Add pause time binding to player start input bindings

This commit is contained in:
2026-04-14 22:39:15 +02:00
parent 9314beef68
commit f4491e13a5

View File

@@ -1436,6 +1436,11 @@ function readPlayerStartInputBindings(value: unknown, label: string) {
keyboard?.crouch,
`${label}.keyboard.crouch`,
DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.crouch
),
pauseTime: readPlayerStartKeyboardBindingCode(
keyboard?.pauseTime,
`${label}.keyboard.pauseTime`,
DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.pauseTime
)
},
gamepad: {
@@ -1474,6 +1479,11 @@ function readPlayerStartInputBindings(value: unknown, label: string) {
`${label}.gamepad.crouch`,
DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.crouch
),
pauseTime: readPlayerStartGamepadActionBinding(
gamepad?.pauseTime,
`${label}.gamepad.pauseTime`,
DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.pauseTime
),
cameraLook: readPlayerStartGamepadCameraLookBinding(
gamepad?.cameraLook,
`${label}.gamepad.cameraLook`,