Add static-simple collision mode for model instances
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@@ -77,6 +77,7 @@ import {
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DEFAULT_PROJECT_NAME,
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DEFAULT_PROJECT_SCENE_ID,
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SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION,
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STATIC_SIMPLE_MODEL_COLLIDERS_SCENE_DOCUMENT_VERSION,
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ENTITY_NAMES_SCENE_DOCUMENT_VERSION,
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ENTITY_SYSTEM_FOUNDATION_SCENE_DOCUMENT_VERSION,
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FACE_MATERIALS_SCENE_DOCUMENT_VERSION,
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@@ -2636,6 +2637,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
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if (
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source.version !== SCENE_DOCUMENT_VERSION &&
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source.version !== SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION &&
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source.version !== PLAYER_START_GAMEPAD_CAMERA_LOOK_SCENE_DOCUMENT_VERSION &&
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source.version !== PLAYER_START_INPUT_BINDINGS_SCENE_DOCUMENT_VERSION &&
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source.version !== PLAYER_START_NAVIGATION_MODE_SCENE_DOCUMENT_VERSION &&
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@@ -2747,7 +2749,7 @@ export function migrateProjectDocument(source: unknown): ProjectDocument {
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const allowMissingProjectName =
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source.version < PROJECT_NAME_SCENE_DOCUMENT_VERSION;
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const allowMissingEditorPreferences =
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source.version < SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION;
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source.version < STATIC_SIMPLE_MODEL_COLLIDERS_SCENE_DOCUMENT_VERSION;
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for (const [sceneKey, sceneValue] of Object.entries(source.scenes)) {
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scenes[sceneKey] = readProjectScene(
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@@ -1070,7 +1070,7 @@ function validateModelInstance(
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createDiagnostic(
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"error",
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"invalid-model-instance-collision-mode",
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"Model instance collision mode must be one of none, terrain, static, dynamic, or simple.",
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"Model instance collision mode must be one of none, terrain, static, static-simple, dynamic, or simple.",
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`${path}.collision.mode`
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)
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);
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@@ -15,7 +15,8 @@ import {
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type WorldSettings
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} from "./world-settings";
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export const SCENE_DOCUMENT_VERSION = 29 as const;
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export const SCENE_DOCUMENT_VERSION = 30 as const;
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export const STATIC_SIMPLE_MODEL_COLLIDERS_SCENE_DOCUMENT_VERSION = 30 as const;
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export const SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION = 29 as const;
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export const PROJECT_NAME_SCENE_DOCUMENT_VERSION = 28 as const;
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export const PLAYER_START_GAMEPAD_CAMERA_LOOK_SCENE_DOCUMENT_VERSION = 27 as const;
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