285 lines
8.3 KiB
TypeScript
285 lines
8.3 KiB
TypeScript
import { fireEvent, render, screen, waitFor } from "@testing-library/react";
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import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
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import {
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createEmptyProjectDocument,
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createEmptyProjectScene
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} from "../../src/document/scene-document";
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import {
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createPlayerStartEntity,
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createSceneEntryEntity,
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createNpcEntity
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} from "../../src/entities/entity-instances";
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import {
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createActorControlTargetRef,
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createSetActorPresenceControlEffect
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} from "../../src/controls/control-surface";
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import { createProjectScheduleRoutine } from "../../src/scheduler/project-scheduler";
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import { createProjectSequence } from "../../src/sequencer/project-sequences";
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const { MockViewportHost, viewportHostInstances } = vi.hoisted(() => {
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const viewportHostInstances: Array<{
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setTransformCommitHandler: ReturnType<typeof vi.fn>;
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setRenderEnabled: ReturnType<typeof vi.fn>;
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mount: ReturnType<typeof vi.fn>;
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dispose: ReturnType<typeof vi.fn>;
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updateWorld: ReturnType<typeof vi.fn>;
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updateAssets: ReturnType<typeof vi.fn>;
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updateDocument: ReturnType<typeof vi.fn>;
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updateSelection: ReturnType<typeof vi.fn>;
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updateSimulation: ReturnType<typeof vi.fn>;
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setPanelId: ReturnType<typeof vi.fn>;
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setViewMode: ReturnType<typeof vi.fn>;
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setDisplayMode: ReturnType<typeof vi.fn>;
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setGridVisible: ReturnType<typeof vi.fn>;
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setCameraState: ReturnType<typeof vi.fn>;
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setBrushSelectionChangeHandler: ReturnType<typeof vi.fn>;
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setCameraStateChangeHandler: ReturnType<typeof vi.fn>;
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setCreationPreviewChangeHandler: ReturnType<typeof vi.fn>;
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setCreationCommitHandler: ReturnType<typeof vi.fn>;
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setTransformSessionChangeHandler: ReturnType<typeof vi.fn>;
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setTransformPreviewChangeHandler: ReturnType<typeof vi.fn>;
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setTransformCancelHandler: ReturnType<typeof vi.fn>;
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setWhiteboxHoverLabelChangeHandler: ReturnType<typeof vi.fn>;
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setWhiteboxSelectionMode: ReturnType<typeof vi.fn>;
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setWhiteboxSnapSettings: ReturnType<typeof vi.fn>;
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setToolMode: ReturnType<typeof vi.fn>;
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setCreationPreview: ReturnType<typeof vi.fn>;
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setTransformSession: ReturnType<typeof vi.fn>;
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focusSelection: ReturnType<typeof vi.fn>;
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}> = [];
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class MockViewportHost {
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setPanelId = vi.fn();
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setRenderEnabled = vi.fn();
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mount = vi.fn();
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dispose = vi.fn();
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updateWorld = vi.fn();
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updateAssets = vi.fn();
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updateDocument = vi.fn();
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updateSelection = vi.fn();
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updateSimulation = vi.fn();
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setViewMode = vi.fn();
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setDisplayMode = vi.fn();
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setGridVisible = vi.fn();
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setCameraState = vi.fn();
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setBrushSelectionChangeHandler = vi.fn();
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setCameraStateChangeHandler = vi.fn();
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setCreationPreviewChangeHandler = vi.fn();
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setCreationCommitHandler = vi.fn();
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setTransformSessionChangeHandler = vi.fn();
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setTransformPreviewChangeHandler = vi.fn();
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setTransformCommitHandler = vi.fn();
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setTransformCancelHandler = vi.fn();
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setWhiteboxHoverLabelChangeHandler = vi.fn();
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setWhiteboxSelectionMode = vi.fn();
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setWhiteboxSnapSettings = vi.fn();
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setToolMode = vi.fn();
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setCreationPreview = vi.fn();
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setTransformSession = vi.fn();
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focusSelection = vi.fn();
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constructor() {
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viewportHostInstances.push(this);
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}
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}
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return {
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MockViewportHost,
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viewportHostInstances
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};
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});
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vi.mock("../../src/viewport-three/viewport-host", () => ({
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ViewportHost: MockViewportHost
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}));
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vi.mock("../../src/assets/project-asset-storage", () => ({
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getBrowserProjectAssetStorageAccess: vi.fn(async () => ({
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storage: null,
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diagnostic: null
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}))
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}));
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vi.mock("../../src/runner-web/RunnerCanvas", () => ({
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RunnerCanvas: (props: {
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sceneName: string;
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onSceneTransitionActivated(request: {
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sourceEntityId: string | null;
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targetSceneId: string;
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targetEntryEntityId: string;
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}): void;
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}) => {
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return (
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<div data-testid="mock-runner-canvas">
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<div data-testid="mock-runner-scene-name">{props.sceneName}</div>
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<button
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type="button"
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data-testid="mock-trigger-scene-transition"
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onClick={() => {
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props.onSceneTransitionActivated({
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sourceEntityId: "entity-interactable-front-door",
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targetSceneId: "scene-house",
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targetEntryEntityId: "entity-scene-entry-house-front"
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});
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}}
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>
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Trigger Scene Transition
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</button>
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</div>
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);
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}
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}));
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import { App } from "../../src/app/App";
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import { createEditorStore } from "../../src/app/editor-store";
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function createSceneTransitionProject() {
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const outdoorScene = createEmptyProjectScene({
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id: "scene-outside",
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name: "Outside"
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});
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const houseScene = createEmptyProjectScene({
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id: "scene-house",
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name: "House"
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});
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const outdoorPlayerStart = createPlayerStartEntity({
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id: "entity-player-start-outside",
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position: {
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x: 0,
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y: 0,
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z: 0
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},
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yawDegrees: 90
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});
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const ana = createNpcEntity({
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id: "entity-npc-ana-nanto",
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actorId: "Ana Nanto"
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});
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const anaTarget = createActorControlTargetRef(ana.actorId);
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const housePlayerStart = createPlayerStartEntity({
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id: "entity-player-start-house",
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position: {
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x: 0,
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y: 0,
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z: 0
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},
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yawDegrees: 180
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});
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const houseEntry = createSceneEntryEntity({
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id: "entity-scene-entry-house-front",
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position: {
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x: 3,
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y: 0,
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z: -1
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},
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yawDegrees: 270
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});
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const projectDocument = createEmptyProjectDocument({
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sceneId: outdoorScene.id,
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sceneName: outdoorScene.name
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});
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projectDocument.activeSceneId = outdoorScene.id;
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projectDocument.scenes = {
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[outdoorScene.id]: {
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...outdoorScene,
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entities: {
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[outdoorPlayerStart.id]: outdoorPlayerStart,
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[ana.id]: ana
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}
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},
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[houseScene.id]: {
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...houseScene,
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entities: {
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[housePlayerStart.id]: housePlayerStart,
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[houseEntry.id]: houseEntry
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}
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}
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};
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projectDocument.sequences.sequences["sequence-ana-presence"] =
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createProjectSequence({
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id: "sequence-ana-presence",
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title: "Ana Presence",
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effects: [
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{
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stepClass: "held",
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type: "controlEffect",
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effect: createSetActorPresenceControlEffect({
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target: anaTarget,
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active: true
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})
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}
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]
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});
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projectDocument.scheduler.routines["routine-ana-presence"] =
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createProjectScheduleRoutine({
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id: "routine-ana-presence",
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title: "Ana Presence",
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target: anaTarget,
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sequenceId: "sequence-ana-presence",
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effects: []
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});
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return projectDocument;
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}
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describe("App scene transition flow", () => {
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beforeEach(() => {
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viewportHostInstances.length = 0;
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vi.spyOn(HTMLCanvasElement.prototype, "getContext").mockImplementation(
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() => ({}) as never
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);
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});
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afterEach(() => {
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vi.restoreAllMocks();
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});
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it("switches runtime scenes through scene transition requests without changing the editor active scene", async () => {
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const store = createEditorStore({
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initialProjectDocument: createSceneTransitionProject()
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});
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render(<App store={store} />);
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await waitFor(() => {
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expect(viewportHostInstances.length).toBeGreaterThan(0);
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});
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fireEvent.click(screen.getByRole("button", { name: "Run Scene" }));
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await waitFor(() => {
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expect(screen.getByTestId("mock-runner-scene-name")).toHaveTextContent(
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"Outside"
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);
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});
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expect(screen.getByTestId("runner-scene-name")).toHaveTextContent(
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"Outside"
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);
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expect(screen.getByTestId("runner-transition-count")).toHaveTextContent(
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"0"
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);
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expect(store.getState().activeSceneId).toBe("scene-outside");
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fireEvent.click(screen.getByTestId("mock-trigger-scene-transition"));
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await waitFor(() => {
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expect(screen.getByTestId("mock-runner-scene-name")).toHaveTextContent(
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"House"
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);
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});
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expect(screen.getByTestId("runner-scene-name")).toHaveTextContent("House");
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expect(screen.getByTestId("runner-transition-count")).toHaveTextContent(
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"1"
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);
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expect(screen.getByTestId("runner-spawn-state")).toHaveTextContent(
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"Scene Entry"
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);
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expect(screen.getByText("Last transition: Outside to House")).toBeVisible();
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expect(store.getState().activeSceneId).toBe("scene-outside");
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});
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});
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