Files
webeditor3d/tests/domain/model-import.test.ts

77 lines
3.1 KiB
TypeScript

import path from "node:path";
import { readFile } from "node:fs/promises";
import { describe, expect, it } from "vitest";
import { importModelAssetFromFile, importModelAssetFromFiles, loadModelAssetFromStorage } from "../../src/assets/gltf-model-import";
import { createInMemoryProjectAssetStorage } from "../../src/assets/project-asset-storage";
const tinyGlbFixturePath = path.resolve(process.cwd(), "fixtures/assets/tiny-triangle.glb");
const externalTriangleGltfPath = path.resolve(process.cwd(), "fixtures/assets/external-triangle/scene.gltf");
const externalTriangleBinPath = path.resolve(process.cwd(), "fixtures/assets/external-triangle/triangle.bin");
function createTestFile(bytes: Uint8Array | Buffer, name: string, type: string): File {
const arrayBuffer = new ArrayBuffer(bytes.byteLength);
new Uint8Array(arrayBuffer).set(bytes);
return {
name,
type,
lastModified: Date.now(),
size: arrayBuffer.byteLength,
webkitRelativePath: "",
arrayBuffer: async () => arrayBuffer.slice(0)
} as File;
}
describe("model import", () => {
it("imports and reloads a tiny GLB fixture", async () => {
const storage = createInMemoryProjectAssetStorage();
const fileBytes = await readFile(tinyGlbFixturePath);
const file = createTestFile(fileBytes, "tiny-triangle.glb", "model/gltf-binary");
const importedModel = await importModelAssetFromFile(file, storage);
expect(importedModel.asset.mimeType).toBe("model/gltf-binary");
expect(importedModel.asset.metadata.format).toBe("glb");
expect(importedModel.asset.byteLength).toBe(fileBytes.byteLength);
expect(importedModel.modelInstance.assetId).toBe(importedModel.asset.id);
const storedAsset = await storage.getAsset(importedModel.asset.storageKey);
expect(Object.keys(storedAsset?.files ?? {})).toEqual(["tiny-triangle.glb"]);
const reloadedAsset = await loadModelAssetFromStorage(storage, importedModel.asset);
expect(reloadedAsset.metadata.format).toBe("glb");
expect(reloadedAsset.template.children.length).toBeGreaterThan(0);
});
it("imports and reloads a gltf fixture with external resources", async () => {
const storage = createInMemoryProjectAssetStorage();
const gltfBytes = await readFile(externalTriangleGltfPath);
const binBytes = await readFile(externalTriangleBinPath);
const importedModel = await importModelAssetFromFiles(
[
createTestFile(binBytes, "triangle.bin", "application/octet-stream"),
createTestFile(gltfBytes, "scene.gltf", "model/gltf+json")
],
storage
);
expect(importedModel.asset.mimeType).toBe("model/gltf+json");
expect(importedModel.asset.metadata.format).toBe("gltf");
expect(importedModel.asset.byteLength).toBe(gltfBytes.byteLength + binBytes.byteLength);
const storedAsset = await storage.getAsset(importedModel.asset.storageKey);
expect(Object.keys(storedAsset?.files ?? {}).sort()).toEqual(["scene.gltf", "triangle.bin"]);
const reloadedAsset = await loadModelAssetFromStorage(storage, importedModel.asset);
expect(reloadedAsset.metadata.meshCount).toBe(1);
expect(reloadedAsset.template.children.length).toBeGreaterThan(0);
});
});