Add pause functionality validation in scene document

This commit is contained in:
2026-04-14 22:39:25 +02:00
parent f4491e13a5
commit fe4cdad1dc
2 changed files with 32 additions and 0 deletions

View File

@@ -2024,6 +2024,19 @@ function validatePlayerStartEntity(
);
}
if (
!isPlayerStartKeyboardBindingCode(entity.inputBindings?.keyboard.pauseTime)
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-player-start-pause-keyboard-binding",
"Player Start pause keyboard binding must be a supported key code.",
`${path}.inputBindings.keyboard.pauseTime`
)
);
}
if (!isPlayerStartGamepadBinding(entity.inputBindings?.gamepad.moveForward)) {
diagnostics.push(
createDiagnostic(
@@ -2107,6 +2120,19 @@ function validatePlayerStartEntity(
);
}
if (
!isPlayerStartGamepadActionBinding(entity.inputBindings?.gamepad.pauseTime)
) {
diagnostics.push(
createDiagnostic(
"error",
"invalid-player-start-pause-gamepad-binding",
"Player Start pause gamepad binding must be a supported standard-gamepad action input.",
`${path}.inputBindings.gamepad.pauseTime`
)
);
}
if (
!isPlayerStartGamepadCameraLookBinding(
entity.inputBindings?.gamepad.cameraLook