver
|
|
);
|
|
|
|
expect(
|
|
environmentBlendTextureResolver.resolveBlendTexture
|
|
).toHaveBeenCalledWith(dayTexture, nightTexture, 0.5);
|
|
expect(twilight.texture).toBe(blendedTexture);
|
|
expect(twilight.intensity).toBeCloseTo(0.65);
|
|
});
|
|
|
|
it("falls back to the existing single-texture environment while a blended bucket is unavailable", () => {
|
|
const world = createDefaultWorldSettings();
|
|
const dayTexture = new Texture();
|
|
const nightTexture = new Texture();
|
|
const environmentBlendTextureResolver = {
|
|
resolveBlendTexture: vi.fn().mockReturnValue(null)
|
|
};
|
|
world.background = {
|
|
mode: "image",
|
|
assetId: "asset-day-sky",
|
|
environmentIntensity: 0.45
|
|
};
|
|
|
|
const twilight = resolveWorldEnvironmentState(
|
|
world.background,
|
|
dayTexture,
|
|
{
|
|
texture: nightTexture,
|
|
opacity: 0.5,
|
|
environmentIntensity: 0.85
|
|
},
|
|
environmentBlendTextureResolver
|
|
);
|
|
|
|
expect(twilight.texture).toBe(dayTexture);
|
|
expect(twilight.intensity).toBeCloseTo(0.65);
|
|
});
|
|
|
|
it("fades the night environment in when the authored day background has no image environment", () => {
|
|
const world = createDefaultWorldSettings();
|
|
const nightTexture = new Texture();
|
|
|
|
expect(
|
|
resolveWorldEnvironmentState(world.background, null, {
|
|
texture: nightTexture,
|
|
opacity: 0.5,
|
|
environmentIntensity: 0.7
|
|
})
|
|
).toEqual({
|
|
texture: nightTexture,
|
|
intensity: 0.35
|
|
});
|
|
});
|
|
|
|
it("uses a shader-derived environment texture when shader mode is active", () => {
|
|
const world = createDefaultWorldSettings();
|
|
const shaderTexture = new Texture();
|
|
const shaderState = {
|
|
presetId: "defaultSky",
|
|
time: {
|
|
dayCount: 0,
|
|
timeOfDayHours: 12,
|
|
dayPhase: "day",
|
|
daylightFactor: 1,
|
|
twilightFactor: 0,
|
|
phaseWeights: {
|
|
day: 1,
|
|
dawn: 0,
|
|
dusk: 0,
|
|
night: 0
|
|
}
|
|
}
|
|
} as unknown as WorldShaderSkyRenderState;
|
|
const shaderEnvironmentTextureResolver = {
|
|
resolveEnvironmentTexture: vi.fn().mockReturnValue(shaderTexture)
|
|
};
|
|
world.background = {
|
|
mode: "shader"
|
|
};
|
|
|
|
const environment = resolveWorldEnvironmentState(
|
|
world.background,
|
|
null,
|
|
null,
|
|
null,
|
|
shaderState,
|
|
shaderEnvironmentTextureResolver
|
|
);
|
|
|
|
expect(
|
|
shaderEnvironmentTextureResolver.resolveEnvironmentTexture
|
|
).toHaveBeenCalledWith(shaderState);
|
|
expect(environment).toEqual({
|
|
texture: shaderTexture,
|
|
intensity: 1
|
|
});
|
|
});
|
|
});
|
|
|
|
describe("resolveWorldCelestialBodiesState", () => {
|
|
it("returns aligned sun and moon overlay state when enabled", () => {
|
|
const world = createDefaultWorldSettings();
|
|
world.showCelestialBodies = true;
|
|
|
|
const celestialBodies = resolveWorldCelestialBodiesState(
|
|
world.showCelestialBodies,
|
|
{
|
|
colorHex: "#ffddaa",
|
|
intensity: 1.8,
|
|
direction: {
|
|
x: 0.2,
|
|
y: 0.9,
|
|
z: -0.1
|
|
}
|
|
},
|
|
{
|
|
colorHex: "#c7d8ff",
|
|
intensity: 0.28,
|
|
direction: {
|
|
x: -0.2,
|
|
y: 0.45,
|
|
z: 0.87
|
|
}
|
|
}
|
|
);
|
|
|
|
expect(celestialBodies.sun).toMatchObject({
|
|
colorHex: "#ffddaa",
|
|
intensity: 1.8,
|
|
horizonVisibility: 1,
|
|
size: 28
|
|
});
|
|
expect(celestialBodies.moon).toMatchObject({
|
|
colorHex: "#c7d8ff",
|
|
intensity: 0.28,
|
|
horizonVisibility: 1,
|
|
size: 20
|
|
});
|
|
expect(celestialBodies.sun?.direction.y ?? 0).toBeGreaterThan(0);
|
|
expect(celestialBodies.moon?.direction.y ?? 0).toBeGreaterThan(0);
|
|
});
|
|
|
|
it("keeps celestial bodies visible through the lower horizon fade", () => {
|
|
const celestialBodies = resolveWorldCelestialBodiesState(
|
|
true,
|
|
{
|
|
colorHex: "#ffddaa",
|
|
intensity: 1.8,
|
|
direction: {
|
|
x: 0.98,
|
|
y: -0.16,
|
|
z: -0.1
|
|
}
|
|
},
|
|
null
|
|
);
|
|
|
|
expect(celestialBodies.sun).not.toBeNull();
|
|
expect(celestialBodies.sun?.horizonVisibility ?? 0).toBeGreaterThan(0);
|
|
expect(celestialBodies.sun?.horizonVisibility ?? 1).toBeLessThan(1);
|
|
});
|
|
|
|
it("hides celestial bodies when the feature is disabled or the light sits below the extended horizon fade", () => {
|
|
const enabledButBelowHorizon = resolveWorldCelestialBodiesState(
|
|
true,
|
|
{
|
|
colorHex: "#ffddaa",
|
|
intensity: 1.8,
|
|
direction: {
|
|
x: 0.2,
|
|
y: -0.35,
|
|
z: -0.1
|
|
}
|
|
},
|
|
{
|
|
colorHex: "#c7d8ff",
|
|
intensity: 0.28,
|
|
direction: {
|
|
x: -0.2,
|
|
y: -0.45,
|
|
z: 0.87
|
|
}
|
|
}
|
|
);
|
|
const disabled = resolveWorldCelestialBodiesState(
|
|
false,
|
|
{
|
|
colorHex: "#ffddaa",
|
|
intensity: 1.8,
|
|
direction: {
|
|
x: 0.2,
|
|
y: 0.9,
|
|
z: -0.1
|
|
}
|
|
},
|
|
null
|
|
);
|
|
|
|
expect(enabledButBelowHorizon).toEqual({
|
|
sun: null,
|
|
moon: null
|
|
});
|
|
expect(disabled).toEqual({
|
|
sun: null,
|
|
moon: null
|
|
});
|
|
});
|
|
|
|
it("resolves celestial horizon visibility with a longer below-horizon fade", () => {
|
|
expect(resolveWorldCelestialHorizonVisibility(0)).toBe(1);
|
|
expect(resolveWorldCelestialHorizonVisibility(-0.16)).toBeGreaterThan(0);
|
|
expect(resolveWorldCelestialHorizonVisibility(-0.16)).toBeLessThan(1);
|
|
expect(resolveWorldCelestialHorizonVisibility(-0.35)).toBe(0);
|
|
});
|
|
});
|