Update documentation for AGENTS.md, CHAT_CONTEXT.md, architecture.md, and testing.md with new time-related features and direction.
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roadmap.md
16
roadmap.md
@@ -621,11 +621,25 @@ These items are also likely candidates for sub-slices if needed.
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Expand capability without compromising the core.
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### Directional note
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The time/living-world direction should stay closer to Majora's Mask than to a fully simulated always-loaded sandbox:
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- one global project clock
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- deterministic resolution from time + flags + scene context
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- unloaded scenes reconstructed on demand instead of fully simulated all the time
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- authored day/night comes before a large generic scheduling UI
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### Candidate slices
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- authored day/night refinement on top of project-global time
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- small reusable time-query/day-phase foundation
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- typed NPC/runtime actor foundation
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- spline/path authoring for camera/object/NPC motion
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- deterministic schedules/routines driven by time windows and flags
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- cycle/reset mechanics if loop gameplay becomes a core pillar
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- advanced UV tools
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- nav waypoints authoring
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- camera zones / guided tours
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- ambient zones and audio buses
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- lightweight scripting
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- plugin/tool API
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