Files
webeditor3d/tests/geometry/terrain-mesh.test.ts
Victor Giers 94dec56eb4 auto-git:
[add] src/rendering/terrain-layer-material.ts
 [add] tests/domain/terrains.test.ts
 [change] src/app/App.tsx
 [change] src/core/terrain-brush.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/document/terrains.ts
 [change] src/geometry/terrain-brush.ts
 [change] src/geometry/terrain-mesh.ts
 [change] src/runtime-three/rapier-collision-world.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-scene-build.ts
 [change] src/viewport-three/ViewportCanvas.tsx
 [change] src/viewport-three/ViewportPanel.tsx
 [change] src/viewport-three/viewport-host.ts
 [change] tests/domain/build-runtime-scene.test.ts
 [change] tests/domain/rapier-collision-world.test.ts
 [change] tests/domain/terrain.command.test.ts
 [change] tests/domain/water-material.test.ts
 [change] tests/geometry/terrain-brush.test.ts
 [change] tests/geometry/terrain-mesh.test.ts
 [change] tests/serialization/scene-document-json.test.ts
 [change] tests/unit/terrain-foundation.integration.test.tsx
 [change] tests/unit/viewport-canvas.test.tsx
2026-04-20 02:37:01 +02:00

102 lines
2.6 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { createTerrain } from "../../src/document/terrains";
import { buildTerrainDerivedMeshData } from "../../src/geometry/terrain-mesh";
describe("terrain mesh generation", () => {
it("chooses the forward diagonal when the opposite-corner height delta is smaller", () => {
const terrain = createTerrain({
sampleCountX: 2,
sampleCountZ: 2,
heights: [0, 3, 1, 0]
});
const derivedMesh = buildTerrainDerivedMeshData(terrain);
expect(derivedMesh.cellTriangulation).toEqual([
{
cellX: 0,
cellZ: 0,
diagonal: "forward"
}
]);
expect(Array.from(derivedMesh.indices)).toEqual([0, 2, 3, 0, 3, 1]);
});
it("chooses the backward diagonal when that split better matches the local slope", () => {
const terrain = createTerrain({
sampleCountX: 2,
sampleCountZ: 2,
heights: [0, 0, 0, 3]
});
const derivedMesh = buildTerrainDerivedMeshData(terrain);
expect(derivedMesh.cellTriangulation).toEqual([
{
cellX: 0,
cellZ: 0,
diagonal: "backward"
}
]);
expect(Array.from(derivedMesh.indices)).toEqual([0, 2, 1, 1, 2, 3]);
});
it("derives UVs from world XZ positions instead of triangle-local stretch", () => {
const terrain = createTerrain({
sampleCountX: 2,
sampleCountZ: 2,
cellSize: 2,
position: {
x: 10,
y: 4,
z: -6
},
heights: [0, 1, 2, 3]
});
const derivedMesh = buildTerrainDerivedMeshData(terrain);
expect(Array.from(derivedMesh.uvs)).toEqual([10, -6, 12, -6, 10, -4, 12, -4]);
});
it("derives full per-vertex layer weights from the compact terrain paint data", () => {
const terrain = createTerrain({
sampleCountX: 2,
sampleCountZ: 2,
paintWeights: [
0.2,
0.3,
0.1,
0,
0.5,
0,
0.1,
0.1,
0.1,
0.25,
0.25,
0.25
]
});
const derivedMesh = buildTerrainDerivedMeshData(terrain);
expect(Array.from(derivedMesh.layerWeights)).toEqual([
expect.closeTo(0.4, 5),
expect.closeTo(0.2, 5),
expect.closeTo(0.3, 5),
expect.closeTo(0.1, 5),
expect.closeTo(0.5, 5),
expect.closeTo(0, 5),
expect.closeTo(0.5, 5),
expect.closeTo(0, 5),
expect.closeTo(0.7, 5),
expect.closeTo(0.1, 5),
expect.closeTo(0.1, 5),
expect.closeTo(0.1, 5),
expect.closeTo(0.25, 5),
expect.closeTo(0.25, 5),
expect.closeTo(0.25, 5),
expect.closeTo(0.25, 5)
]);
});
});