Add pause time binding to player start input bindings
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@@ -1436,6 +1436,11 @@ function readPlayerStartInputBindings(value: unknown, label: string) {
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keyboard?.crouch,
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`${label}.keyboard.crouch`,
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DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.crouch
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),
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pauseTime: readPlayerStartKeyboardBindingCode(
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keyboard?.pauseTime,
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`${label}.keyboard.pauseTime`,
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DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.pauseTime
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)
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},
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gamepad: {
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@@ -1474,6 +1479,11 @@ function readPlayerStartInputBindings(value: unknown, label: string) {
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`${label}.gamepad.crouch`,
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DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.crouch
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),
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pauseTime: readPlayerStartGamepadActionBinding(
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gamepad?.pauseTime,
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`${label}.gamepad.pauseTime`,
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DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.pauseTime
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),
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cameraLook: readPlayerStartGamepadCameraLookBinding(
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gamepad?.cameraLook,
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`${label}.gamepad.cameraLook`,
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