Update documentation for AGENTS.md, CHAT_CONTEXT.md, architecture.md, and testing.md with new time-related features and direction.

This commit is contained in:
2026-04-13 14:50:09 +02:00
parent bb17ba4a0b
commit f2c63ce7eb
5 changed files with 60 additions and 1 deletions

View File

@@ -29,6 +29,8 @@ Broadly implemented already:
- multi-viewport editor foundations
- unified creation/placement foundations
- transform foundations
- project-wide time foundation with a running global clock
- first day/night lighting override tied to project time
Important consequence:
@@ -74,6 +76,8 @@ Treat current box-brush structures as the starting point for whitebox solids unl
- world settings own global background / ambient / sun / fog
- local authored lights stay in typed entities
- project save/load and runner export are separate concerns
- project time is global, not per scene
- current day/night logic exists, but it is still a small dedicated driver rather than a generic schedule system
Imported model collision:
@@ -133,6 +137,8 @@ The next large topics are more likely to be things like:
- whitebox-solid editing model
- multi-scene / project structure
- richer runtime systems
- authored day/night refinement on top of project-global time
- later deterministic schedule/routine/event systems driven by global time + flags + scene context
- remaining packaging / portability work
- future primitives and topology tools after the whitebox direction is coherent