Feature: Implement support for climb action bindings
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@@ -18,6 +18,7 @@ export interface PlayerStartActionInputState extends PlayerStartMovementActionSt
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jump: number;
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sprint: number;
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crouch: number;
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climb: number;
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interact: number;
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clearTarget: number;
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pauseTime: number;
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@@ -316,6 +317,10 @@ export function resolvePlayerStartActionInputs(
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pressedKeys.has(bindings.keyboard.crouch) ? 1 : 0,
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readGamepadActionBindingStrength(gamepads, bindings.gamepad.crouch)
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),
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climb: Math.max(
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pressedKeys.has(bindings.keyboard.climb) ? 1 : 0,
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readGamepadActionBindingStrength(gamepads, bindings.gamepad.climb)
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),
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interact: Math.max(
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pressedKeys.has(bindings.keyboard.interact) ? 1 : 0,
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readGamepadActionBindingStrength(gamepads, bindings.gamepad.interact)
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@@ -355,6 +360,17 @@ export function resolvePlayerStartInteractInput(
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.interact;
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}
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export function resolvePlayerStartClimbInput(
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pressedKeys: ReadonlySet<string>,
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bindings: PlayerStartInputBindings,
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gamepads:
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| ArrayLike<Gamepad | null>
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| null
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| undefined = getAvailableGamepads()
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): number {
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return resolvePlayerStartActionInputs(pressedKeys, bindings, gamepads).climb;
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}
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export function resolvePlayerStartClearTargetInput(
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pressedKeys: ReadonlySet<string>,
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bindings: PlayerStartInputBindings,
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