Remove scene exit related code from build runtime scene test
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@@ -21,7 +21,6 @@ import {
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createPlayerStartInputBindings,
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createPlayerStartInputBindings,
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createPlayerStartEntity,
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createPlayerStartEntity,
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createSceneEntryEntity,
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createSceneEntryEntity,
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createSceneExitEntity,
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createSoundEmitterEntity,
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createSoundEmitterEntity,
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createSpotLightEntity,
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createSpotLightEntity,
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createTeleportTargetEntity,
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createTeleportTargetEntity,
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@@ -146,19 +145,6 @@ describe("buildRuntimeSceneFromDocument", () => {
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yawDegrees: 45,
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yawDegrees: 45,
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modelAssetId: "asset-model-triangle"
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modelAssetId: "asset-model-triangle"
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});
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});
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const sceneExit = createSceneExitEntity({
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id: "entity-scene-exit-house-door",
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position: {
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x: 3,
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y: 1,
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z: 0.5
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},
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radius: 2.25,
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prompt: "Enter House",
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interactionEnabled: true,
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targetSceneId: "scene-house",
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targetEntryEntityId: sceneEntry.id
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});
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const pointLight = createPointLightEntity({
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const pointLight = createPointLightEntity({
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id: "entity-point-light-main",
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id: "entity-point-light-main",
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position: {
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position: {
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@@ -320,7 +306,6 @@ describe("buildRuntimeSceneFromDocument", () => {
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[teleportTarget.id]: teleportTarget,
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[teleportTarget.id]: teleportTarget,
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[interactable.id]: interactable,
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[interactable.id]: interactable,
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[sceneEntry.id]: sceneEntry,
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[sceneEntry.id]: sceneEntry,
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[sceneExit.id]: sceneExit,
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[pointLight.id]: pointLight,
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[pointLight.id]: pointLight,
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[spotLight.id]: spotLight
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[spotLight.id]: spotLight
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},
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},
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@@ -690,21 +675,7 @@ describe("buildRuntimeSceneFromDocument", () => {
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interactionEnabled: true
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interactionEnabled: true
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}
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}
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],
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],
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sceneExits: [
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sceneExits: undefined
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{
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entityId: "entity-scene-exit-house-door",
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position: {
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x: 3,
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y: 1,
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z: 0.5
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},
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radius: 2.25,
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prompt: "Enter House",
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interactionEnabled: true,
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targetSceneId: "scene-house",
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targetEntryEntityId: "entity-scene-entry-house-front"
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}
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]
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});
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});
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expect(runtimeScene.localLights).toEqual({
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expect(runtimeScene.localLights).toEqual({
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pointLights: [
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pointLights: [
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@@ -1042,8 +1013,7 @@ describe("buildRuntimeSceneFromDocument", () => {
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soundEmitters: [],
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soundEmitters: [],
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triggerVolumes: [],
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triggerVolumes: [],
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teleportTargets: [],
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teleportTargets: [],
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interactables: [],
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interactables: []
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sceneExits: []
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});
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});
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expect(runtimeScene.interactionLinks).toEqual([]);
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expect(runtimeScene.interactionLinks).toEqual([]);
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expect(runtimeScene.spawn).toEqual({
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expect(runtimeScene.spawn).toEqual({
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