Update documentation for AGENTS.md, CHAT_CONTEXT.md, architecture.md, and testing.md with new time-related features and direction.

This commit is contained in:
2026-04-13 14:50:09 +02:00
parent bb17ba4a0b
commit f2c63ce7eb
5 changed files with 60 additions and 1 deletions

View File

@@ -621,11 +621,25 @@ These items are also likely candidates for sub-slices if needed.
Expand capability without compromising the core.
### Directional note
The time/living-world direction should stay closer to Majora's Mask than to a fully simulated always-loaded sandbox:
- one global project clock
- deterministic resolution from time + flags + scene context
- unloaded scenes reconstructed on demand instead of fully simulated all the time
- authored day/night comes before a large generic scheduling UI
### Candidate slices
- authored day/night refinement on top of project-global time
- small reusable time-query/day-phase foundation
- typed NPC/runtime actor foundation
- spline/path authoring for camera/object/NPC motion
- deterministic schedules/routines driven by time windows and flags
- cycle/reset mechanics if loop gameplay becomes a core pillar
- advanced UV tools
- nav waypoints authoring
- camera zones / guided tours
- ambient zones and audio buses
- lightweight scripting
- plugin/tool API