Commit Graph

411 Commits

Author SHA1 Message Date
bb422a98f1 Add axis constraint space parameter to transform session 2026-04-11 02:38:05 +02:00
3816ad4b33 Convert project bytes to Uint8Array before creating Blob 2026-04-10 12:27:23 +02:00
5b8842b199 Update dependencies in App.tsx 2026-04-10 12:23:52 +02:00
faaa6775f2 Update toolbar buttons and file input handling in App.tsx 2026-04-10 12:23:41 +02:00
63b9f29ef5 Refactor save and load functionality in App.tsx 2026-04-10 12:23:35 +02:00
65bf168d3a Add autosave functionality and update project package handling 2026-04-10 12:23:26 +02:00
27071fc3f3 Add missing closing brace in App.tsx 2026-04-07 07:37:55 +02:00
f8e23bcb4e Refactor App.tsx to use inline function for onBlur event 2026-04-07 07:36:37 +02:00
36b474c2aa Add onBlur event handler for interaction links in App.tsx 2026-04-07 07:36:21 +02:00
578f316db7 Refactor water settings handling and update reflection logic in rendering 2026-04-07 07:33:25 +02:00
66bb99b5ac Add water surface displacement option in App and update document migration & validation 2026-04-07 07:11:26 +02:00
99716fbe30 Add water reflection mode selection in advanced rendering settings 2026-04-07 06:46:37 +02:00
047204bada Add Foam Contact Limit input field in App.tsx 2026-04-07 06:46:31 +02:00
b206149c68 auto-git:
[change] src/app/App.tsx
2026-04-07 06:46:25 +02:00
f88ad88ff2 Include water foam contact limit in box settings update 2026-04-07 06:46:20 +02:00
a587b08a82 Add state and handling for box volume water foam contact limit 2026-04-07 06:46:20 +02:00
0a66233db7 Implement readWaterFoamContactLimitDraft and formatAdvancedRenderingWaterReflectionModeLabel functions 2026-04-07 06:46:00 +02:00
80840536c8 auto-git:
[change] src/app/App.tsx
2026-04-07 06:46:00 +02:00
a46640bfb6 Add underwater effect to RunnerCanvas and update WebGL rendering check 2026-04-06 20:54:24 +02:00
4d59e00ac9 Update App.tsx to handle box water and fog color changes with draft commits 2026-04-06 17:27:02 +02:00
e6405fb3de Reorganize Volume Rendering Paths section in App.tsx 2026-04-06 09:16:29 +02:00
dc9daf0ce2 Remove Volume Rendering Paths section from App.tsx 2026-04-06 09:04:08 +02:00
620e73d380 Add advanced rendering options for fog and water paths in App.tsx 2026-04-06 09:02:21 +02:00
c8fe4125ec Add locomotion state and water/fog volume status to runner stats in App.js 2026-04-06 08:33:00 +02:00
c074f3e597 Add locomotion, water volume, and fog volume stats to App.tsx 2026-04-06 08:31:23 +02:00
2f5fd46044 Add volume mode selection and settings for water and fog in App.tsx 2026-04-06 08:29:51 +02:00
b4cd57c5fa Add volume rendering paths selection to App component 2026-04-06 08:29:15 +02:00
3a12826d6b Add advanced rendering fog and water path settings in App.tsx 2026-04-06 08:29:03 +02:00
f42ca08334 Add functions to apply box volume settings and modes in App.tsx 2026-04-06 08:28:59 +02:00
b6e0f57251 Update selected brush handling to include volume properties in App.tsx 2026-04-06 08:28:41 +02:00
ce27bc718a Add state variables for box volume properties in App.tsx 2026-04-06 08:28:41 +02:00
f3abebeb17 Add helper functions for formatting box volume mode and render path labels in App.tsx 2026-04-06 08:28:28 +02:00
720a182305 Import and add BoxBrushVolumeSettingsCommand to App.tsx 2026-04-06 08:28:28 +02:00
14e401c9fa Enhance selection duplication handling in App.js 2026-04-05 04:36:38 +02:00
d846b4bb6f Enhance duplication logic with transform session handling 2026-04-05 04:36:32 +02:00
0581d49ecc Enhance selection duplication logic and update tests 2026-04-05 04:33:34 +02:00
db1210831c Enhance duplication logic with transformation check 2026-04-05 04:33:28 +02:00
d7debe7280 Add duplicate selection shortcut 2026-04-05 04:25:23 +02:00
70725fa989 Add duplicate selection functionality in App.js 2026-04-05 04:24:01 +02:00
f195d2b0b5 Add function to check if selection can be duplicated 2026-04-05 04:23:55 +02:00
5332d16d0a Import duplicate selection command 2026-04-05 04:23:55 +02:00
fa440f2e33 Add duplicate selection functionality 2026-04-05 04:23:25 +02:00
0b54fa14c9 auto-git:
[add] playwright.config.js
 [add] src/app/App.js
 [add] src/app/editor-store.js
 [add] src/app/use-editor-store.js
 [add] src/assets/audio-assets.js
 [add] src/assets/gltf-model-import.js
 [add] src/assets/image-assets.js
 [add] src/assets/model-instance-labels.js
 [add] src/assets/model-instance-rendering.js
 [add] src/assets/model-instances.js
 [add] src/assets/project-asset-storage.js
 [add] src/assets/project-assets.js
 [add] src/commands/brush-command-helpers.js
 [add] src/commands/command-history.js
 [add] src/commands/command.js
 [add] src/commands/commit-transform-session-command.js
 [add] src/commands/create-box-brush-command.js
 [add] src/commands/delete-box-brush-command.js
 [add] src/commands/delete-entity-command.js
 [add] src/commands/delete-interaction-link-command.js
 [add] src/commands/delete-model-instance-command.js
 [add] src/commands/import-audio-asset-command.js
 [add] src/commands/import-background-image-asset-command.js
 [add] src/commands/import-model-asset-command.js
 [add] src/commands/move-box-brush-command.js
 [add] src/commands/resize-box-brush-command.js
 [add] src/commands/rotate-box-brush-command.js
 [add] src/commands/set-box-brush-face-material-command.js
 [add] src/commands/set-box-brush-face-uv-state-command.js
 [add] src/commands/set-box-brush-name-command.js
 [add] src/commands/set-box-brush-transform-command.js
 [add] src/commands/set-entity-name-command.js
 [add] src/commands/set-model-instance-name-command.js
 [add] src/commands/set-player-start-command.js
 [add] src/commands/set-scene-name-command.js
 [add] src/commands/set-world-settings-command.js
 [add] src/commands/upsert-entity-command.js
 [add] src/commands/upsert-interaction-link-command.js
 [add] src/commands/upsert-model-instance-command.js
 [add] src/core/ids.js
 [add] src/core/selection.js
 [add] src/core/tool-mode.js
 [add] src/core/transform-session.js
 [add] src/core/vector.js
 [add] src/core/whitebox-selection-feedback.js
 [add] src/core/whitebox-selection-mode.js
 [add] src/document/brushes.js
 [add] src/document/migrate-scene-document.js
 [add] src/document/scene-document-validation.js
 [add] src/document/scene-document.js
 [add] src/document/world-settings.js
 [add] src/entities/entity-instances.js
 [add] src/entities/entity-labels.js
 [add] src/geometry/box-brush-components.js
 [add] src/geometry/box-brush-mesh.js
 [add] src/geometry/box-brush.js
 [add] src/geometry/box-face-uvs.js
 [add] src/geometry/grid-snapping.js
 [add] src/geometry/model-instance-collider-debug-mesh.js
 [add] src/geometry/model-instance-collider-generation.js
 [add] src/interactions/interaction-links.js
 [add] src/main.js
 [add] src/materials/starter-material-library.js
 [add] src/materials/starter-material-textures.js
 [add] src/rendering/advanced-rendering.js
 [add] src/runner-web/RunnerCanvas.js
 [add] src/runtime-three/first-person-navigation-controller.js
 [add] src/runtime-three/navigation-controller.js
 [add] src/runtime-three/orbit-visitor-navigation-controller.js
 [add] src/runtime-three/player-collision.js
 [add] src/runtime-three/rapier-collision-world.js
 [add] src/runtime-three/runtime-audio-system.js
 [add] src/runtime-three/runtime-host.js
 [add] src/runtime-three/runtime-interaction-system.js
 [add] src/runtime-three/runtime-scene-build.js
 [add] src/runtime-three/runtime-scene-validation.js
 [add] src/serialization/local-draft-storage.js
 [add] src/serialization/scene-document-json.js
 [add] src/shared-ui/HierarchicalMenu.js
 [add] src/shared-ui/Panel.js
 [add] src/shared-ui/world-background-style.js
 [add] src/viewport-three/ViewportCanvas.js
 [add] src/viewport-three/ViewportPanel.js
 [add] src/viewport-three/viewport-entity-markers.js
 [add] src/viewport-three/viewport-focus.js
 [add] src/viewport-three/viewport-host.js
 [add] src/viewport-three/viewport-layout.js
 [add] src/viewport-three/viewport-transient-state.js
 [add] src/viewport-three/viewport-view-modes.js
 [add] tests/domain/box-brush-face-editing.command.test.js
 [add] tests/domain/build-runtime-scene.test.js
 [add] tests/domain/create-box-brush.command.test.js
 [add] tests/domain/create-empty-scene-document.test.js
 [add] tests/domain/editor-store.test.js
 [add] tests/domain/entity.command.test.js
 [add] tests/domain/interaction-links.validation.test.js
 [add] tests/domain/model-import.test.js
 [add] tests/domain/model-instance.command.test.js
 [add] tests/domain/player-start.command.test.js
 [add] tests/domain/rapier-collision-world.test.js
 [add] tests/domain/runtime-audio-system.test.js
 [add] tests/domain/runtime-interaction-system.test.js
 [add] tests/domain/runtime-scene-validation.test.js
 [add] tests/domain/scene-document-validation.test.js
 [add] tests/domain/transform-session.command.test.js
 [add] tests/domain/world-settings.command.test.js
 [add] tests/domain/world-settings.test.js
 [add] tests/e2e/app-smoke.e2e.js
 [add] tests/e2e/box-brush-authoring.e2e.js
 [add] tests/e2e/entities-foundation.e2e.js
 [add] tests/e2e/face-material-authoring.e2e.js
 [add] tests/e2e/first-room-workflow.e2e.js
 [add] tests/e2e/import-draco-model-asset.e2e.js
 [add] tests/e2e/import-external-model-asset.e2e.js
 [add] tests/e2e/import-model-asset.e2e.js
 [add] tests/e2e/local-lights-and-background.e2e.js
 [add] tests/e2e/orthographic-views.e2e.js
 [add] tests/e2e/runner-v1.e2e.js
 [add] tests/e2e/runtime-click-interaction.e2e.js
 [add] tests/e2e/runtime-trigger-teleport.e2e.js
 [add] tests/e2e/viewport-quad-layout.e2e.js
 [add] tests/e2e/viewport-test-helpers.js
 [add] tests/e2e/whitebox-component-selection.e2e.js
 [add] tests/e2e/world-environment.e2e.js
 [add] tests/geometry/box-brush-geometry.test.js
 [add] tests/geometry/box-face-uvs.test.js
 [add] tests/geometry/model-instance-collider-generation.test.js
 [add] tests/helpers/model-collider-fixtures.js
 [add] tests/serialization/local-draft-storage.test.js
 [add] tests/serialization/project-asset-storage.test.js
 [add] tests/serialization/scene-document-json.test.js
 [add] tests/setup/vitest.setup.js
 [add] tests/unit/audio-assets.test.js
 [add] tests/unit/entity-instances.test.js
 [add] tests/unit/package-scripts.test.js
 [add] tests/unit/transform-foundation.integration.test.js
 [add] tests/unit/viewport-canvas.test.js
 [add] tests/unit/viewport-entity-markers.test.js
 [add] tests/unit/viewport-focus.test.js
 [add] tests/unit/viewport-layout.test.js
 [add] tests/unit/viewport-view-modes.test.js
 [add] vite.config.js
 [add] vitest.config.js
2026-04-05 02:25:29 +02:00
d8bd6c2c83 Update conditional rendering in App.tsx 2026-04-04 20:16:41 +02:00
3e2bd13906 Remove unused types from App.tsx 2026-04-04 20:16:41 +02:00
a839530e60 Add whitebox selection mode buttons and update outliner display logic 2026-04-04 20:15:30 +02:00
0389d6535c Refactor App.tsx to conditionally render vector inputs based on selection mode 2026-04-04 20:15:18 +02:00
b2223ef606 Update face chip click handler to set whitebox selection mode 2026-04-04 20:15:18 +02:00
7cb41ce3b5 Enhance selection handling and status messages in App.tsx 2026-04-04 20:13:51 +02:00
ad0bb16413 Update transform target resolution to consider whitebox selection mode 2026-04-04 20:13:51 +02:00