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277706e950
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Add function to determine if auto-capturing pointer lock should be enabled on activation in first-person navigation controller
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2026-04-11 15:24:08 +02:00 |
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ba6200794e
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Enhance pointer lock handling in FirstPersonNavigationController
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2026-04-11 15:13:31 +02:00 |
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0bd2a8ad22
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Add gamepad support for camera look in first-person navigation controller
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2026-04-11 12:30:33 +02:00 |
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156ded4774
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Update first-person navigation controller to use new input bindings
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2026-04-11 12:13:19 +02:00 |
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072bbdfcb6
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Update first-person navigation controller messages
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2026-04-11 11:16:29 +02:00 |
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5dbd68e0ce
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Implement options parameter in FirstPersonNavigationController deactivate method
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2026-04-11 05:16:52 +02:00 |
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e205cea50c
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auto-git:
[change] src/app/app.css
[change] src/commands/set-scene-loading-screen-command.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/runner-web/RunnerCanvas.tsx
[change] src/runtime-three/first-person-navigation-controller.ts
[change] src/runtime-three/navigation-controller.ts
[change] src/runtime-three/orbit-visitor-navigation-controller.ts
[change] src/runtime-three/runtime-host.ts
[change] tests/domain/editor-store.test.ts
[change] tests/serialization/local-draft-storage.test.ts
[change] tests/serialization/project-document-json.test.ts
[change] tests/serialization/project-package.test.ts
[change] tests/unit/runner-canvas.test.tsx
[change] tests/unit/runtime-host.test.ts
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2026-04-11 04:19:51 +02:00 |
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b8d6e30f84
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Implement resetSceneState in FirstPersonNavigationController
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2026-04-11 04:15:00 +02:00 |
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0826cc78bb
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Update RunnerCanvas to use cameraSubmerged for underwater overlay and add tests
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2026-04-07 05:30:24 +02:00 |
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e17a4c3373
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Add volume state tracking and locomotion state management in FirstPersonNavigationController
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2026-04-06 08:22:24 +02:00 |
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8a04101d68
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Update eye position calculation in first-person navigation controller
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2026-04-04 15:53:32 +02:00 |
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762ed5d916
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Update first-person-navigation-controller to use getFirstPersonPlayerEyeHeight
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2026-04-04 15:53:22 +02:00 |
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3d1dd3fe63
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auto-git:
[add] src/geometry/model-instance-collider-generation.ts
[add] src/runtime-three/rapier-collision-world.ts
[change] AGENTS.md
[change] CHAT_CONTEXT.md
[change] architecture.md
[change] package.json
[change] prompts-lite.txt
[change] prompts.txt
[change] roadmap.md
[change] src/assets/model-instances.ts
[change] src/document/migrate-scene-document.ts
[change] src/document/scene-document-validation.ts
[change] src/document/scene-document.ts
[change] src/runtime-three/first-person-navigation-controller.ts
[change] src/runtime-three/navigation-controller.ts
[change] src/runtime-three/runtime-host.ts
[change] src/runtime-three/runtime-scene-build.ts
[change] src/runtime-three/runtime-scene-validation.ts
[change] src/viewport-three/viewport-host.ts
[change] testing.md
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2026-04-04 07:55:41 +02:00 |
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0174b5c8d6
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Add teleportTo method and reset interaction system in runtime host
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2026-03-31 06:17:35 +02:00 |
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57ed426f09
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Fix right vector calculation in first-person navigation controller
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2026-03-31 03:23:04 +02:00 |
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f0f4bf4f0f
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Adjust camera rotation to match authored PlayerStart marker and movement basis
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2026-03-31 03:22:51 +02:00 |
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ce846a3464
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Enhance pointer lock handling and material resolution in runtime scene build
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2026-03-31 03:06:47 +02:00 |
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b672ba9b10
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Add various runtime-three components
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2026-03-31 03:06:47 +02:00 |
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