Commit Graph

64 Commits

Author SHA1 Message Date
abd2c8ce3a Add maxStepHeight to RuntimePlayerMovement and related controllers 2026-04-11 20:59:30 +02:00
5be0e07115 Add maxSpeed and bunny hop properties to player movement 2026-04-11 20:30:49 +02:00
1811d85552 Enhance navigation controllers with jump buffer, coyote time, and jump hold features 2026-04-11 20:10:12 +02:00
baa3c794d0 Update locomotion logic to handle airborne state and previous locomotion state 2026-04-11 19:34:38 +02:00
743b2b55e4 Update telemetry handling in ThirdPersonNavigationController 2026-04-11 19:05:53 +02:00
10237aae27 Update third-person navigation controller with telemetry support 2026-04-11 19:05:36 +02:00
dec72e05eb Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method 2026-04-11 18:47:15 +02:00
601decc9c3 Add optional chaining to probePlayerGround in third-person-navigation-controller.ts 2026-04-11 18:42:46 +02:00
2f6651d127 Refactor ThirdPersonNavigationController for improved locomotion handling 2026-04-11 18:38:37 +02:00
3cf2297038 Refactor third-person navigation controller with new player shape and locomotion state handling 2026-04-11 18:37:55 +02:00
b1bafdb4ce Update third-person navigation controller to use player movement speed and clone runtime player movement 2026-04-11 18:00:54 +02:00
324c10bdc0 Update third-person navigation controller to include gamepad look input 2026-04-11 12:30:42 +02:00
04544a0e7c Update third-person navigation controller to use player input bindings 2026-04-11 12:13:24 +02:00
9a48f514c2 Add third-person navigation controller 2026-04-11 11:16:29 +02:00