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5,224 Commits 1 Branch 0 Tags
ef7f960613137f4b0af7c7d14b69ff847a40c67b
Commit Graph

10 Commits

Author SHA1 Message Date
Victor Giers
3f2fc65eca Define background depth threshold constant for god rays 2026-04-30 01:03:56 +02:00
Victor Giers
86e4165264 Update light input structure and implement dominant light resolution for god rays 2026-04-28 14:16:59 +02:00
Victor Giers
edcc7e20dd Add source size control to screen-space god rays rendering 2026-04-28 14:01:00 +02:00
Victor Giers
179e12111a Enhance god rays source mask calculation and shader parameters 2026-04-28 06:03:19 +02:00
Victor Giers
67f950b95f Implement source mask pass and enhance God Rays occlusion handling 2026-04-28 05:19:46 +02:00
Victor Giers
1554c702c4 Enhance god rays effect with occlusion-based transmittance calculation 2026-04-28 05:15:41 +02:00
Victor Giers
15175155aa Improve god rays rendering by adding sun source masking and updating light parameters 2026-04-28 05:04:48 +02:00
Victor Giers
b906a6ff4c Remove unused import for distance fog parameters 2026-04-28 04:56:39 +02:00
Victor Giers
a71eb49b6a Implement atmospheric scattering and distance fog for God Rays 2026-04-28 04:53:26 +02:00
Victor Giers
07b8e46ae5 feat: Add screen-space god rays implementation 2026-04-28 04:34:18 +02:00
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