Feature: Implement support for climb action bindings
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@@ -1826,6 +1826,11 @@ function readPlayerStartInputBindings(value: unknown, label: string) {
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`${label}.keyboard.crouch`,
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DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.crouch
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),
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climb: readPlayerStartKeyboardBindingCode(
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keyboard?.climb,
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`${label}.keyboard.climb`,
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DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.climb
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),
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interact: readPlayerStartKeyboardBindingCode(
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keyboard?.interact,
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`${label}.keyboard.interact`,
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@@ -1878,6 +1883,11 @@ function readPlayerStartInputBindings(value: unknown, label: string) {
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`${label}.gamepad.crouch`,
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DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.crouch
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),
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climb: readPlayerStartGamepadActionBinding(
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gamepad?.climb,
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`${label}.gamepad.climb`,
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DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.climb
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),
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interact: readPlayerStartGamepadActionBinding(
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gamepad?.interact,
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`${label}.gamepad.interact`,
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@@ -3296,6 +3296,17 @@ function validatePlayerStartEntity(
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);
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}
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if (!isPlayerStartKeyboardBindingCode(entity.inputBindings?.keyboard.climb)) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-player-start-climb-keyboard-binding",
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"Player Start climb keyboard binding must be a supported key code.",
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`${path}.inputBindings.keyboard.climb`
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)
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);
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}
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if (
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!isPlayerStartKeyboardBindingCode(entity.inputBindings?.keyboard.interact)
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) {
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@@ -3433,6 +3444,19 @@ function validatePlayerStartEntity(
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);
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}
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if (
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!isPlayerStartGamepadActionBinding(entity.inputBindings?.gamepad.climb)
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) {
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diagnostics.push(
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createDiagnostic(
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"error",
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"invalid-player-start-climb-gamepad-binding",
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"Player Start climb gamepad binding must be a supported standard-gamepad action input.",
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`${path}.inputBindings.gamepad.climb`
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)
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);
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}
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if (
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!isPlayerStartGamepadActionBinding(entity.inputBindings?.gamepad.interact)
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) {
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