Files
webeditor3d/tests/unit/world-background-renderer.test.ts

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TypeScript

import { Texture } from "three";
import { describe, expect, it, vi } from "vitest";
import { createDefaultWorldSettings } from "../../src/document/world-settings";
import {
resolveWorldCelestialBodiesState,
resolveWorldCelestialHorizonVisibility,
resolveWorldEnvironmentState
} from "../../src/rendering/world-background-renderer";
import type { WorldShaderSkyRenderState } from "../../src/rendering/world-shader-sky";
describe("resolveWorldEnvironmentState", () => {
it("keeps the authored day environment when no night overlay is active", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.65
};
expect(
resolveWorldEnvironmentState(world.background, dayTexture, null)
).toEqual({
texture: dayTexture,
intensity: 0.65
});
});
it("keeps environment lighting energy during a day-to-night crossfade", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
const nightTexture = new Texture();
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.4
};
const earlyTwilight = resolveWorldEnvironmentState(
world.background,
dayTexture,
{
texture: nightTexture,
opacity: 0.25,
environmentIntensity: 0.8
}
);
const lateTwilight = resolveWorldEnvironmentState(
world.background,
dayTexture,
{
texture: nightTexture,
opacity: 0.75,
environmentIntensity: 0.8
}
);
expect(earlyTwilight.texture).toBe(dayTexture);
expect(earlyTwilight.intensity).toBeCloseTo(0.5);
expect(lateTwilight.texture).toBe(dayTexture);
expect(lateTwilight.intensity).toBeCloseTo(0.7);
});
it("uses a cached blended environment texture during partial image-image twilight blends", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
const nightTexture = new Texture();
const blendedTexture = new Texture();
const environmentBlendTextureResolver = {
resolveBlendTexture: vi.fn().mockReturnValue(blendedTexture)
};
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.45
};
const twilight = resolveWorldEnvironmentState(
world.background,
dayTexture,
{
texture: nightTexture,
opacity: 0.5,
environmentIntensity: 0.85
},
environmentBlendTextureResolver
);
expect(
environmentBlendTextureResolver.resolveBlendTexture
).toHaveBeenCalledWith(dayTexture, nightTexture, 0.5);
expect(twilight.texture).toBe(blendedTexture);
expect(twilight.intensity).toBeCloseTo(0.65);
});
it("falls back to the existing single-texture environment while a blended bucket is unavailable", () => {
const world = createDefaultWorldSettings();
const dayTexture = new Texture();
const nightTexture = new Texture();
const environmentBlendTextureResolver = {
resolveBlendTexture: vi.fn().mockReturnValue(null)
};
world.background = {
mode: "image",
assetId: "asset-day-sky",
environmentIntensity: 0.45
};
const twilight = resolveWorldEnvironmentState(
world.background,
dayTexture,
{
texture: nightTexture,
opacity: 0.5,
environmentIntensity: 0.85
},
environmentBlendTextureResolver
);
expect(twilight.texture).toBe(dayTexture);
expect(twilight.intensity).toBeCloseTo(0.65);
});
it("fades the night environment in when the authored day background has no image environment", () => {
const world = createDefaultWorldSettings();
const nightTexture = new Texture();
expect(
resolveWorldEnvironmentState(world.background, null, {
texture: nightTexture,
opacity: 0.5,
environmentIntensity: 0.7
})
).toEqual({
texture: nightTexture,
intensity: 0.35
});
});
it("uses a shader-derived environment texture when shader mode is active", () => {
const world = createDefaultWorldSettings();
const shaderTexture = new Texture();
const shaderState = {
presetId: "defaultSky",
time: {
dayCount: 0,
timeOfDayHours: 12,
dayPhase: "day",
daylightFactor: 1,
twilightFactor: 0,
phaseWeights: {
day: 1,
dawn: 0,
dusk: 0,
night: 0
}
}
} as unknown as WorldShaderSkyRenderState;
const shaderEnvironmentTextureResolver = {
resolveEnvironmentTexture: vi.fn().mockReturnValue(shaderTexture)
};
world.background = {
mode: "shader"
};
const environment = resolveWorldEnvironmentState(
world.background,
null,
null,
null,
shaderState,
shaderEnvironmentTextureResolver
);
expect(
shaderEnvironmentTextureResolver.resolveEnvironmentTexture
).toHaveBeenCalledWith(shaderState);
expect(environment).toEqual({
texture: shaderTexture,
intensity: 1
});
});
});
describe("resolveWorldCelestialBodiesState", () => {
it("returns aligned sun and moon overlay state when enabled", () => {
const world = createDefaultWorldSettings();
world.showCelestialBodies = true;
const celestialBodies = resolveWorldCelestialBodiesState(
world.showCelestialBodies,
{
colorHex: "#ffddaa",
intensity: 1.8,
direction: {
x: 0.2,
y: 0.9,
z: -0.1
}
},
{
colorHex: "#c7d8ff",
intensity: 0.28,
direction: {
x: -0.2,
y: 0.45,
z: 0.87
}
}
);
expect(celestialBodies.sun).toMatchObject({
colorHex: "#ffddaa",
intensity: 1.8,
horizonVisibility: 1,
size: 28
});
expect(celestialBodies.moon).toMatchObject({
colorHex: "#c7d8ff",
intensity: 0.28,
horizonVisibility: 1,
size: 20
});
expect(celestialBodies.sun?.direction.y ?? 0).toBeGreaterThan(0);
expect(celestialBodies.moon?.direction.y ?? 0).toBeGreaterThan(0);
});
it("keeps celestial bodies visible through the lower horizon fade", () => {
const celestialBodies = resolveWorldCelestialBodiesState(
true,
{
colorHex: "#ffddaa",
intensity: 1.8,
direction: {
x: 0.98,
y: -0.16,
z: -0.1
}
},
null
);
expect(celestialBodies.sun).not.toBeNull();
expect(celestialBodies.sun?.horizonVisibility ?? 0).toBeGreaterThan(0);
expect(celestialBodies.sun?.horizonVisibility ?? 1).toBeLessThan(1);
});
it("hides celestial bodies when the feature is disabled or the light sits below the extended horizon fade", () => {
const enabledButBelowHorizon = resolveWorldCelestialBodiesState(
true,
{
colorHex: "#ffddaa",
intensity: 1.8,
direction: {
x: 0.2,
y: -0.35,
z: -0.1
}
},
{
colorHex: "#c7d8ff",
intensity: 0.28,
direction: {
x: -0.2,
y: -0.45,
z: 0.87
}
}
);
const disabled = resolveWorldCelestialBodiesState(
false,
{
colorHex: "#ffddaa",
intensity: 1.8,
direction: {
x: 0.2,
y: 0.9,
z: -0.1
}
},
null
);
expect(enabledButBelowHorizon).toEqual({
sun: null,
moon: null
});
expect(disabled).toEqual({
sun: null,
moon: null
});
});
it("resolves celestial horizon visibility with a longer below-horizon fade", () => {
expect(resolveWorldCelestialHorizonVisibility(0)).toBe(1);
expect(resolveWorldCelestialHorizonVisibility(-0.16)).toBeGreaterThan(0);
expect(resolveWorldCelestialHorizonVisibility(-0.16)).toBeLessThan(1);
expect(resolveWorldCelestialHorizonVisibility(-0.35)).toBe(0);
});
});