Add rotation draft state and whitebox snap settings
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@@ -929,7 +929,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [entityNameDraft, setEntityNameDraft] = useState("");
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const [entityNameDraft, setEntityNameDraft] = useState("");
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const [modelInstanceNameDraft, setModelInstanceNameDraft] = useState("");
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const [modelInstanceNameDraft, setModelInstanceNameDraft] = useState("");
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const [positionDraft, setPositionDraft] = useState(createVec3Draft(DEFAULT_BOX_BRUSH_CENTER));
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const [positionDraft, setPositionDraft] = useState(createVec3Draft(DEFAULT_BOX_BRUSH_CENTER));
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const [rotationDraft, setRotationDraft] = useState(createVec3Draft(DEFAULT_BOX_BRUSH_ROTATION_DEGREES));
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const [sizeDraft, setSizeDraft] = useState(createVec3Draft(DEFAULT_BOX_BRUSH_SIZE));
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const [sizeDraft, setSizeDraft] = useState(createVec3Draft(DEFAULT_BOX_BRUSH_SIZE));
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const [whiteboxSnapEnabled, setWhiteboxSnapEnabled] = useState(true);
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const [whiteboxSnapStepDraft, setWhiteboxSnapStepDraft] = useState(String(DEFAULT_GRID_SIZE));
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const [uvOffsetDraft, setUvOffsetDraft] = useState(createVec2Draft(createDefaultFaceUvState().offset));
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const [uvOffsetDraft, setUvOffsetDraft] = useState(createVec2Draft(createDefaultFaceUvState().offset));
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const [uvScaleDraft, setUvScaleDraft] = useState(createVec2Draft(createDefaultFaceUvState().scale));
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const [uvScaleDraft, setUvScaleDraft] = useState(createVec2Draft(createDefaultFaceUvState().scale));
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const [entityPositionDraft, setEntityPositionDraft] = useState(createVec3Draft(DEFAULT_ENTITY_POSITION));
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const [entityPositionDraft, setEntityPositionDraft] = useState(createVec3Draft(DEFAULT_ENTITY_POSITION));
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