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webeditor3d/tests/unit/player-controller-telemetry.test.ts
Victor Giers b8e4bd89fa auto-git:
[change] tests/unit/player-controller-telemetry.test.ts
2026-04-25 03:57:54 +02:00

209 lines
6.0 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { createEmptySceneDocument } from "../../src/document/scene-document";
import type { RuntimeLocomotionState } from "../../src/runtime-three/navigation-controller";
import {
createPlayerControllerTelemetry,
resolveRuntimeMovementTransitionSignals
} from "../../src/runtime-three/player-controller-telemetry";
import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
function createLocomotionState(
overrides: Partial<RuntimeLocomotionState> = {}
): RuntimeLocomotionState {
return {
locomotionMode: "grounded",
airborneKind: null,
gait: "idle",
grounded: true,
crouched: false,
sprinting: false,
inputMagnitude: 0,
requestedPlanarSpeed: 0,
planarSpeed: 0,
verticalVelocity: 0,
contact: {
collisionCount: 0,
collidedAxes: {
x: false,
y: false,
z: false
},
groundNormal: null,
groundDistance: null,
slopeDegrees: null,
...overrides.contact
},
...overrides
};
}
describe("player-controller-telemetry", () => {
it("derives jump lift-off and wall-contact transitions", () => {
const previousLocomotionState = createLocomotionState({
locomotionMode: "grounded",
grounded: true,
gait: "walk",
planarSpeed: 1.4,
inputMagnitude: 1
});
const locomotionState = createLocomotionState({
locomotionMode: "airborne",
airborneKind: "jumping",
grounded: false,
gait: "walk",
planarSpeed: 1.6,
inputMagnitude: 1,
verticalVelocity: 5.2,
contact: {
collisionCount: 1,
collidedAxes: {
x: true,
y: false,
z: false
},
groundNormal: null,
groundDistance: null,
slopeDegrees: null
}
});
expect(
resolveRuntimeMovementTransitionSignals({
previousLocomotionState,
previousInWaterVolume: false,
locomotionState,
inWaterVolume: false,
jumpStarted: true,
headBump: false
})
).toEqual({
jumpStarted: true,
leftGround: true,
startedFalling: false,
landed: false,
enteredWater: false,
exitedWater: false,
wallContactStarted: true,
headBump: false
});
});
it("derives falling, water-entry, and head-bump transitions", () => {
const previousLocomotionState = createLocomotionState({
locomotionMode: "airborne",
airborneKind: "jumping",
grounded: false,
verticalVelocity: 1.8
});
const locomotionState = createLocomotionState({
locomotionMode: "airborne",
airborneKind: "falling",
grounded: false,
verticalVelocity: -3.4
});
expect(
resolveRuntimeMovementTransitionSignals({
previousLocomotionState,
previousInWaterVolume: false,
locomotionState,
inWaterVolume: true,
jumpStarted: false,
headBump: true
})
).toEqual({
jumpStarted: false,
leftGround: false,
startedFalling: true,
landed: false,
enteredWater: true,
exitedWater: false,
wallContactStarted: false,
headBump: true
});
});
it("packages movement hooks for camera, audio, and animation consumers", () => {
const runtimeScene = buildRuntimeSceneFromDocument(
createEmptySceneDocument()
);
const telemetry = createPlayerControllerTelemetry({
feetPosition: { x: 1, y: 2, z: 3 },
eyePosition: { x: 1, y: 3.6, z: 3 },
yawDegrees: 45,
grounded: false,
locomotionState: createLocomotionState({
locomotionMode: "swimming",
airborneKind: null,
grounded: false,
gait: "walk",
inputMagnitude: 0.35,
planarSpeed: 0.6,
verticalVelocity: 0
}),
movement: runtimeScene.playerMovement,
inWaterVolume: true,
cameraSubmerged: true,
inFogVolume: false,
pointerLocked: false,
spawn: runtimeScene.spawn,
previousLocomotionState: createLocomotionState({
locomotionMode: "grounded",
grounded: true
}),
previousInWaterVolume: false,
jumpStarted: false,
headBump: false
});
expect(telemetry.signals.enteredWater).toBe(true);
expect(telemetry.hooks.camera.swimming).toBe(true);
expect(telemetry.hooks.camera.underwaterAmount).toBe(1);
expect(telemetry.hooks.audio.underwaterAmount).toBe(1);
expect(telemetry.hooks.animation.locomotionMode).toBe("swimming");
expect(telemetry.hooks.animation.moving).toBe(true);
expect(telemetry.hooks.animation.movementAmount).toBeCloseTo(0.6);
expect(telemetry.hooks.animation.inWater).toBe(true);
expect(telemetry.hooks.animation.signals.enteredWater).toBe(true);
});
it("treats diving as submerged water locomotion for hook consumers", () => {
const runtimeScene = buildRuntimeSceneFromDocument(
createEmptySceneDocument()
);
const telemetry = createPlayerControllerTelemetry({
feetPosition: { x: 0, y: 0.5, z: 0 },
eyePosition: { x: 0, y: 2, z: 0 },
yawDegrees: 0,
grounded: false,
locomotionState: createLocomotionState({
locomotionMode: "diving",
airborneKind: null,
grounded: false,
gait: "idle",
inputMagnitude: 0,
planarSpeed: 0,
verticalVelocity: -runtimeScene.playerMovement.moveSpeed
}),
movement: runtimeScene.playerMovement,
inWaterVolume: true,
cameraSubmerged: true,
inFogVolume: true,
pointerLocked: false,
spawn: runtimeScene.spawn,
previousLocomotionState: createLocomotionState({
locomotionMode: "swimming",
grounded: false
}),
previousInWaterVolume: true,
jumpStarted: false,
headBump: false
});
expect(telemetry.hooks.camera.swimming).toBe(true);
expect(telemetry.hooks.camera.underwaterAmount).toBe(1);
expect(telemetry.hooks.animation.locomotionMode).toBe("diving");
});
});