Add NPC dialogue support in scene document and runtime interaction system
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@@ -7,6 +7,7 @@ import {
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import type {
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RuntimeInteractable,
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RuntimeNpc,
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RuntimeSceneDefinition,
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RuntimeSceneExit,
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RuntimeTeleportTarget,
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@@ -14,6 +15,13 @@ import type {
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} from "./runtime-scene-build";
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const DEFAULT_INTERACTABLE_TARGET_RADIUS = 0.75;
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const DEFAULT_NPC_DIALOGUE_TARGET_RADIUS = 1.5;
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export interface RuntimeDialogueStartSource {
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kind: "interactionLink" | "npc" | "direct";
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sourceEntityId: string | null;
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linkId: string | null;
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}
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export interface RuntimeInteractionDispatcher {
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teleportPlayer(target: RuntimeTeleportTarget, link: InteractionLink): void;
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@@ -32,7 +40,7 @@ export interface RuntimeInteractionDispatcher {
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stopAnimation(instanceId: string, link: InteractionLink): void;
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playSound(soundEmitterId: string, link: InteractionLink): void;
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stopSound(soundEmitterId: string, link: InteractionLink): void;
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startDialogue(dialogueId: string, link: InteractionLink): void;
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startDialogue(dialogueId: string, source?: RuntimeDialogueStartSource): void;
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dispatchControlEffect?(effect: ControlEffect, link: InteractionLink): void;
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}
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@@ -154,6 +162,40 @@ function getInteractableTargetRadius(
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return Math.min(DEFAULT_INTERACTABLE_TARGET_RADIUS, interactable.radius);
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}
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function getNpcDialogueTargetRadius(npc: RuntimeNpc): number {
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switch (npc.collider.mode) {
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case "capsule":
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return Math.max(
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DEFAULT_NPC_DIALOGUE_TARGET_RADIUS,
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npc.collider.radius * 2
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);
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case "box":
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return Math.max(
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DEFAULT_NPC_DIALOGUE_TARGET_RADIUS,
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Math.max(npc.collider.size.x, npc.collider.size.z) * 0.75
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);
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case "none":
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return DEFAULT_NPC_DIALOGUE_TARGET_RADIUS;
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}
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}
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function getNpcDialoguePrompt(
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npc: RuntimeNpc,
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hasClickLinks: boolean
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): string {
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const trimmedName = npc.name?.trim() ?? "";
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if (npc.dialogueId !== null) {
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return trimmedName.length > 0 ? `Talk to ${trimmedName}` : "Talk";
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}
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return trimmedName.length > 0
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? `Interact with ${trimmedName}`
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: hasClickLinks
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? "Interact"
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: "Talk";
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}
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function updateBestPrompt(
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currentBestPrompt: RuntimeInteractionPrompt | null,
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currentBestHitDistance: number,
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@@ -337,6 +379,48 @@ export class RuntimeInteractionSystem {
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bestHitDistance = next.hitDistance;
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}
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for (const npc of runtimeScene.entities.npcs) {
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if (!npc.visible) {
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continue;
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}
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const hasClickLinks = hasTriggerLinks(runtimeScene, npc.entityId, "click");
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if (!hasClickLinks && npc.dialogueId === null) {
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continue;
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}
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const radius = getNpcDialogueTargetRadius(npc);
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const distance = distanceBetweenVec3(interactionOrigin, npc.position);
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if (distance > radius) {
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continue;
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}
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const hitDistance = raySphereHitDistance(
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rayOrigin,
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normalizedViewDirection,
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npc.position,
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radius
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);
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if (hitDistance === null) {
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continue;
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}
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const next = updateBestPrompt(
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bestPrompt,
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bestHitDistance,
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npc.entityId,
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getNpcDialoguePrompt(npc, hasClickLinks),
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distance,
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radius,
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hitDistance
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);
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bestPrompt = next.prompt;
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bestHitDistance = next.hitDistance;
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}
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return bestPrompt;
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}
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@@ -355,6 +439,27 @@ export class RuntimeInteractionSystem {
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return;
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}
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const npc =
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runtimeScene.entities.npcs.find(
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(candidate) => candidate.entityId === sourceEntityId
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) ?? null;
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if (npc !== null) {
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if (hasTriggerLinks(runtimeScene, npc.entityId, "click")) {
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this.dispatchLinks(sourceEntityId, "click", runtimeScene, dispatcher);
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return;
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}
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if (npc.dialogueId !== null) {
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dispatcher.startDialogue(npc.dialogueId, {
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kind: "npc",
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sourceEntityId: npc.entityId,
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linkId: null
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});
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return;
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}
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}
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this.dispatchLinks(sourceEntityId, "click", runtimeScene, dispatcher);
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}
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@@ -416,7 +521,11 @@ export class RuntimeInteractionSystem {
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dispatcher.stopSound(link.action.targetSoundEmitterId, link);
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break;
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case "startDialogue":
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dispatcher.startDialogue(link.action.dialogueId, link);
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dispatcher.startDialogue(link.action.dialogueId, {
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kind: "interactionLink",
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sourceEntityId: link.sourceEntityId,
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linkId: link.id
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});
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break;
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case "control":
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throw new Error(
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@@ -226,6 +226,7 @@ export interface RuntimeNpc {
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position: Vec3;
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yawDegrees: number;
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modelAssetId: string | null;
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dialogueId: string | null;
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collider: FirstPersonPlayerShape;
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activeRoutineTitle: string | null;
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animationClipName: string | null;
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@@ -509,6 +510,7 @@ export function createRuntimeNpcFromDefinition(
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position: cloneVec3(npc.position),
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yawDegrees: npc.yawDegrees,
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modelAssetId: npc.modelAssetId,
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dialogueId: npc.dialogueId,
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collider: cloneRuntimeCharacterShape(npc.collider),
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activeRoutineTitle: npc.activeRoutineTitle,
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animationClipName: npc.animationClipName,
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@@ -1356,6 +1358,7 @@ function buildRuntimeSceneCollections(
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yawDegrees: entity.yawDegrees,
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authoredYawDegrees: entity.yawDegrees,
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modelAssetId: entity.modelAssetId,
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dialogueId: entity.dialogueId,
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collider: createRuntimeCharacterShape(entity.collider),
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animationClipName: null,
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animationLoop: undefined,
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