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abd2c8ce3a
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Add maxStepHeight to RuntimePlayerMovement and related controllers
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2026-04-11 20:59:30 +02:00 |
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5be0e07115
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Add maxSpeed and bunny hop properties to player movement
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2026-04-11 20:30:49 +02:00 |
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1811d85552
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Enhance navigation controllers with jump buffer, coyote time, and jump hold features
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2026-04-11 20:10:12 +02:00 |
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baa3c794d0
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Update locomotion logic to handle airborne state and previous locomotion state
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2026-04-11 19:34:38 +02:00 |
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743b2b55e4
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Update telemetry handling in ThirdPersonNavigationController
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2026-04-11 19:05:53 +02:00 |
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10237aae27
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Update third-person navigation controller with telemetry support
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2026-04-11 19:05:36 +02:00 |
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dec72e05eb
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Remove unused parameter 'activeShape' from ThirdPersonNavigationController update method
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2026-04-11 18:47:15 +02:00 |
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601decc9c3
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Add optional chaining to probePlayerGround in third-person-navigation-controller.ts
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2026-04-11 18:42:46 +02:00 |
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2f6651d127
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Refactor ThirdPersonNavigationController for improved locomotion handling
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2026-04-11 18:38:37 +02:00 |
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3cf2297038
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Refactor third-person navigation controller with new player shape and locomotion state handling
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2026-04-11 18:37:55 +02:00 |
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b1bafdb4ce
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Update third-person navigation controller to use player movement speed and clone runtime player movement
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2026-04-11 18:00:54 +02:00 |
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324c10bdc0
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Update third-person navigation controller to include gamepad look input
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2026-04-11 12:30:42 +02:00 |
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04544a0e7c
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Update third-person navigation controller to use player input bindings
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2026-04-11 12:13:24 +02:00 |
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9a48f514c2
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Add third-person navigation controller
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2026-04-11 11:16:29 +02:00 |
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