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webeditor3d/tests/unit/dialogue-attention-camera.test.ts
Victor Giers 77f9410421 auto-git:
[change] tests/unit/dialogue-attention-camera.test.ts
2026-04-25 03:44:18 +02:00

280 lines
7.2 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { PerspectiveCamera, Vector3 } from "three";
import { resolveDialogueAttentionCameraSolution } from "../../src/runtime-three/dialogue-attention-camera";
function projectPoint(solution: ReturnType<typeof resolveDialogueAttentionCameraSolution>, point: { x: number; y: number; z: number }) {
const camera = new PerspectiveCamera(70, 16 / 9, 0.05, 100);
camera.position.set(
solution.position.x,
solution.position.y,
solution.position.z
);
camera.lookAt(solution.lookTarget.x, solution.lookTarget.y, solution.lookTarget.z);
camera.updateMatrixWorld(true);
return new Vector3(point.x, point.y, point.z).project(camera);
}
describe("resolveDialogueAttentionCameraSolution", () => {
it("orbits around the conversation midpoint and frames the player and npc on opposite sides", () => {
const playerFocusPoint = {
x: 0,
y: 1.6,
z: 0
};
const npcFocusPoint = {
x: 2,
y: 1.7,
z: 2
};
const solution = resolveDialogueAttentionCameraSolution({
playerFocusPoint,
npcFocusPoint,
referenceCameraPosition: {
x: 4,
y: 2.2,
z: -2
},
referenceLookTarget: {
x: 1,
y: 1.65,
z: 1
}
});
const forward = new Vector3(
solution.lookTarget.x - solution.position.x,
solution.lookTarget.y - solution.position.y,
solution.lookTarget.z - solution.position.z
).normalize();
const right = new Vector3().crossVectors(forward, new Vector3(0, 1, 0)).normalize();
const playerViewOffset = right.dot(
new Vector3(
playerFocusPoint.x - solution.position.x,
playerFocusPoint.y - solution.position.y,
playerFocusPoint.z - solution.position.z
)
);
const npcViewOffset = right.dot(
new Vector3(
npcFocusPoint.x - solution.position.x,
npcFocusPoint.y - solution.position.y,
npcFocusPoint.z - solution.position.z
)
);
const pairDirection = new Vector3(
npcFocusPoint.x - playerFocusPoint.x,
0,
npcFocusPoint.z - playerFocusPoint.z
).normalize();
const horizontalForward = new Vector3(forward.x, 0, forward.z).normalize();
expect(solution.sideSign).toBe(1);
expect(solution.pivot).toEqual({
x: 1,
y: 1.65,
z: 1
});
expect(solution.position.y).toBeGreaterThan(2);
expect(playerViewOffset * npcViewOffset).toBeLessThan(0);
expect(Math.abs(horizontalForward.dot(pairDirection))).toBeGreaterThan(0.2);
expect(Math.abs(horizontalForward.dot(pairDirection))).toBeLessThan(0.9);
});
it("preserves the authored dialogue side sign across solver updates", () => {
const solution = resolveDialogueAttentionCameraSolution({
playerFocusPoint: {
x: 0,
y: 1.6,
z: 0
},
npcFocusPoint: {
x: 2,
y: 1.7,
z: 2
},
referenceCameraPosition: {
x: -4,
y: 2.2,
z: 4
},
referenceLookTarget: {
x: 1,
y: 1.65,
z: 1
},
previousSideSign: 1
});
expect(solution.sideSign).toBe(1);
});
it("backs the camera away as the conversation span grows", () => {
const narrow = resolveDialogueAttentionCameraSolution({
playerFocusPoint: {
x: 0,
y: 1.6,
z: 0
},
npcFocusPoint: {
x: 1.5,
y: 1.6,
z: 1.5
},
referenceCameraPosition: {
x: 3,
y: 2.2,
z: -2
},
referenceLookTarget: {
x: 0.75,
y: 1.6,
z: 0.75
}
});
const wide = resolveDialogueAttentionCameraSolution({
playerFocusPoint: {
x: 0,
y: 1.6,
z: 0
},
npcFocusPoint: {
x: 4,
y: 1.6,
z: 4
},
referenceCameraPosition: {
x: 3,
y: 2.2,
z: -2
},
referenceLookTarget: {
x: 2,
y: 1.6,
z: 2
}
});
expect(wide.subjectDistance).toBeGreaterThan(narrow.subjectDistance);
expect(wide.position.y).toBeGreaterThanOrEqual(narrow.position.y);
expect(Math.hypot(wide.position.x, wide.position.z)).toBeGreaterThan(
Math.hypot(narrow.position.x, narrow.position.z)
);
});
it("keeps a wide conversation inside a safe frame", () => {
const playerFocusPoint = {
x: 0,
y: 1.6,
z: 0
};
const npcFocusPoint = {
x: 4,
y: 1.6,
z: 4
};
const solution = resolveDialogueAttentionCameraSolution({
playerFocusPoint,
npcFocusPoint,
referenceCameraPosition: {
x: 3,
y: 2.2,
z: -2
},
referenceLookTarget: {
x: 2,
y: 1.6,
z: 2
},
cameraVerticalFovRadians: (70 * Math.PI) / 180,
cameraAspect: 16 / 9
});
const samplePoints = [
playerFocusPoint,
npcFocusPoint,
{
x: playerFocusPoint.x,
y: playerFocusPoint.y + 0.26,
z: playerFocusPoint.z
},
{
x: npcFocusPoint.x,
y: npcFocusPoint.y + 0.26,
z: npcFocusPoint.z
},
{
x: playerFocusPoint.x,
y: playerFocusPoint.y - 0.82,
z: playerFocusPoint.z
},
{
x: npcFocusPoint.x,
y: npcFocusPoint.y - 0.82,
z: npcFocusPoint.z
}
].map((point) => projectPoint(solution, point));
for (const projectedPoint of samplePoints) {
expect(Math.abs(projectedPoint.x)).toBeLessThan(0.82);
expect(Math.abs(projectedPoint.y)).toBeLessThan(0.84);
}
});
it("keeps a narrow conversation readable instead of pushing too far away", () => {
const playerFocusPoint = {
x: 0,
y: 1.6,
z: 0
};
const npcFocusPoint = {
x: 1.1,
y: 1.6,
z: 0.9
};
const solution = resolveDialogueAttentionCameraSolution({
playerFocusPoint,
npcFocusPoint,
referenceCameraPosition: {
x: 2.5,
y: 2.2,
z: -2
},
referenceLookTarget: {
x: 0.55,
y: 1.6,
z: 0.45
},
cameraVerticalFovRadians: (70 * Math.PI) / 180,
cameraAspect: 16 / 9
});
const projectedPlayer = projectPoint(solution, playerFocusPoint);
const projectedNpc = projectPoint(solution, npcFocusPoint);
const projectedPlayerHead = projectPoint(solution, {
x: playerFocusPoint.x,
y: playerFocusPoint.y + 0.26,
z: playerFocusPoint.z
});
const projectedPlayerTorso = projectPoint(solution, {
x: playerFocusPoint.x,
y: playerFocusPoint.y - 0.82,
z: playerFocusPoint.z
});
const projectedNpcHead = projectPoint(solution, {
x: npcFocusPoint.x,
y: npcFocusPoint.y + 0.26,
z: npcFocusPoint.z
});
const projectedNpcTorso = projectPoint(solution, {
x: npcFocusPoint.x,
y: npcFocusPoint.y - 0.82,
z: npcFocusPoint.z
});
expect(projectedPlayer.x * projectedNpc.x).toBeLessThan(0);
expect(Math.abs(projectedPlayer.x)).toBeLessThan(0.75);
expect(Math.abs(projectedNpc.x)).toBeLessThan(0.75);
expect(Math.abs(projectedPlayerHead.y - projectedPlayerTorso.y)).toBeGreaterThan(0.22);
expect(Math.abs(projectedNpcHead.y - projectedNpcTorso.y)).toBeGreaterThan(0.22);
});
});