Update documentation for AGENTS.md, CHAT_CONTEXT.md, architecture.md, and testing.md with new time-related features and direction.
This commit is contained in:
@@ -29,6 +29,8 @@ Broadly implemented already:
|
||||
- multi-viewport editor foundations
|
||||
- unified creation/placement foundations
|
||||
- transform foundations
|
||||
- project-wide time foundation with a running global clock
|
||||
- first day/night lighting override tied to project time
|
||||
|
||||
Important consequence:
|
||||
|
||||
@@ -74,6 +76,8 @@ Treat current box-brush structures as the starting point for whitebox solids unl
|
||||
- world settings own global background / ambient / sun / fog
|
||||
- local authored lights stay in typed entities
|
||||
- project save/load and runner export are separate concerns
|
||||
- project time is global, not per scene
|
||||
- current day/night logic exists, but it is still a small dedicated driver rather than a generic schedule system
|
||||
|
||||
Imported model collision:
|
||||
|
||||
@@ -133,6 +137,8 @@ The next large topics are more likely to be things like:
|
||||
- whitebox-solid editing model
|
||||
- multi-scene / project structure
|
||||
- richer runtime systems
|
||||
- authored day/night refinement on top of project-global time
|
||||
- later deterministic schedule/routine/event systems driven by global time + flags + scene context
|
||||
- remaining packaging / portability work
|
||||
- future primitives and topology tools after the whitebox direction is coherent
|
||||
|
||||
|
||||
Reference in New Issue
Block a user